248 lines
8.6 KiB
C++
248 lines
8.6 KiB
C++
// Copyright (c) 2019 PaddlePaddle Authors. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// Used for compute gpu launch parameter config
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#pragma once
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#if defined(PADDLE_WITH_CUDA) || defined(PADDLE_WITH_HIP)
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#ifdef PADDLE_WITH_CUDA
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#include <cuda_runtime.h>
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#else
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#include <hip/hip_runtime.h>
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#endif
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#include <stddef.h>
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#include <algorithm>
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#include <string>
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#include <vector>
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#include "glog/logging.h"
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#include "paddle/phi/backends/gpu/gpu_context.h"
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#include "paddle/phi/core/enforce.h"
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// CUDA performs better when thread_per_block is between [64, 512]
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#define PREDEFINED_BLOCK_SIZE 512
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namespace phi {
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namespace backends {
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namespace gpu {
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// Limitation of the setting in one dimension of cuda grid.
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constexpr int kMultiDimslimit = 65536;
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template <typename T = int64_t>
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inline T DivUp(T a, T b) {
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return (a + b - 1) / b;
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}
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// https://graphics.stanford.edu/~seander/bithacks.html#RoundUpPowerOf2
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// for round integer value into next highest power of 2.
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inline int64_t RoundToNextHighPowOfTwo(int64_t n, int64_t min_val = 1) {
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n--;
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n |= (n >> 1);
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n |= (n >> 2);
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n |= (n >> 4);
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n |= (n >> 8);
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n |= (n >> 16);
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return std::max(min_val, (n + 1));
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}
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inline int64_t RoundToPowerOfTwo(int64_t n) {
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constexpr int64_t min_val = 32;
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int64_t num = RoundToNextHighPowOfTwo(n, min_val);
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int64_t max_val = 1024;
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return std::min(max_val, num);
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}
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#ifdef WITH_NV_JETSON
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// The number of threads cannot be assigned 1024 in some cases when the device
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// is nano or tx2 .
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inline void ChangeThreadNum(const GPUContext& dev_ctx,
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int* num_thread,
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int alternative_num_thread = 512) {
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if (dev_ctx.GetComputeCapability() == 53 ||
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dev_ctx.GetComputeCapability() == 62) {
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*num_thread = alternative_num_thread;
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}
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}
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#endif
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struct GpuLaunchConfig {
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public:
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GpuLaunchConfig() {}
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size_t GetThreadNum() const { return GetBlockSize() * GetGridSize(); }
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size_t GetGridSize() const {
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return block_per_grid.x * block_per_grid.y * block_per_grid.z;
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}
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size_t GetBlockSize() const {
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return thread_per_block.x * thread_per_block.y * thread_per_block.z;
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}
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int compute_capability = 0;
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dim3 thread_per_block = dim3(1, 1, 1);
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dim3 block_per_grid = dim3(1, 1, 1);
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};
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/* According to NVIDIA, if number of threads per block is 64/128/256/512,
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* cuda performs better. And number of blocks should be greater (at least
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* 2x~4x) than number of SMs. Hence, SM count is took into account within
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* this function to determine the right number of threads per block. */
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inline GpuLaunchConfig GetGpuLaunchConfig1D(const GPUContext& dev_ctx,
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int64_t numel,
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int vec_size = 1) {
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PADDLE_ENFORCE_GE(numel,
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0,
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common::errors::InvalidArgument(
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"numel is expected to be greater than or equal 0,"
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" but received %d.",
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numel));
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PADDLE_ENFORCE_GE(
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vec_size,
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1,
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common::errors::InvalidArgument(
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"vec_size is expected greater than 0, but received %d.", vec_size));
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// Get compute_capability
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const int capability = dev_ctx.GetComputeCapability();
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// If thread number per block is 64/128/256/512, cuda performs better.
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int limit_threads =
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std::min(PREDEFINED_BLOCK_SIZE, dev_ctx.GetMaxThreadsPerBlock());
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#ifdef WITH_NV_JETSON
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if (capability == 53 || capability == 62) {
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limit_threads = 512;
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}
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#endif
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int threads = limit_threads;
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int sm_count = dev_ctx.GetSMCount();
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int64_t active_threads_num = numel / vec_size;
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if (active_threads_num / (sm_count << 1) < limit_threads) {
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// Round up threads number into an exponential multiple of 2, while number
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// of active blocks is about twice of SM, to acquire better performance.
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threads = RoundToPowerOfTwo(active_threads_num / (sm_count << 1));
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} else if (active_threads_num / (sm_count << 2) < limit_threads) {
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// Round up threads number into an exponential multiple of 2, while number
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// of active blocks is about 4 times of SM, to acquire better performance.
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threads = RoundToPowerOfTwo(active_threads_num / (sm_count << 2));
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}
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// Number of threads per block shall be larger than 64.
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threads = std::max(64, threads);
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int64_t blocks = DivUp<int64_t>(DivUp<int64_t>(numel, vec_size), threads);
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int64_t limit_blocks = dev_ctx.GetCUDAMaxGridDimSize()[0];
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if (blocks > limit_blocks) {
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blocks = limit_blocks;
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}
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GpuLaunchConfig config;
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config.thread_per_block.x = threads;
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config.block_per_grid.x = static_cast<uint32_t>(blocks);
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config.compute_capability = capability;
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VLOG(7) << "Get 1-D launch config: numel=" << numel
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<< ", vec_size=" << vec_size << ", block_size=" << threads
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<< ", grid_size=" << blocks << ", limit_blocks=" << limit_blocks
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<< ", limit_threads=" << limit_threads;
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return config;
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}
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inline GpuLaunchConfig GetGpuLaunchConfig2D(const GPUContext& dev_ctx,
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int64_t x_dim,
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int64_t y_dim) {
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PADDLE_ENFORCE_GT(
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x_dim,
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0,
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common::errors::InvalidArgument("x dim number should greater than 0,"
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" but received value is: %d",
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x_dim));
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PADDLE_ENFORCE_GT(
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y_dim,
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0,
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common::errors::InvalidArgument("y dim number should greater than 0,"
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" but received value is: %d",
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y_dim));
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const int kThreadsPerBlock = 256;
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int block_cols = std::min<int64_t>(x_dim, kThreadsPerBlock);
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int block_rows = std::max(kThreadsPerBlock / block_cols, 1);
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int max_physical_threads = dev_ctx.GetMaxPhysicalThreadCount();
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const int max_blocks = std::max(max_physical_threads / kThreadsPerBlock, 1);
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GpuLaunchConfig config;
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// Noticed, block size is not align to 32, if needed do it yourself.
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config.thread_per_block = dim3(block_cols, block_rows, 1);
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int grid_x = std::min<int64_t>(DivUp<int64_t>(x_dim, block_cols), max_blocks);
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int grid_y = std::min<int64_t>(max_blocks / grid_x,
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std::max<int64_t>(y_dim / block_rows, 1));
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config.block_per_grid = dim3(grid_x, grid_y, 1);
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return config;
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}
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static inline int GetLastPow2(int n) {
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n |= (n >> 1);
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n |= (n >> 2);
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n |= (n >> 4);
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n |= (n >> 8);
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n |= (n >> 16);
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return std::max(1, n - (n >> 1));
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}
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inline GpuLaunchConfig GetGpuLaunchConfig3D(const GPUContext& dev_ctx,
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int num_img,
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int height,
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int width) {
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const int kThreadsPerBlock = 256;
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int max_threads_per_block = dev_ctx.GetMaxThreadsPerBlock(); // 1024
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int max_threads = std::min(kThreadsPerBlock, max_threads_per_block);
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int block_x = std::min(GetLastPow2(width), max_threads);
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int block_y = std::min(GetLastPow2(height), max_threads / block_x);
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int block_z = std::min(num_img, max_threads / block_x / block_y);
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std::array<unsigned int, 3> max_grid_dim = dev_ctx.GetCUDAMaxGridDimSize();
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unsigned int grid_x =
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std::min(max_grid_dim[0], DivUp<unsigned int>(width, block_x));
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unsigned int grid_y =
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std::min(max_grid_dim[1], DivUp<unsigned int>(height, block_y));
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unsigned int grid_z =
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std::min(max_grid_dim[2], DivUp<unsigned int>(num_img, block_z * 4));
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const int capability = dev_ctx.GetComputeCapability();
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GpuLaunchConfig config;
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config.compute_capability = capability;
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config.thread_per_block = dim3(block_x, block_y, block_z);
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config.block_per_grid = dim3(grid_x, grid_y, grid_z);
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return config;
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}
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template <typename Context>
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void LimitGridDim(const Context& dev_ctx, dim3* grid_dim) {
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auto max_grid_dim =
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reinterpret_cast<const GPUContext&>(dev_ctx).GetCUDAMaxGridDimSize();
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grid_dim->x = grid_dim->x < max_grid_dim[0] ? grid_dim->x : max_grid_dim[0];
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grid_dim->y = grid_dim->y < max_grid_dim[1] ? grid_dim->y : max_grid_dim[1];
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grid_dim->z = grid_dim->z < max_grid_dim[2] ? grid_dim->z : max_grid_dim[2];
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}
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} // namespace gpu
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} // namespace backends
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} // namespace phi
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#endif
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