Files
paddlepaddle--paddle/paddle/phi/backends/gpu/gpu_launch_config.h
T
2026-07-13 12:40:42 +08:00

248 lines
8.6 KiB
C++

// Copyright (c) 2019 PaddlePaddle Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Used for compute gpu launch parameter config
#pragma once
#if defined(PADDLE_WITH_CUDA) || defined(PADDLE_WITH_HIP)
#ifdef PADDLE_WITH_CUDA
#include <cuda_runtime.h>
#else
#include <hip/hip_runtime.h>
#endif
#include <stddef.h>
#include <algorithm>
#include <string>
#include <vector>
#include "glog/logging.h"
#include "paddle/phi/backends/gpu/gpu_context.h"
#include "paddle/phi/core/enforce.h"
// CUDA performs better when thread_per_block is between [64, 512]
#define PREDEFINED_BLOCK_SIZE 512
namespace phi {
namespace backends {
namespace gpu {
// Limitation of the setting in one dimension of cuda grid.
constexpr int kMultiDimslimit = 65536;
template <typename T = int64_t>
inline T DivUp(T a, T b) {
return (a + b - 1) / b;
}
// https://graphics.stanford.edu/~seander/bithacks.html#RoundUpPowerOf2
// for round integer value into next highest power of 2.
inline int64_t RoundToNextHighPowOfTwo(int64_t n, int64_t min_val = 1) {
n--;
n |= (n >> 1);
n |= (n >> 2);
n |= (n >> 4);
n |= (n >> 8);
n |= (n >> 16);
return std::max(min_val, (n + 1));
}
inline int64_t RoundToPowerOfTwo(int64_t n) {
constexpr int64_t min_val = 32;
int64_t num = RoundToNextHighPowOfTwo(n, min_val);
int64_t max_val = 1024;
return std::min(max_val, num);
}
#ifdef WITH_NV_JETSON
// The number of threads cannot be assigned 1024 in some cases when the device
// is nano or tx2 .
inline void ChangeThreadNum(const GPUContext& dev_ctx,
int* num_thread,
int alternative_num_thread = 512) {
if (dev_ctx.GetComputeCapability() == 53 ||
dev_ctx.GetComputeCapability() == 62) {
*num_thread = alternative_num_thread;
}
}
#endif
struct GpuLaunchConfig {
public:
GpuLaunchConfig() {}
size_t GetThreadNum() const { return GetBlockSize() * GetGridSize(); }
size_t GetGridSize() const {
return block_per_grid.x * block_per_grid.y * block_per_grid.z;
}
size_t GetBlockSize() const {
return thread_per_block.x * thread_per_block.y * thread_per_block.z;
}
int compute_capability = 0;
dim3 thread_per_block = dim3(1, 1, 1);
dim3 block_per_grid = dim3(1, 1, 1);
};
/* According to NVIDIA, if number of threads per block is 64/128/256/512,
* cuda performs better. And number of blocks should be greater (at least
* 2x~4x) than number of SMs. Hence, SM count is took into account within
* this function to determine the right number of threads per block. */
inline GpuLaunchConfig GetGpuLaunchConfig1D(const GPUContext& dev_ctx,
int64_t numel,
int vec_size = 1) {
PADDLE_ENFORCE_GE(numel,
0,
common::errors::InvalidArgument(
"numel is expected to be greater than or equal 0,"
" but received %d.",
numel));
PADDLE_ENFORCE_GE(
vec_size,
1,
common::errors::InvalidArgument(
"vec_size is expected greater than 0, but received %d.", vec_size));
// Get compute_capability
const int capability = dev_ctx.GetComputeCapability();
// If thread number per block is 64/128/256/512, cuda performs better.
int limit_threads =
std::min(PREDEFINED_BLOCK_SIZE, dev_ctx.GetMaxThreadsPerBlock());
#ifdef WITH_NV_JETSON
if (capability == 53 || capability == 62) {
limit_threads = 512;
}
#endif
int threads = limit_threads;
int sm_count = dev_ctx.GetSMCount();
int64_t active_threads_num = numel / vec_size;
if (active_threads_num / (sm_count << 1) < limit_threads) {
// Round up threads number into an exponential multiple of 2, while number
// of active blocks is about twice of SM, to acquire better performance.
threads = RoundToPowerOfTwo(active_threads_num / (sm_count << 1));
} else if (active_threads_num / (sm_count << 2) < limit_threads) {
// Round up threads number into an exponential multiple of 2, while number
// of active blocks is about 4 times of SM, to acquire better performance.
threads = RoundToPowerOfTwo(active_threads_num / (sm_count << 2));
}
// Number of threads per block shall be larger than 64.
threads = std::max(64, threads);
int64_t blocks = DivUp<int64_t>(DivUp<int64_t>(numel, vec_size), threads);
int64_t limit_blocks = dev_ctx.GetCUDAMaxGridDimSize()[0];
if (blocks > limit_blocks) {
blocks = limit_blocks;
}
GpuLaunchConfig config;
config.thread_per_block.x = threads;
config.block_per_grid.x = static_cast<uint32_t>(blocks);
config.compute_capability = capability;
VLOG(7) << "Get 1-D launch config: numel=" << numel
<< ", vec_size=" << vec_size << ", block_size=" << threads
<< ", grid_size=" << blocks << ", limit_blocks=" << limit_blocks
<< ", limit_threads=" << limit_threads;
return config;
}
inline GpuLaunchConfig GetGpuLaunchConfig2D(const GPUContext& dev_ctx,
int64_t x_dim,
int64_t y_dim) {
PADDLE_ENFORCE_GT(
x_dim,
0,
common::errors::InvalidArgument("x dim number should greater than 0,"
" but received value is: %d",
x_dim));
PADDLE_ENFORCE_GT(
y_dim,
0,
common::errors::InvalidArgument("y dim number should greater than 0,"
" but received value is: %d",
y_dim));
const int kThreadsPerBlock = 256;
int block_cols = std::min<int64_t>(x_dim, kThreadsPerBlock);
int block_rows = std::max(kThreadsPerBlock / block_cols, 1);
int max_physical_threads = dev_ctx.GetMaxPhysicalThreadCount();
const int max_blocks = std::max(max_physical_threads / kThreadsPerBlock, 1);
GpuLaunchConfig config;
// Noticed, block size is not align to 32, if needed do it yourself.
config.thread_per_block = dim3(block_cols, block_rows, 1);
int grid_x = std::min<int64_t>(DivUp<int64_t>(x_dim, block_cols), max_blocks);
int grid_y = std::min<int64_t>(max_blocks / grid_x,
std::max<int64_t>(y_dim / block_rows, 1));
config.block_per_grid = dim3(grid_x, grid_y, 1);
return config;
}
static inline int GetLastPow2(int n) {
n |= (n >> 1);
n |= (n >> 2);
n |= (n >> 4);
n |= (n >> 8);
n |= (n >> 16);
return std::max(1, n - (n >> 1));
}
inline GpuLaunchConfig GetGpuLaunchConfig3D(const GPUContext& dev_ctx,
int num_img,
int height,
int width) {
const int kThreadsPerBlock = 256;
int max_threads_per_block = dev_ctx.GetMaxThreadsPerBlock(); // 1024
int max_threads = std::min(kThreadsPerBlock, max_threads_per_block);
int block_x = std::min(GetLastPow2(width), max_threads);
int block_y = std::min(GetLastPow2(height), max_threads / block_x);
int block_z = std::min(num_img, max_threads / block_x / block_y);
std::array<unsigned int, 3> max_grid_dim = dev_ctx.GetCUDAMaxGridDimSize();
unsigned int grid_x =
std::min(max_grid_dim[0], DivUp<unsigned int>(width, block_x));
unsigned int grid_y =
std::min(max_grid_dim[1], DivUp<unsigned int>(height, block_y));
unsigned int grid_z =
std::min(max_grid_dim[2], DivUp<unsigned int>(num_img, block_z * 4));
const int capability = dev_ctx.GetComputeCapability();
GpuLaunchConfig config;
config.compute_capability = capability;
config.thread_per_block = dim3(block_x, block_y, block_z);
config.block_per_grid = dim3(grid_x, grid_y, grid_z);
return config;
}
template <typename Context>
void LimitGridDim(const Context& dev_ctx, dim3* grid_dim) {
auto max_grid_dim =
reinterpret_cast<const GPUContext&>(dev_ctx).GetCUDAMaxGridDimSize();
grid_dim->x = grid_dim->x < max_grid_dim[0] ? grid_dim->x : max_grid_dim[0];
grid_dim->y = grid_dim->y < max_grid_dim[1] ? grid_dim->y : max_grid_dim[1];
grid_dim->z = grid_dim->z < max_grid_dim[2] ? grid_dim->z : max_grid_dim[2];
}
} // namespace gpu
} // namespace backends
} // namespace phi
#endif