188 lines
5.7 KiB
Markdown
188 lines
5.7 KiB
Markdown
# Development
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Install prerequisites:
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- [Go](https://go.dev/doc/install)
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- [CMake](https://cmake.org/download/) 3.24 or newer
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- C/C++ compiler: Clang on macOS, Visual Studio 2022 C++ tools on Windows, or GCC/Clang on Linux
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- [Ninja](https://github.com/ninja-build/ninja/releases) in `PATH` is recommended, especially on Windows
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For pure Go iteration against an existing native payload, run Ollama from the repository root:
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```shell
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go run . serve
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```
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> [!NOTE]
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> Ollama includes native code compiled with CGO. From time to time these data structures can change and CGO can get out of sync resulting in unexpected crashes. You can force a full build of the native code by running `go clean -cache` first.
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## Native build model
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For a fresh checkout, or after changing native code, build from the repository root. On macOS arm64, this builds Metal inference. On all other platforms this builds CPU-only inference. It builds the Go binary at the repository root and installs the native runtime payload under `build/lib/ollama`.
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```shell
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cmake -B build .
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cmake --build build --parallel 8
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./ollama serve
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```
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To install into a standard prefix layout:
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```shell
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cmake --install build --prefix /path/to/install
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```
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On all platforms except macOS arm64, to build GPU backends select the backends explicitly:
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```shell
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cmake -B build . -DOLLAMA_LLAMA_BACKENDS="cuda_v13;vulkan"
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cmake --build build --parallel 8
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```
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Supported backend values are `cuda_v12`, `cuda_v13`, `rocm_v7_1`, `rocm_v7_2`, `vulkan`, `cuda_jetpack5`, and `cuda_jetpack6`.
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Use standard CMake architecture overrides to narrow GPU builds for local hardware:
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```shell
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# CUDA
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cmake -B build . -DOLLAMA_LLAMA_BACKENDS=cuda_v13 -DCMAKE_CUDA_ARCHITECTURES=native
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# ROCm / HIP
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cmake -B build . -DOLLAMA_LLAMA_BACKENDS=rocm_v7_2 -DCMAKE_HIP_ARCHITECTURES=gfx1100
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```
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You can tune GGML build options by setting `GGML_*` values during configure. For example, to disable CUDA flash attention kernels for local debugging:
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```shell
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cmake -B build . -DOLLAMA_LLAMA_BACKENDS=cuda_v12 -DGGML_CUDA_FA=OFF
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```
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## macOS (Apple Silicon)
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Additional prerequisites:
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MLX Metal requires the Metal toolchain. Install [Xcode](https://developer.apple.com/xcode/) first, then:
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```shell
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xcodebuild -downloadComponent MetalToolchain
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```
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## Windows
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Additional prerequisites:
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- [Visual Studio 2022](https://visualstudio.microsoft.com/downloads/) including the Native Desktop Workload
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- (Optional) AMD GPU support
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- [ROCm](https://rocm.docs.amd.com/en/latest/)
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- (Optional) NVIDIA GPU support
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- [CUDA SDK](https://developer.nvidia.com/cuda-downloads?target_os=Windows&target_arch=x86_64&target_type=exe_network)
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- (Optional) Vulkan GPU support
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- [Vulkan SDK](https://vulkan.lunarg.com/sdk/home) - useful for AMD/Intel GPUs
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- (Optional) MLX engine support
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- [CUDA 13+ SDK](https://developer.nvidia.com/cuda-downloads)
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- [cuDNN 9+](https://developer.nvidia.com/cudnn)
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For Ninja builds, run CMake from a Developer PowerShell/Command Prompt or another shell where the Visual Studio compiler is available.
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> Building for Vulkan requires VULKAN_SDK environment variable:
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>
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> PowerShell
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> ```powershell
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> $env:VULKAN_SDK="C:\VulkanSDK\<version>"
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> ```
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> CMD
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> ```cmd
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> set VULKAN_SDK=C:\VulkanSDK\<version>
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> ```
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## Windows (ARM)
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Windows ARM does not support additional acceleration libraries at this time.
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## Linux
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Additional prerequisites:
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- (Optional) AMD GPU support
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- [ROCm](https://rocm.docs.amd.com/projects/install-on-linux/en/latest/install/quick-start.html)
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- (Optional) NVIDIA GPU support
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- [CUDA SDK](https://developer.nvidia.com/cuda-downloads)
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- (Optional) Vulkan GPU support
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- [Vulkan SDK](https://vulkan.lunarg.com/sdk/home) - useful for AMD/Intel GPUs
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- Or install via package manager: `sudo apt install vulkan-sdk` (Ubuntu/Debian) or `sudo dnf install vulkan-sdk` (Fedora/CentOS)
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- (Optional) MLX engine support
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- [CUDA 13+ SDK](https://developer.nvidia.com/cuda-downloads)
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- [cuDNN 9+](https://developer.nvidia.com/cudnn)
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- OpenBLAS/LAPACK: `sudo apt install libopenblas-dev liblapack-dev liblapacke-dev` (Ubuntu/Debian)
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> [!IMPORTANT]
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> Ensure prerequisites are in `PATH` before running CMake.
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## MLX Engine (Optional)
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The MLX engine enables running safetensor based models. On macOS arm64, MLX is enabled by default. On other platforms, MLX backends are selected with `OLLAMA_MLX_BACKENDS`.
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### CUDA
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Requires CUDA 13+ and [cuDNN](https://developer.nvidia.com/cudnn) 9+.
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```shell
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cmake -B build . -DOLLAMA_MLX_BACKENDS=cuda_v13
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cmake --build build --parallel 8
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```
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### Local MLX source overrides
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To build against a local checkout of MLX and/or MLX-C (useful for development), set environment variables before running CMake:
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```shell
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export OLLAMA_MLX_SOURCE=/path/to/mlx
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export OLLAMA_MLX_C_SOURCE=/path/to/mlx-c
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```
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On macOS arm64:
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```shell
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OLLAMA_MLX_SOURCE=../mlx OLLAMA_MLX_C_SOURCE=../mlx-c cmake -B build .
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cmake --build build --parallel 8
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```
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For CUDA:
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```powershell
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$env:OLLAMA_MLX_SOURCE="../mlx"
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$env:OLLAMA_MLX_C_SOURCE="../mlx-c"
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cmake -B build . -DOLLAMA_MLX_BACKENDS=cuda_v13
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cmake --build build --parallel 8
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```
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## Docker
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```shell
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docker build .
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```
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### ROCm
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```shell
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docker build --build-arg FLAVOR=rocm .
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```
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## Running tests
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To run tests, use `go test`:
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```shell
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go test ./...
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```
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## Library detection
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Ollama looks for native helper binaries and acceleration libraries in installed and local development layouts:
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* `../lib/ollama` for standard installs where `ollama` is under `bin/`
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* `./lib/ollama` for Windows release-style payloads and local dist output
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* `.` for macOS release artifacts that colocate helpers with `ollama`
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* `build/lib/ollama` and `dist/<platform>/lib/ollama` for local development builds
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If the libraries are not found, Ollama will not run with any acceleration libraries.
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