42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
/*
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* SPDX-FileCopyrightText: Copyright (c) 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef SCATTER_ELEMENTS_COMMON_H
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#define SCATTER_ELEMENTS_COMMON_H
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#include <map>
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#include <memory>
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#include <stdint.h>
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#include <string>
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#include <vector>
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#include "common/plugin.h"
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enum class ReductionType : int32_t
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{
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kSUM,
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kMUL,
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kMEAN,
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kMIN,
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kMAX
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};
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extern std::unordered_map<std::string, ReductionType> const kREDUCE_STR_TO_ENUM;
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extern std::unordered_map<ReductionType, std::string> const kREDUCE_ENUM_TO_STR;
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#endif // SCATTER_ELEMENTS_COMMON_H
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