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nvidia--tensorrt/plugin/scatterElementsPlugin/scatterElementsCommon.h
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/*
* SPDX-FileCopyrightText: Copyright (c) 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef SCATTER_ELEMENTS_COMMON_H
#define SCATTER_ELEMENTS_COMMON_H
#include <map>
#include <memory>
#include <stdint.h>
#include <string>
#include <vector>
#include "common/plugin.h"
enum class ReductionType : int32_t
{
kSUM,
kMUL,
kMEAN,
kMIN,
kMAX
};
extern std::unordered_map<std::string, ReductionType> const kREDUCE_STR_TO_ENUM;
extern std::unordered_map<ReductionType, std::string> const kREDUCE_ENUM_TO_STR;
#endif // SCATTER_ELEMENTS_COMMON_H