48 lines
1.9 KiB
C#
48 lines
1.9 KiB
C#
// Copyright (c) Microsoft. All rights reserved.
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using Microsoft.SemanticKernel;
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using Microsoft.SemanticKernel.Connectors.OpenAI;
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using Microsoft.SemanticKernel.TextToAudio;
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namespace TextToAudio;
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/// <summary>
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/// Represents a class that demonstrates audio processing functionality.
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/// </summary>
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public sealed class OpenAI_TextToAudio(ITestOutputHelper output) : BaseTest(output)
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{
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private const string TextToAudioModel = "tts-1";
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[Fact(Skip = "Uncomment the line to write the audio file output before running this test.")]
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public async Task TextToAudioAsync()
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{
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// Create a kernel with OpenAI text to audio service
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var kernel = Kernel.CreateBuilder()
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.AddOpenAITextToAudio(
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modelId: TextToAudioModel,
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apiKey: TestConfiguration.OpenAI.ApiKey)
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.Build();
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var textToAudioService = kernel.GetRequiredService<ITextToAudioService>();
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string sampleText = "Hello, my name is John. I am a software engineer. I am working on a project to convert text to audio.";
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// Set execution settings (optional)
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OpenAITextToAudioExecutionSettings executionSettings = new()
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{
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Voice = "alloy", // The voice to use when generating the audio.
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// Supported voices are alloy, echo, fable, onyx, nova, and shimmer.
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ResponseFormat = "mp3", // The format to audio in.
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// Supported formats are mp3, opus, aac, and flac.
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Speed = 1.0f // The speed of the generated audio.
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// Select a value from 0.25 to 4.0. 1.0 is the default.
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};
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// Convert text to audio
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AudioContent audioContent = await textToAudioService.GetAudioContentAsync(sampleText, executionSettings);
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// Save audio content to a file
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// await File.WriteAllBytesAsync(AudioFilePath, audioContent.Data!.ToArray());
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}
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}
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