121 lines
4.8 KiB
C#
121 lines
4.8 KiB
C#
// Copyright (c) Microsoft. All rights reserved.
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using System.Reflection;
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using Microsoft.SemanticKernel;
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using Microsoft.SemanticKernel.ChatCompletion;
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using Microsoft.SemanticKernel.Connectors.OpenAI;
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using OpenAI.Chat;
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using Resources;
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namespace ChatCompletion;
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/// <summary>
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/// These examples demonstrate how to use audio input and output with OpenAI Chat Completion
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/// </summary>
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/// <remarks>
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/// Currently, audio input and output is only supported with the following models:
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/// <list type="bullet">
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/// <item>gpt-4o-audio-preview</item>
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/// </list>
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/// The sample demonstrates:
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/// <list type="bullet">
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/// <item>How to send audio input to the model</item>
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/// <item>How to receive both text and audio output from the model</item>
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/// <item>How to save and process the audio response</item>
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/// </list>
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/// </remarks>
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public class OpenAI_ChatCompletionWithAudio(ITestOutputHelper output) : BaseTest(output)
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{
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/// <summary>
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/// This example demonstrates how to use audio input and receive both text and audio output from the model.
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/// </summary>
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/// <remarks>
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/// This sample shows:
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/// <list type="bullet">
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/// <item>Loading audio data from a resource file</item>
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/// <item>Configuring the chat completion service with audio options</item>
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/// <item>Enabling both text and audio response modalities</item>
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/// <item>Extracting and saving the audio response to a file</item>
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/// <item>Accessing the transcript metadata from the audio response</item>
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/// </list>
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/// </remarks>
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[Fact]
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public async Task UsingChatCompletionWithLocalInputAudioAndOutputAudio()
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{
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Console.WriteLine($"======== Open AI - {nameof(UsingChatCompletionWithLocalInputAudioAndOutputAudio)} ========\n");
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var audioBytes = await EmbeddedResource.ReadAllAsync("test_audio.wav");
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var kernel = Kernel.CreateBuilder()
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.AddOpenAIChatCompletion("gpt-4o-audio-preview", TestConfiguration.OpenAI.ApiKey)
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.Build();
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var chatCompletionService = kernel.GetRequiredService<IChatCompletionService>();
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var settings = new OpenAIPromptExecutionSettings
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{
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Audio = new ChatAudioOptions(ChatOutputAudioVoice.Shimmer, ChatOutputAudioFormat.Mp3),
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Modalities = ChatResponseModalities.Text | ChatResponseModalities.Audio
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};
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var chatHistory = new ChatHistory("You are a friendly assistant.");
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chatHistory.AddUserMessage([new AudioContent(audioBytes, "audio/wav")]);
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var result = await chatCompletionService.GetChatMessageContentAsync(chatHistory, settings);
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// Now we need to get the audio content from the result
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var audioReply = result.Items.First(i => i is AudioContent) as AudioContent;
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var currentDirectory = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location)!;
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var audioFile = Path.Combine(currentDirectory, "audio_output.mp3");
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if (File.Exists(audioFile))
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{
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File.Delete(audioFile);
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}
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File.WriteAllBytes(audioFile, audioReply!.Data!.Value.ToArray());
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Console.WriteLine($"Generated audio: {new Uri(audioFile).AbsoluteUri}");
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Console.WriteLine($"Transcript: {audioReply.Metadata!["Transcript"]}");
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}
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/// <summary>
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/// This example demonstrates how to use audio input and receive only text output from the model.
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/// </summary>
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/// <remarks>
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/// This sample shows:
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/// <list type="bullet">
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/// <item>Loading audio data from a resource file</item>
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/// <item>Configuring the chat completion service with audio options</item>
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/// <item>Setting response modalities to Text only</item>
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/// <item>Processing the text response from the model</item>
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/// </list>
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/// </remarks>
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[Fact]
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public async Task UsingChatCompletionWithLocalInputAudioAndTextOutput()
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{
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Console.WriteLine($"======== Open AI - {nameof(UsingChatCompletionWithLocalInputAudioAndTextOutput)} ========\n");
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var audioBytes = await EmbeddedResource.ReadAllAsync("test_audio.wav");
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var kernel = Kernel.CreateBuilder()
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.AddOpenAIChatCompletion("gpt-4o-audio-preview", TestConfiguration.OpenAI.ApiKey)
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.Build();
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var chatCompletionService = kernel.GetRequiredService<IChatCompletionService>();
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var settings = new OpenAIPromptExecutionSettings
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{
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Audio = new ChatAudioOptions(ChatOutputAudioVoice.Shimmer, ChatOutputAudioFormat.Mp3),
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Modalities = ChatResponseModalities.Text
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};
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var chatHistory = new ChatHistory("You are a friendly assistant.");
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chatHistory.AddUserMessage([new AudioContent(audioBytes, "audio/wav")]);
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var result = await chatCompletionService.GetChatMessageContentAsync(chatHistory, settings);
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// Now we need to get the audio content from the result
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Console.WriteLine($"Assistant > {result}");
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}
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}
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