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chore: import upstream snapshot with attribution
2026-07-13 13:21:23 +08:00

48 lines
1.9 KiB
C#

// Copyright (c) Microsoft. All rights reserved.
using Microsoft.SemanticKernel;
using Microsoft.SemanticKernel.Connectors.OpenAI;
using Microsoft.SemanticKernel.TextToAudio;
namespace TextToAudio;
/// <summary>
/// Represents a class that demonstrates audio processing functionality.
/// </summary>
public sealed class OpenAI_TextToAudio(ITestOutputHelper output) : BaseTest(output)
{
private const string TextToAudioModel = "tts-1";
[Fact(Skip = "Uncomment the line to write the audio file output before running this test.")]
public async Task TextToAudioAsync()
{
// Create a kernel with OpenAI text to audio service
var kernel = Kernel.CreateBuilder()
.AddOpenAITextToAudio(
modelId: TextToAudioModel,
apiKey: TestConfiguration.OpenAI.ApiKey)
.Build();
var textToAudioService = kernel.GetRequiredService<ITextToAudioService>();
string sampleText = "Hello, my name is John. I am a software engineer. I am working on a project to convert text to audio.";
// Set execution settings (optional)
OpenAITextToAudioExecutionSettings executionSettings = new()
{
Voice = "alloy", // The voice to use when generating the audio.
// Supported voices are alloy, echo, fable, onyx, nova, and shimmer.
ResponseFormat = "mp3", // The format to audio in.
// Supported formats are mp3, opus, aac, and flac.
Speed = 1.0f // The speed of the generated audio.
// Select a value from 0.25 to 4.0. 1.0 is the default.
};
// Convert text to audio
AudioContent audioContent = await textToAudioService.GetAudioContentAsync(sampleText, executionSettings);
// Save audio content to a file
// await File.WriteAllBytesAsync(AudioFilePath, audioContent.Data!.ToArray());
}
}