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62 lines
2.2 KiB
Markdown
62 lines
2.2 KiB
Markdown
# Logging
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Logging plays an important part in determining bugs in our code. It provides context for the developers about where and when errors occur.
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## Where are the logs saved
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* Most of the logs are saved under `%LOCALAPPDATA%/Microsoft/PowerToys`.
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* For low-privilege processes (like preview handlers) the logs are saved under `%USERPROFILE%/AppData/LocalLow/Microsoft/PowerToys`.
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Logs are normally in a subfolder with the module name as title.
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The [BugReportTool](/tools/BugReportTool) will take logs from both locations when executed.
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## Using a logger in a project
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### Spdlog
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In C++ projects we use the awesome [spdlog](https://github.com/gabime/spdlog) library for logging as a git submodule under the `deps` directory. To use it in your project, just include [spdlog.props](/deps/spdlog.props) in a .vcxproj like this:
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```xml
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<Import Project="..\..\..\deps\spdlog.props" />
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```
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It'll add the required include dirs and link the library binary itself.
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### PowerToys Logger in ManagedCommon
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For C# projects there is a static logger class in Managed Common called `Logger`.
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To use it, add a project reference to `ManagedCommon` and add the following line of code to all the files using the logger:
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```Csharp
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using ManagedCommon;
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```
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In the `Main` function (or a function with a similar meaning (like `App` in a `App.xaml.cs` file)) you have to call `InitializeLogger` and specify the location where the logs will be saved (always use a path scheme similar to this example):
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```Csharp
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Logger.InitializeLogger("\\FancyZones\\Editor\\Logs");
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```
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For a low-privilege process you have to set the optional second parameter to `true`:
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```Csharp
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Logger.InitializeLogger("\\FileExplorer\\Monaco\\Logs", true);
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```
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The `Logger` class contains the following logging functions:
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```Csharp
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// Logs an error that the utility encountered
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Logger.LogError(string message);
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Logger.LogError(string message, Exception ex);
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// Logs an error that isn't that grave
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Logger.LogWarning(string message);
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// Logs what the app is doing at the moment
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Logger.LogInfo(string message);
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// Like LogInfo just with infos important for debugging
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Logger.LogDebug(string message);
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// Logs the current state of the utility.
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Logger.LogTrace();
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```
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