Files
2026-07-13 12:49:29 +08:00

196 lines
5.7 KiB
JavaScript

// contains various utility functions
var cnnvis = (function(exports){
// can be used to graph loss, or accuract over time
var Graph = function(options) {
var options = options || {};
this.step_horizon = options.step_horizon || 1000;
this.pts = [];
this.maxy = -9999;
this.miny = 9999;
}
Graph.prototype = {
// canv is the canvas we wish to update with this new datapoint
add: function(step, y) {
var time = new Date().getTime(); // in ms
if(y>this.maxy*0.99) this.maxy = y*1.05;
if(y<this.miny*1.01) this.miny = y*0.95;
this.pts.push({step: step, time: time, y: y});
if(step > this.step_horizon) this.step_horizon *= 2;
},
// elt is a canvas we wish to draw into
drawSelf: function(canv) {
var pad = 25;
var H = canv.height;
var W = canv.width;
var ctx = canv.getContext('2d');
ctx.clearRect(0, 0, W, H);
ctx.font="10px Georgia";
var f2t = function(x) {
var dd = 1.0 * Math.pow(10, 2);
return '' + Math.floor(x*dd)/dd;
}
// draw guidelines and values
ctx.strokeStyle = "#999";
ctx.beginPath();
var ng = 10;
for(var i=0;i<=ng;i++) {
var xpos = i/ng*(W-2*pad)+pad;
ctx.moveTo(xpos, pad);
ctx.lineTo(xpos, H-pad);
ctx.fillText(f2t(i/ng*this.step_horizon/1000)+'k',xpos,H-pad+14);
}
for(var i=0;i<=ng;i++) {
var ypos = i/ng*(H-2*pad)+pad;
ctx.moveTo(pad, ypos);
ctx.lineTo(W-pad, ypos);
ctx.fillText(f2t((ng-i)/ng*(this.maxy-this.miny) + this.miny), 0, ypos);
}
ctx.stroke();
var N = this.pts.length;
if(N<2) return;
// draw the actual curve
var t = function(x, y, s) {
var tx = x / s.step_horizon * (W-pad*2) + pad;
var ty = H - ((y-s.miny) / (s.maxy-s.miny) * (H-pad*2) + pad);
return {tx:tx, ty:ty}
}
ctx.strokeStyle = "red";
ctx.beginPath()
for(var i=0;i<N;i++) {
// draw line from i-1 to i
var p = this.pts[i];
var pt = t(p.step, p.y, this);
if(i===0) ctx.moveTo(pt.tx, pt.ty);
else ctx.lineTo(pt.tx, pt.ty);
}
ctx.stroke();
}
}
// same as graph but draws multiple lines. For now I'm lazy and duplicating
// the code, but in future I will merge these two more nicely.
var MultiGraph = function(legend, options) {
var options = options || {};
this.step_horizon = options.step_horizon || 1000;
if(typeof options.maxy !== 'undefined') this.maxy_forced = options.maxy;
if(typeof options.miny !== 'undefined') this.miny_forced = options.miny;
this.pts = [];
this.maxy = -9999;
this.miny = 9999;
this.numlines = 0;
this.numlines = legend.length;
this.legend = legend;
this.styles = ["red", "blue", "green", "black", "magenta", "cyan", "purple", "aqua", "olive", "lime", "navy"];
// 17 basic colors: aqua, black, blue, fuchsia, gray, green, lime, maroon, navy, olive, orange, purple, red, silver, teal, white, and yellow
}
MultiGraph.prototype = {
// canv is the canvas we wish to update with this new datapoint
add: function(step, yl) {
var time = new Date().getTime(); // in ms
var n = yl.length;
for(var k=0;k<n;k++) {
var y = yl[k];
if(y>this.maxy*0.99) this.maxy = y*1.05;
if(y<this.miny*1.01) this.miny = y*0.95;
}
if(typeof this.maxy_forced !== 'undefined') this.maxy = this.maxy_forced;
if(typeof this.miny_forced !== 'undefined') this.miny = this.miny_forced;
this.pts.push({step: step, time: time, yl: yl});
if(step > this.step_horizon) this.step_horizon *= 2;
},
// elt is a canvas we wish to draw into
drawSelf: function(canv) {
var pad = 25;
var H = canv.height;
var W = canv.width;
var ctx = canv.getContext('2d');
ctx.clearRect(0, 0, W, H);
ctx.font="10px Georgia";
var f2t = function(x) {
var dd = 1.0 * Math.pow(10, 2);
return '' + Math.floor(x*dd)/dd;
}
// draw guidelines and values
ctx.strokeStyle = "#999";
ctx.beginPath();
var ng = 10;
for(var i=0;i<=ng;i++) {
var xpos = i/ng*(W-2*pad)+pad;
ctx.moveTo(xpos, pad);
ctx.lineTo(xpos, H-pad);
ctx.fillText(f2t(i/ng*this.step_horizon/1000)+'k',xpos,H-pad+14);
}
for(var i=0;i<=ng;i++) {
var ypos = i/ng*(H-2*pad)+pad;
ctx.moveTo(pad, ypos);
ctx.lineTo(W-pad, ypos);
ctx.fillText(f2t((ng-i)/ng*(this.maxy-this.miny) + this.miny), 0, ypos);
}
ctx.stroke();
var N = this.pts.length;
if(N<2) return;
// draw legend
for(var k=0;k<this.numlines;k++) {
ctx.fillStyle = this.styles[k % this.styles.length];
ctx.fillText(this.legend[k], W-pad-100, pad+20+k*16);
}
ctx.fillStyle = "black";
// draw the actual curve
var t = function(x, y, s) {
var tx = x / s.step_horizon * (W-pad*2) + pad;
var ty = H - ((y-s.miny) / (s.maxy-s.miny) * (H-pad*2) + pad);
return {tx:tx, ty:ty}
}
for(var k=0;k<this.numlines;k++) {
ctx.strokeStyle = this.styles[k % this.styles.length];
ctx.beginPath()
for(var i=0;i<N;i++) {
// draw line from i-1 to i
var p = this.pts[i];
var pt = t(p.step, p.yl[k], this);
if(i===0) ctx.moveTo(pt.tx, pt.ty);
else ctx.lineTo(pt.tx, pt.ty);
}
ctx.stroke();
}
}
}
exports = exports || {};
exports.Graph = Graph;
exports.MultiGraph = MultiGraph;
return exports;
})(typeof module != 'undefined' && module.exports); // add exports to module.exports if in node.js