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508 lines
15 KiB
Markdown
508 lines
15 KiB
Markdown
# Visual Techniques Reference
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13 proven techniques from production HyperFrames videos. Use these in your storyboard and compositions to create visually rich, professional output. Each technique includes a minimal code pattern you can adapt.
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These are NOT advanced — they're standard motion design patterns that every composition should use at least 2-3 of.
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## Contents
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- SVG path drawing
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- Canvas 2D procedural art
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- CSS 3D transforms
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- Per-word kinetic typography
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- Lottie animation
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- Video compositing
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- Character-by-character typing
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- Variable font axis animation
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- GSAP MotionPathPlugin
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- Velocity-matched transitions
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- Audio-reactive animation
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- Clip-path reveal masks
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- WebGL fragment shader art
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- When to use what
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> **Capturing live HTML/CSS as a GPU texture** (3D rotation + bloom, magnetic warp, shatter, liquid surface, portal, plus GLSL post-processing) is a separate, heavier capability — see `adapters/html-in-canvas-patterns.md`. Use it for 1–3 hero beats per video, not every beat.
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>
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> **Easing vocabulary** — the full ease-family palette (character + mood mapping) lives in `adapters/gsap-easing-and-stagger.md`. Every composition should use at least 3 different easings.
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>
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> **Named text-animation effects** (24 IDs like `typewriter`, `kinetic-center-build`, `soft-blur-in`) come from the external `animate-text` skill — see `adapters/animate-text.md` for the vocabulary and how to load it.
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---
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## 1. SVG Path Drawing
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A path draws itself in real-time, like someone tracing with a pen. Use for revealing diagrams, arrows, connector lines, or brand marks.
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```html
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<svg viewBox="0 0 400 200">
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<path
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class="draw-path"
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d="M 50 100 L 200 50 L 350 100"
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stroke="#c84f1c"
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stroke-width="4"
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fill="none"
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stroke-linecap="round"
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/>
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</svg>
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<style>
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.draw-path {
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stroke-dasharray: 280;
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stroke-dashoffset: 280;
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}
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</style>
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<script>
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tl.to(".draw-path", { strokeDashoffset: 0, duration: 0.7, ease: "power2.out" }, 0.5);
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</script>
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```
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Use `path.getTotalLength()` to calculate the dasharray value dynamically.
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---
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## 2. Canvas 2D Procedural Art
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Animated noise, particle fields, data visualizations — anything that evolves frame-by-frame. Drive it with a GSAP proxy.
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```html
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<canvas id="proc-canvas" width="1920" height="1080"></canvas>
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<script>
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var canvas = document.getElementById("proc-canvas");
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var ctx = canvas.getContext("2d");
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function hash(x, y) {
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var n = x * 374761393 + y * 668265263;
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n = (n ^ (n >> 13)) * 1274126177;
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return ((n ^ (n >> 16)) & 0x7fffffff) / 0x7fffffff;
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}
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function drawFrame(t) {
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ctx.fillStyle = "#0a0a0a";
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ctx.fillRect(0, 0, 1920, 1080);
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for (var i = 0; i < 200; i++) {
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var x = hash(i, 0) * 1920;
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var y = hash(i, 1) * 1080;
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var brightness = hash(i, Math.floor(t * 10)) * 255;
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ctx.fillStyle = "rgba(255, 255, 255, " + brightness / 255 + ")";
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ctx.beginPath();
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ctx.arc(x, y, 2, 0, Math.PI * 2);
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ctx.fill();
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}
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}
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var proxy = { time: 0 };
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tl.to(
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proxy,
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{
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time: 5,
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duration: 5,
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ease: "none",
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onUpdate: function () {
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drawFrame(proxy.time);
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},
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},
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0,
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);
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</script>
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```
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The `hash()` function is deterministic — same frame renders identically every time.
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---
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## 3. CSS 3D Transforms
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Perspective rotations create depth. Use for product showcases, card flips, architectural reveals.
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```html
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<div class="stage" style="perspective: 900px;">
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<div class="card-3d" style="transform-style: preserve-3d;">
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<div class="face front">Product</div>
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<div class="face back" style="transform: rotateY(180deg);">Details</div>
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</div>
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</div>
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<script>
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tl.to(".card-3d", { rotationY: 360, rotationX: 15, duration: 1.2, ease: "sine.inOut" }, 0);
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</script>
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```
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Always set `perspective` on the parent, `transform-style: preserve-3d` on the animated element.
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---
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## 4. Per-Word Kinetic Typography
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Words appear one-by-one, synced to transcript.json timestamps. The core technique for narration-driven videos.
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```html
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<div class="headline">
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<span class="word w-0">Anything</span>
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<span class="word w-1">a</span>
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<span class="word w-2">browser</span>
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<span class="word w-3">can</span>
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<span class="word w-4">render</span>
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</div>
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<style>
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.word {
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display: inline-block;
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opacity: 0;
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margin: 0 0.12em;
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}
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</style>
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<script>
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// Word onset times from transcript.json (seconds relative to beat start)
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var timings = [0.0, 0.23, 0.28, 0.63, 0.78];
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var slides = [80, 60, 50, 25, 12]; // horizontal slide decay (px)
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document.querySelectorAll(".word").forEach(function (word, i) {
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tl.from(
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word,
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{
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x: slides[i],
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y: 14,
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opacity: 0,
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duration: 0.35,
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ease: "power2.out",
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},
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timings[i],
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);
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});
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</script>
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```
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The slide distance DECAYS per word (80→12px) — mimics a camera settling.
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---
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## 5. Lottie Animation
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Vector animations that play inside a composition. Use for logos, character animations, icons.
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```html
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<div id="logo-anim" class="lottie" style="width:500px;height:500px;"></div>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/bodymovin/5.12.2/lottie.min.js"></script>
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<script>
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window.__hfLottie = window.__hfLottie || [];
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const anim = lottie.loadAnimation({
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container: document.getElementById("logo-anim"),
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renderer: "svg",
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loop: false,
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autoplay: false,
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path: "../capture/assets/lottie/animation-0.json",
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});
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window.__hfLottie.push(anim); // REQUIRED — adapter seeks every registered instance
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gsap.set("#logo-anim", { scale: 0.3, opacity: 0 });
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tl.to("#logo-anim", { scale: 1, opacity: 1, duration: 0.35, ease: "back.out(1.6)" }, 0.2);
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</script>
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```
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`autoplay: false` + `loop: false` + `window.__hfLottie.push()` are mandatory — HyperFrames seeks each registered player to composition time, so anything left on `autoplay`/`loop` runs in wall-clock and renders non-deterministically. The adapter seeks absolute time (no modulo loop, no playback-rate scaling): bake repeating cycles or non-default speed into the Lottie asset or an explicit timeline, then verify the render. Full contract + `.lottie`/dotLottie variant: `adapters/lottie.md`.
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---
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## 6. Video Compositing
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Embed real video footage inside compositions. Videos must be `muted` with `playsinline`.
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```html
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<div class="video-frame" style="width:680px;height:840px;border-radius:16px;overflow:hidden;">
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<video
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id="footage"
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src="../capture/assets/videos/clip.mp4"
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muted
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playsinline
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style="width:100%;height:100%;object-fit:cover;"
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></video>
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</div>
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<script>
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// Video playback is controlled by the framework — don't call play() manually
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tl.from(".video-frame", { scale: 0.9, opacity: 0, duration: 0.3, ease: "power2.out" }, 0);
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</script>
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```
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The HyperFrames runtime handles video seeking and playback.
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---
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## 7. Character-by-Character Typing
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Terminal typing effect using `tl.call()` to update text content character by character.
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```html
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<div class="terminal-line">
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<span class="prompt">❯</span>
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<span class="typed" id="typed-text"></span>
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<span class="cursor" style="width:11px;height:22px;background:#333;display:inline-block;"></span>
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</div>
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<script>
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var CMD = "npx hyperframes init";
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var typed = document.getElementById("typed-text");
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// Cursor blinks
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tl.to(".cursor", { opacity: 0, duration: 0.12, yoyo: true, repeat: 20, ease: "steps(1)" }, 0);
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// Type each character
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for (var i = 0; i < CMD.length; i++) {
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(function (idx) {
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tl.call(
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function () {
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typed.textContent = CMD.substring(0, idx + 1);
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},
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null,
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(idx / CMD.length) * 0.9,
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);
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})(i);
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}
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</script>
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```
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Use `ease: "steps(1)"` for cursor blink — creates discrete on/off.
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---
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## 8. Variable Font Axis Animation
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Animate font-variation-settings to reshape glyphs in real-time. Works with variable fonts that have axes like optical size (opsz), weight (wght), softness (SOFT).
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```html
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<style>
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/* Load the captured local variable font — do NOT use Google Fonts @import.
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Replace this placeholder with an @font-face pointing to ../capture/assets/fonts/. */
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@font-face {
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font-family: "Fraunces";
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src: url("../capture/assets/fonts/Fraunces-Variable.woff2") format("woff2");
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font-weight: 100 900;
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font-style: normal;
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font-display: block;
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}
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.wordmark {
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--opsz: 144;
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--wght: 440;
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font-family: "Fraunces", serif;
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font-variation-settings:
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"opsz" var(--opsz),
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"wght" var(--wght);
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font-size: 200px;
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}
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</style>
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<script>
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tl.to(".wordmark", { "--opsz": 72, "--wght": 300, duration: 0.45, ease: "power2.out" }, 0);
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</script>
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```
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The glyph subtly reshapes as axes animate — optical size adjusts detail, weight changes thickness.
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---
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## 9. GSAP MotionPathPlugin
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Animate an element along an arbitrary SVG path. Use for sliders following curves, particles along trajectories, guided reveals.
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```html
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<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/MotionPathPlugin.min.js"></script>
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<div class="dot" style="width:20px;height:20px;background:#2a8a7c;border-radius:50%;"></div>
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<script>
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gsap.registerPlugin(MotionPathPlugin);
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tl.to(
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".dot",
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{
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motionPath: { path: "M 12 300 C 280 280 520 80 820 50 S 1200 48 1308 38" },
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duration: 1.5,
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ease: "power2.out",
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},
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0,
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);
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</script>
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```
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---
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## 10. Velocity-Matched Transitions
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Exit one beat and enter the next with matched velocities — creates perceived continuous motion.
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```javascript
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// EXIT (in outgoing composition): accelerating with blur
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tl.to(
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".content",
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{
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y: -150,
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filter: "blur(30px)",
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opacity: 0,
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duration: 0.33,
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ease: "power2.in", // accelerates
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},
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beatDuration - 0.33,
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);
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// ENTRY (in incoming composition): decelerating from blur
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gsap.set(".content", { y: 150, filter: "blur(30px)" });
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tl.to(
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".content",
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{
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y: 0,
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filter: "blur(0px)",
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duration: 1.0,
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ease: "power2.out", // decelerates
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},
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0,
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);
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```
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The fastest point of both curves meets at the cut — the viewer perceives smooth camera motion. Match ease families: `.in` for exits, `.out` for entries.
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---
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## 11. Audio-Reactive Animation
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Drive any GSAP-tweenable property from the playing audio. Bass pulses a logo on kick drums. Treble glows a CTA on cymbals. Amplitude breathes a background during quiet phrases. The result: motion that feels locked to the track in a way pre-authored tweens never can.
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**When to use:** Any video with music or dramatic narration — brand reels, product launches, hype edits. Skip for calm/tutorial pacing.
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**How it works:** Pre-extract audio frequency bands into a JSON file, then sample per-frame via `tl.call()`:
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```js
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// audio-data.json: { fps: 30, totalFrames: 900, frames: [{ bands: [0.82, 0.45, 0.31, ...] }, ...] }
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for (var f = 0; f < AUDIO_DATA.totalFrames; f++) {
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tl.call(
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(function (frame) {
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return function () {
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var bass = frame.bands[0]; // 0–1
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var treble = frame.bands[13];
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gsap.set(".logo", { scale: 1 + bass * 0.04 }); // 3–4% pulse on bass
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gsap.set(".cta", { filter: `drop-shadow(0 0 ${treble * 24}px #00C3FF)` });
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};
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})(AUDIO_DATA.frames[f]),
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[],
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f / AUDIO_DATA.fps,
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);
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}
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```
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Per-frame sampling is required — a single tween will not react. Use the extract script:
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```bash
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python3 skills/hyperframes-creative/scripts/extract-audio-data.py narration.wav --fps 30 --bands 16 -o audio-data.json
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```
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Keep text/logo intensity subtle (≤5% scale, ≤30% glow) — audio-reactive motion on tiny elements reads as jitter. Bigger backgrounds can push to 10–30%.
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**Never do:** equalizer bars, spectrum analyzers, waveform displays, strobing, rainbow color cycling. The audio provides _timing and intensity_; the visual vocabulary still comes from the brand. See `skills/hyperframes-creative/references/audio-reactive.md` for the full API and anti-patterns.
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---
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## 12. Clip-Path Reveal Masks
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A fixed window that content slides through — text or images enter from one side and are clipped by an invisible boundary. Different from SVG path drawing: the mask is static, the content moves.
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```html
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<div id="reveal-mask">
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<div id="reveal-content">Your headline text here</div>
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</div>
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<style>
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#reveal-mask {
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position: absolute;
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inset: 0;
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clip-path: inset(0 200px 0 0); /* clips 200px from right */
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display: flex;
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align-items: center;
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justify-content: center;
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}
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#reveal-content {
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font-size: 108px;
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white-space: nowrap;
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}
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</style>
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<script>
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// Content starts offscreen right, slides left through the mask window
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gsap.set("#reveal-content", { x: 400, opacity: 0 });
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tl.to("#reveal-content", { x: 0, opacity: 1, duration: 1, ease: "power2.out" }, 0);
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</script>
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```
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Variations: `clip-path: circle(0% at 50% 50%)` → `circle(100%)` for iris reveals. `clip-path: polygon(...)` for custom shapes.
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---
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## 13. WebGL Fragment Shader Art
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Full GPU generative backgrounds — domain-warped FBM noise, cosine palette coloring, iridescent organic patterns. Far richer than Canvas 2D.
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```html
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<canvas id="shader-bg" width="1920" height="1080"></canvas>
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<script>
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var canvas = document.getElementById("shader-bg");
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var gl = canvas.getContext("webgl");
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if (!gl) {
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/* fallback to gradient */
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||
}
|
||
|
||
var fsrc = `
|
||
precision mediump float;
|
||
varying vec2 v_uv;
|
||
uniform float u_time;
|
||
uniform vec2 u_res;
|
||
|
||
float hash(vec2 p) { return fract(sin(dot(p, vec2(127.1, 311.7))) * 43758.5453); }
|
||
float noise(vec2 p) {
|
||
vec2 i = floor(p), f = fract(p);
|
||
f = f * f * (3.0 - 2.0 * f);
|
||
return mix(mix(hash(i), hash(i+vec2(1,0)), f.x),
|
||
mix(hash(i+vec2(0,1)), hash(i+vec2(1,1)), f.x), f.y);
|
||
}
|
||
float fbm(vec2 p) {
|
||
float v = 0.0, a = 0.5;
|
||
mat2 R = mat2(0.8, 0.6, -0.6, 0.8);
|
||
for (int i = 0; i < 5; i++) { v += a*noise(p); p = R*p*2.02; a *= 0.5; }
|
||
return v;
|
||
}
|
||
vec3 palette(float t) {
|
||
return vec3(0.5)+vec3(0.5)*cos(6.28318*(vec3(1)*t+vec3(0.0,0.33,0.67)));
|
||
}
|
||
void main() {
|
||
vec2 uv = v_uv; uv.x *= u_res.x/u_res.y;
|
||
float t = u_time * 0.4;
|
||
vec2 q = vec2(fbm(uv*3.0+t*0.3), fbm(uv*3.0+vec2(5.2,1.3)+t*0.2));
|
||
vec2 r = vec2(fbm(uv*3.0+q*4.0+vec2(1.7,9.2)+t*0.15), fbm(uv*3.0+q*4.0+vec2(8.3,2.8)+t*0.1));
|
||
float n = fbm(uv*3.0+r*2.0);
|
||
vec3 col = palette(n*2.0+t*0.2);
|
||
col = mix(col, palette(length(q)*3.0+t*0.1), 0.4);
|
||
col *= 0.7+0.3*n;
|
||
float vig = 1.0-0.4*length(v_uv-0.5);
|
||
gl_FragColor = vec4(col*vig, 1.0);
|
||
}
|
||
`;
|
||
|
||
// Compile, link, set up fullscreen quad, then render via GSAP proxy:
|
||
var proxy = { time: 0.5 };
|
||
tl.to(
|
||
proxy,
|
||
{
|
||
time: 5,
|
||
duration: BEAT_DUR,
|
||
ease: "none",
|
||
onUpdate: function () {
|
||
gl.uniform1f(uTime, proxy.time);
|
||
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
|
||
},
|
||
},
|
||
0,
|
||
);
|
||
</script>
|
||
```
|
||
|
||
Always include a Canvas 2D gradient fallback for environments without WebGL.
|
||
|
||
---
|
||
|
||
## When to Use What
|
||
|
||
| Video energy | Techniques to combine |
|
||
| ------------------------------ | --------------------------------------------------------------- |
|
||
| High impact (launches, promos) | Per-word typography + velocity transitions + counter animations |
|
||
| Cinematic (tours, stories) | SVG path drawing + video compositing + 3D transforms |
|
||
| Technical (dev tools, APIs) | Character typing + Canvas 2D procedural + MotionPath |
|
||
| Premium (luxury, enterprise) | Variable font animation + Lottie + slow velocity transitions |
|
||
| Data-driven (stats, metrics) | Canvas 2D procedural + counter animations + SVG path drawing |
|