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278 lines
11 KiB
Markdown
278 lines
11 KiB
Markdown
---
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name: split-tilt-cards
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description: Two cards side-by-side with opposing Y-rotation creating a symmetric 3D split-screen layout for comparisons or feature pairs.
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metadata:
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tags: 3d, cards, split, tilt, comparison, symmetric, layout
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---
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# Split Tilt Cards
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Two cards positioned side-by-side, each rotated in opposite Y directions. Creates a symmetric "book-open" 3D effect — natural fit for comparisons, before/after, or feature pairs.
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## How It Works
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- Left card rotates `+Y` (faces toward the right viewer angle)
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- Right card rotates `-Y` (faces toward the left viewer angle)
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- Both share the same `perspective` parent → opposing rotations balance visually
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- Each card enters from outside (left card slides in from the left, right card from the right) to reinforce its identity
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- Idle phase: gentle counter-phase float (`Math.PI` offset on sine) — cards bob in opposition
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## HTML
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```html
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<div
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class="scene"
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id="split-scene"
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data-composition-id="split-scene"
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data-start="0"
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data-duration="4"
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data-track-index="0"
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>
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<div class="split-stage">
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<div class="card card-left">
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<div class="card-eyebrow">{leftEyebrow}</div>
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<div class="card-headline">{leftHeadline}</div>
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<div class="card-body">{leftBody}</div>
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</div>
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<div class="card card-right">
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<div class="card-eyebrow">{rightEyebrow}</div>
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<div class="card-headline">{rightHeadline}</div>
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<div class="card-body">{rightBody}</div>
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</div>
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</div>
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</div>
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```
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## CSS
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```css
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.scene {
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position: relative;
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width: 100%;
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height: 100%;
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display: grid;
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place-items: center;
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background: {bgGradient};
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perspective: SCENE_PERSPECTIVE; /* REQUIRED — without perspective rotateY flattens */
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}
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.split-stage {
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display: flex;
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gap: STAGE_GAP;
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transform-style: preserve-3d;
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}
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.card {
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width: CARD_WIDTH;
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min-height: CARD_MIN_HEIGHT;
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padding: CARD_PADDING;
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display: flex;
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flex-direction: column;
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gap: CARD_INNER_GAP;
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border-radius: CARD_RADIUS;
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background: {cardSurface};
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border: 1px solid {cardBorder};
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color: {textColor};
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font-family: {font};
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transform-style: preserve-3d;
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will-change: transform;
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}
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.card-left {
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/* Faces right → shadow falls right */
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box-shadow:
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-CARD_SHADOW_OFFSET CARD_SHADOW_DROP CARD_SHADOW_BLUR {shadowColor},
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0 0 CARD_GLOW_BLUR {accentGlowColor};
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}
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.card-right {
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/* Faces left → shadow falls left */
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box-shadow:
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CARD_SHADOW_OFFSET CARD_SHADOW_DROP CARD_SHADOW_BLUR {shadowColor},
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0 0 CARD_GLOW_BLUR {accentGlowColor};
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}
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.card-eyebrow {
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font-size: EYEBROW_FONT_SIZE;
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font-weight: 800;
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letter-spacing: EYEBROW_LETTER_SPACING;
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text-transform: uppercase;
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color: {accentColor};
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}
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.card-headline {
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font-size: HEADLINE_FONT_SIZE;
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font-weight: 900;
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line-height: 1;
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letter-spacing: HEADLINE_LETTER_SPACING;
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}
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.card-body {
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font-size: BODY_FONT_SIZE;
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font-weight: 500;
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line-height: 1.3;
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color: {bodyColor};
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opacity: BODY_OPACITY;
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}
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```
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## GSAP Timeline
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```html
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<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
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<script>
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window.__timelines = window.__timelines || {};
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const tl = gsap.timeline({ paused: true });
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// Phase 1 — entry from outside
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tl.fromTo(
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".card-left",
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{ x: -ENTRY_SLIDE_DIST, rotateY: TILT + TILT_OVERSHOOT, opacity: 0 },
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{ x: 0, rotateY: TILT, opacity: 1, duration: ENTRY_DUR, ease: "power3.out" },
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LEFT_AT,
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);
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tl.fromTo(
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".card-right",
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{ x: ENTRY_SLIDE_DIST, rotateY: -TILT - TILT_OVERSHOOT, opacity: 0 },
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{ x: 0, rotateY: -TILT, opacity: 1, duration: ENTRY_DUR, ease: "power3.out" },
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RIGHT_AT,
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);
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// Phase 2 — counter-phase idle bob (cards move in opposition for dynamism)
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tl.to(
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".card-left",
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{ y: -FLOAT_AMP, duration: FLOAT_DURATION / 2, ease: "sine.inOut", yoyo: true, repeat: 1 },
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IDLE_START,
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);
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tl.to(
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".card-right",
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{ y: FLOAT_AMP, duration: FLOAT_DURATION / 2, ease: "sine.inOut", yoyo: true, repeat: 1 },
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IDLE_START,
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);
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// Phase 3 — gentle copy reveal (body slides up + fades after cards arrive)
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tl.from(
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".card-eyebrow, .card-headline, .card-body",
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{ opacity: 0, y: COPY_RISE, stagger: COPY_STAGGER, duration: COPY_DUR, ease: "power2.out" },
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COPY_REVEAL_AT,
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);
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window.__timelines["split-scene"] = tl;
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</script>
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```
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## How to Choose Values
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### Layout / typography
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- **SCENE_PERSPECTIVE** — perspective on the scene root.
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- Range: 1000-2400 px
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- Effects: lower exaggerates the tilt (more cone-like); higher reads as a near-isometric, flatter rotation
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- **STAGE_GAP** — horizontal gap between the two cards.
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- Range: 40-120 px (≈0.06-0.15× `CARD_WIDTH`)
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- Effects: small gap reads "fused pair"; large gap reads "compared but separate"
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- **CARD_WIDTH** — width of each card.
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- Range: 480-820 px at 1920×1080
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- Constraints: `2 * CARD_WIDTH + STAGE_GAP ≤ 0.95 * stageWidth` so both cards stay on-screen at full tilt
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- **CARD_MIN_HEIGHT** — minimum card height.
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- Range: ≈0.75-1.05× `CARD_WIDTH` (square-ish reads as balanced; very tall reads as poster)
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- **CARD_PADDING / CARD_INNER_GAP / CARD_RADIUS** — interior chrome.
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- Range: padding 40-72 px; inner gap 24-48 px; radius 24-40 px
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- **CARD_SHADOW_OFFSET / CARD_SHADOW_DROP / CARD_SHADOW_BLUR** — drop-shadow geometry.
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- Constraints: offset's sign matches tilt direction (see Key Principles); drop > 0 grounds the card on the scene
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- Range: offset 16-28 px; drop 20-32 px; blur 40-80 px
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- **CARD_GLOW_BLUR** — secondary inner glow blur radius (`box-shadow` 0 0 blur).
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- Range: 16-32 px (subtle accent rim; larger competes with the card content)
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- **EYEBROW_FONT_SIZE / EYEBROW_LETTER_SPACING** — small uppercase label.
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- Range: 22-32 px; spacing 6-12 px (uppercase reads cleaner with positive letter-spacing)
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- **HEADLINE_FONT_SIZE / HEADLINE_LETTER_SPACING** — the main one-line punch.
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- Range: 72-104 px at 1920×1080; spacing -1 to -3 px (tight tracking for display weight)
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- **BODY_FONT_SIZE / BODY_OPACITY** — supporting copy.
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- Range: 28-40 px; opacity 0.8-0.92
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- Constraints: body limited to ≤2 lines (see Critical Constraints — tilted long paragraphs blur)
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### Entry / tilt
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- **TILT** — static `rotateY` magnitude in degrees (left `+`, right `−`).
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- Range: 10-18° (under 10 reads almost flat; over 18 the cards fold shut and body copy becomes hard to read)
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- **TILT_OVERSHOOT** — extra degrees added to the starting `rotateY` before settling to `TILT`.
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- Range: 4-12°
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- Effects: gives the entry a slight pivot-into-place feel
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- **ENTRY_SLIDE_DIST** — pixels each card slides from off-axis.
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- Range: 200-500 px (≈0.3-0.6× `CARD_WIDTH`)
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- **ENTRY_DUR** — per-card slide-in duration.
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- Range: 0.6-1.2 s
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- **LEFT_AT** — left card entry start.
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- Range: 0.0-0.4 s
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- **RIGHT_AT** — right card entry start.
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- Range: `LEFT_AT + 0.0` to `LEFT_AT + 0.3` s (zero stagger feels mechanical; large stagger fragments the pair)
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### Idle bob
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- **FLOAT_AMP** — sine amplitude on idle y bob (px).
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- Range: 3-8 px (see sine-wave-loop rule — subtle is the point)
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- **FLOAT_DURATION** — full yoyo round-trip duration (one breath).
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- Range: 1.6-3.2 s (≈breathing cadence)
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- **IDLE_START** — when idle bob begins.
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- Constraints: `≥ max(LEFT_AT, RIGHT_AT) + ENTRY_DUR` so idle doesn't fight the entry tail
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### Copy reveal
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- **COPY_REVEAL_AT** — when eyebrow/headline/body fade in.
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- Constraints: usually starts during the cards' settle (overlaps the entry tail) — content shouldn't pop in after the cards are already idle
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- **COPY_DUR / COPY_STAGGER / COPY_RISE** — fade-up shape.
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- Range: duration 0.4-0.7 s; stagger 0.04-0.10 s; rise 12-24 px
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### Color / typography tokens
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- **{bgGradient}** — radial or linear gradient behind the cards; darker than `{cardSurface}` so cards lift
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- **{cardSurface}** — card background (typically a low-saturation gradient layered over the scene)
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- **{cardBorder}** — 1 px border color, usually `{accentColor}` at low alpha
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- **{shadowColor}** — drop-shadow color, typically near-black at 0.5-0.7 alpha
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- **{accentGlowColor}** — inner glow color, typically `{accentColor}` at low alpha
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- **{accentColor}** — eyebrow + accent rim color (single hue per scene)
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- **{textColor}** — primary headline color, high contrast against `{cardSurface}`
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- **{bodyColor}** — body copy color, slightly desaturated vs `{textColor}`
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- **{font}** — display font stack for all card copy
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## Variations
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### Mid-tilt zoom-through (combined with camera move)
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If a separate camera tween scales `.split-stage`, the cards' tilt reads as the viewer crossing through the gap between them.
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### Asymmetric content density (badge / label / icon)
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Add a floating badge near each card for additional context. Position absolutely on the parent — not inside the card, so the badge doesn't inherit the 3D rotation:
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```html
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<div class="badge badge-left">{leftBadge}</div>
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<div class="badge badge-right">{rightBadge}</div>
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```
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### Stacked variants (3+ cards)
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For 3 cards, the center card stays flat (`rotateY 0`) and the outer two tilt inward — useful for "your old way / nothing in between / our way" comparisons.
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## Key Principles
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- **`perspective` on scene root REQUIRED** — without it rotateY flattens and the split-tilt collapses to a flat side-by-side layout
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- **`transform-style: preserve-3d`** on both the stage and each card — preserves the 3D plane as cards have their own transforms
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- **Shadow direction must match tilt** — left card faces right, shadow falls right (positive X), and vice versa. Wrong shadow direction reads as "broken 3D"
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- **Symmetric content weight** — both cards same width, same vertical center, similar line counts. Asymmetric content breaks the comparison metaphor
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- **Counter-phase float (`Math.PI` offset)** — left bobs up while right bobs down. Synchronized bob looks like both cards are on the same conveyor belt; counter-phase looks alive
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- **Slide-in from the outside** — left card from left, right card from right — reinforces "they came from their own worlds and met here"
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- **❗ Tilt magnitude 10-15°** — under 10° looks like a slight perspective offset (almost flat), over 18° looks like the cards are folding shut and copy becomes hard to read
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## Critical Constraints
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- **Timeline must be paused**: `gsap.timeline({ paused: true })`
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- **Registry key = `data-composition-id`**
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- **No `requestAnimationFrame`** for the idle float — drive it inside the timeline so seek is deterministic
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- **Don't put badges inside the card divs** — they'd inherit the rotateY and tilt off-axis with the card. Float them on the parent
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- **Body copy ≤ 2 lines per card** — tilted text becomes hard to read; long paragraphs collapse into a perspective blur
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## Combinations
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- [card-morph-anchor.md](card-morph-anchor.md) — both cards could morph into a single unified shape afterward
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- [counting-dynamic-scale.md](counting-dynamic-scale.md) — numbers as the headline content for each side
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## Pairs with HF skills
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- `/hyperframes-animation` — timeline + `yoyo` for the idle bob
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- `/hyperframes-core` — composition wiring
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- `/hyperframes-cli` — `hyperframes lint`
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