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333 lines
15 KiB
Markdown
333 lines
15 KiB
Markdown
---
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name: coordinate-target-zoom
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description: Zoom into a specific non-centered element by combining scale with counter-translation — target ends at viewport center after the zoom completes.
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metadata:
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tags: camera, zoom, scale, translate, target, off-center, focus
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---
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# Coordinate Target Zoom
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A simple `scale > 1` on a wrapper pushes off-center content OFF the visible canvas. To zoom _into_ a specific non-centered element, apply scale AND an inverse translation in lockstep so the target lands at viewport center.
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## How It Works
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Two nested wrappers, separated concerns:
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1. **Outer wrapper** applies `scale` (the zoom)
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2. **Inner wrapper** applies `translate(x, y)` (the counter-shift)
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The translate is the **negation** of the target's offset from center. The inner translate moves the target back to the outer's transform-origin BEFORE the outer scale fires, so the scale around center maps the target to 0.
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```
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T = -offset
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```
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Derivation (outer scales the inner-translated content):
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1. Inner translate moves target by T in pre-scale units → target at `offset + T`
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2. Outer scale S (around center 0,0) maps that to `S × (offset + T)`
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3. For target to land at viewport center: `S × (offset + T) = 0` → **`T = -offset`**
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Note: the formula does NOT depend on S. The translate amount is the same whether you zoom 1.5×, 2×, or 3× — as long as the OUTER is the scale and the INNER is the translate, and scale uses `transform-origin: 50% 50%`.
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## Getting the offset
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`T = -offset` is only as good as `offset`. The #1 way this pattern ships broken is hand-computing `offset` from a layout formula, getting the **sign** or magnitude wrong, and letting the zoom amplify a small error off-screen. **Default to measuring the target's real laid-out center; reserve the formula for symmetric rows.**
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### Default — measure the target's actual center (works for ANY layout)
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Read where the target actually is, once, at setup. This is immune to sign errors because it's derived from the rendered DOM, not a mental model:
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```js
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await document.fonts.ready; // metrics final; fallback fonts are 10–30px off → tens of px after a 3×+ zoom
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const W = 1920,
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H = 1080;
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const r = document.getElementById("target-card").getBoundingClientRect();
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const TARGET_OFFSET_X = r.left + r.width / 2 - W / 2;
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const TARGET_OFFSET_Y = r.top + r.height / 2 - H / 2;
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// bake these; feed counterX/Y = -TARGET_OFFSET_X/Y to the inner tween
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```
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This `getBoundingClientRect` runs **once at setup**, before timeline registration — NOT per-frame (per-frame DOM reads desync under the renderer's parallel sampling; see SKILL universal constraints). Because the measurement is async (`fonts.ready`), build and register the timeline inside the same `async` setup so the baked offset is ready before `window.__timelines[id]` is published.
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### Shortcut — symmetric equal-width row ONLY
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If (and only if) the target is one of N **equal-width** cards in a centered row with uniform gaps, you may skip measurement:
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```js
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const index_offset = targetIndex - (N - 1) / 2;
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const TARGET_OFFSET_X = index_offset * (CARD_WIDTH + CARD_GAP);
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```
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⚠️ This assumes every sibling is the **same width**. The moment the row is asymmetric — a wide companion label beside a narrow chip, a wordmark flanked by unequal elements — it gives the wrong answer, often the wrong **sign**: the heavier side shifts the centered target the _opposite_ way you'd guess. (A real example: `companion(220) + gap + wordmark + gap + chip(110)` puts the wordmark ~55px **right** of center, but the "chip − companion" intuition says left.) For anything but equal cards, **measure**.
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### Headroom budget — cap the scale from the measured size
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A zoom multiplies any centering error, so leave margin. Keep the target ≤ ~88% of the canvas at peak; derive the cap from the measured size instead of picking a round number by feel:
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```js
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const maxScale = Math.min((0.88 * W) / r.width, (0.88 * H) / r.height);
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const ZOOM_SCALE = Math.min(DESIRED_SCALE, maxScale);
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```
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A target that fills 97%+ of the frame reads as cut-off the instant its center is even slightly off — and a hand-baked offset always is. (The perception gate flags this as `primary-offscreen`, and `data-layout-allow-overflow` does **not** exempt it.)
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## HTML
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```html
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<div
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class="scene"
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id="zoom-scene"
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data-composition-id="zoom-scene"
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data-start="0"
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data-duration="5"
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data-track-index="0"
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>
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<div class="zoom-outer" id="zoom-outer">
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<div class="zoom-inner" id="zoom-inner">
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<div class="content">
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<!-- Several layout elements; one is the "target" -->
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<div class="card other">
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<div class="label">{label1}</div>
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<div class="price">{price1}</div>
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</div>
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<div class="card other">
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<div class="label">{label2}</div>
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<div class="price">{price2}</div>
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</div>
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<div class="card target" id="target-card">
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<div class="label">{targetLabel}</div>
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<div class="price">{targetPrice}</div>
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<div class="tag">{targetTagline}</div>
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</div>
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<div class="card other">
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<div class="label">{label4}</div>
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<div class="price">{price4}</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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```
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## CSS
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```css
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.scene {
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position: relative;
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width: 100%;
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height: 100%;
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overflow: hidden; /* REQUIRED — see Critical Constraints */
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background: {bgGradient};
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}
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.zoom-outer {
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width: 100%;
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height: 100%;
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display: grid;
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place-items: center;
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transform-origin: 50% 50%;
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will-change: transform;
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}
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.zoom-inner {
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display: grid;
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place-items: center;
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will-change: transform;
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}
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.content {
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display: flex;
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gap: CARD_GAP;
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}
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.card {
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width: CARD_WIDTH;
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padding: CARD_PADDING;
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border-radius: CARD_RADIUS;
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background: {cardBg};
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border: 1px solid {cardBorder};
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text-align: center;
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font-family: {font};
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}
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.card.target {
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background: {targetCardBg}; /* slightly brighter than .card */
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border: 2px solid {targetBorder};
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box-shadow: {targetGlow};
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}
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.label {
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font-size: LABEL_FONT_SIZE;
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font-weight: 800;
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letter-spacing: 6px;
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text-transform: uppercase;
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color: {labelColor};
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}
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.price {
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font-size: PRICE_FONT_SIZE;
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font-weight: 900;
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color: {textColor};
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margin: 16px 0;
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font-variant-numeric: tabular-nums;
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}
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.tag {
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font-size: TAG_FONT_SIZE;
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font-weight: 700;
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letter-spacing: 4px;
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color: {accentColor};
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opacity: 0;
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}
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```
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## GSAP Timeline
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```html
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<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
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<script>
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window.__timelines = window.__timelines || {};
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const tl = gsap.timeline({ paused: true });
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// TARGET_OFFSET_X / TARGET_OFFSET_Y and ZOOM_SCALE come from the "Getting the
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// offset" section above — MEASURED at setup (after fonts.ready) and baked. Do NOT
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// hand-derive the offset for a non-symmetric layout (wrong sign → the zoom shoves
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// the target off-frame). For a measured target, build the timeline inside that
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// async setup so the offset is ready before window.__timelines[id] is published.
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// Counter-translation = -offset (inner translate cancels target offset BEFORE outer scales)
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const counterX = -TARGET_OFFSET_X;
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const counterY = -TARGET_OFFSET_Y;
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// Phase 1 — cards reveal
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tl.from(
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".card",
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{ opacity: 0, y: REVEAL_Y, stagger: REVEAL_STAGGER, duration: REVEAL_DUR, ease: "power3.out" },
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REVEAL_START,
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);
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// Phase 2 — pause to let viewer scan the layout
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// Phase 3 — zoom into target
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tl.to(
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"#zoom-outer",
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{
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scale: ZOOM_SCALE,
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duration: ZOOM_DUR,
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ease: "power3.inOut",
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},
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ZOOM_START,
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);
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tl.to(
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"#zoom-inner",
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{
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x: counterX,
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y: counterY,
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duration: ZOOM_DUR,
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ease: "power3.inOut",
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},
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ZOOM_START,
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);
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// Phase 4 — target "tag" reveals inside the zoomed-in target
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tl.to(
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".target .tag",
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{ opacity: 1, duration: TAG_REVEAL_DUR, ease: "power2.out" },
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TAG_REVEAL_START,
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);
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// Phase 5 — climax dwell — viewer reads the target content
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// (no additional motion; the zoomed-in state holds for DWELL_DUR seconds)
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window.__timelines["zoom-scene"] = tl;
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</script>
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```
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## Variations
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### Dynamic target lookup via `getBoundingClientRect`
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This is now the **default**, not a variation — see [Getting the offset](#getting-the-offset). Always `await document.fonts.ready` before measuring (fallback-font metrics are off by 10–30px, which a 3×+ zoom magnifies into tens of visible px) and measure **once at setup**, never per-frame.
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### Zoom out (target → wide view)
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Reverse the phases — start at zoomed-in, then `scale: 1` + `x: 0, y: 0` to pull back. The "reveal" beat is the panorama.
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### Multi-target zoom sequence
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Chain multiple zooms: target A (1.5-2.5s) → pause → target B (3-4s) → pull back (4.5-5s). Each segment needs its own counter-translation pair.
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## How to Choose Values
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### Layout
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- **CARD_WIDTH / CARD_GAP / CARD_PADDING / CARD_RADIUS** — geometric layout.
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- Constraints: `N × CARD_WIDTH + (N-1) × CARD_GAP < viewportWidth` so all cards fit pre-zoom
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- Effects: smaller cards → more siblings on screen → busier composition; larger cards → fewer siblings, more emphasis per card
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- **LABEL_FONT_SIZE / PRICE_FONT_SIZE / TAG_FONT_SIZE** — typographic hierarchy.
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- Range: tag < label < price (price is the focal element after zoom; sizing it largest reinforces this)
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### Reveal phase
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- **REVEAL_START** — when the cards begin fading in.
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- Constraints: typically a small offset (~0.2s) for a beat of black before content appears
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- **REVEAL_DUR** — per-card fade-up duration.
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- Range: 0.4-0.8s
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- **REVEAL_Y** — initial vertical offset of each card before fade-up (in px).
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- Range: 16-48 px; bigger feels "thrown in," smaller feels gentle
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- **REVEAL_STAGGER** — delay between consecutive card reveals.
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- Range: 0.06-0.15s; calibrated so all cards finish before `ZOOM_START`
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### Zoom phase
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- **ZOOM_START** — when the zoom begins.
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- Constraints: `≥ REVEAL_START + REVEAL_DUR + (N-1) × REVEAL_STAGGER + viewer-scan-time` (give viewer 0.5-1.5s to read the layout before zooming)
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- **ZOOM_DUR** — duration of the zoom tween.
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- Range: 1.0-2.0s; under 0.8s feels like a teleport, over 2.5s drags
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- Constraints: scale tween + counter-translate tween MUST share this duration AND ease
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- **ZOOM_SCALE** — final magnification.
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- Range: 1.5× (modest emphasis) → 3× (dominant focus) → 5×+ (cinematic extreme)
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- Constraints: card content must remain crisp at this scale; raster source media needs `sourceResolution ≥ rendered × ZOOM_SCALE`
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- **Headroom budget**: cap from the measured target size so the target stays ≤ ~88% of the canvas at peak — `ZOOM_SCALE = Math.min(DESIRED, 0.88×W/r.width, 0.88×H/r.height)`. Picking a round number by feel (e.g. 3.2× on a 585px wordmark → 1872px = 97% of 1920) leaves no margin, so any centering slop cuts the text off.
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### Target reveal + dwell
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- **TAG_REVEAL_START** — when the target's hidden tag fades in.
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- Constraints: `≥ ZOOM_START + ZOOM_DUR` (only reveal after the zoom settles, so viewer's eye is already on the target)
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- **TAG_REVEAL_DUR** — tag fade-in duration.
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- Range: 0.3-0.6s
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- **DWELL_DUR** — post-zoom hold so the viewer reads the target.
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- Range: ≥ 1.0s after tag reveals (see "Climax dwell" in Key Principles)
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### Color tokens
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- **{bgGradient}** — typically a dark radial gradient to vignette the cards
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- **{cardBg} / {cardBorder}** — non-target cards (subtle, recessive)
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- **{targetCardBg} / {targetBorder} / {targetGlow}** — target card visually brighter / haloed so the eye lands there before the zoom even fires
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- **{labelColor} / {textColor} / {accentColor}** — hierarchical text colors; `{accentColor}` reserved for the tag (pops on reveal)
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## Key Principles
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- **Measure the offset, don't hand-derive it** — for any layout that isn't a symmetric equal-width row, read the target's real center with `getBoundingClientRect` at setup (after `fonts.ready`) and bake it (see [Getting the offset](#getting-the-offset)). Hand-computed offsets silently get the **sign** wrong on asymmetric layouts, and the zoom amplifies the error off-screen — the single most common way this pattern ships broken.
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- **Transform order — outer scales, inner translates** — DO NOT put scale and translate on the SAME element. The transform math becomes tangled (`translate * scale` ≠ `scale * translate` in CSS transform composition). Nested wrappers cleanly separate concerns.
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- **Counter-translate = -offset** — independent of scale. Derive from: outer scale around center maps `(offset + T)` to `S × (offset + T)`. Setting that to zero gives `T = -offset`. A common wrong intuition is `T = -offset × (S - 1)` — it happens to give the same answer at S=2 but is wrong for any other S.
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- **`transform-origin: 50% 50%` on outer wrapper** — non-center origin causes unpredictable inner offset; always center.
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- **`overflow: hidden` on `.scene` REQUIRED** — at zoom > 1, the outer-scaled content can leak beyond the 1920×1080 frame.
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- **Tween scale and counter-translate together** — they MUST share `duration` and `ease`. Otherwise the target drifts mid-zoom (visible "wandering"). Easiest: pass identical params to both tweens at the same time position.
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- **❗ Climax dwell ≥1s after zoom completes** — see SKILL universal constraints. If zoom ends at t=3.0 in a 3.5s comp, viewer barely sees the target; aim for 1.5-2s post-zoom dwell.
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## Critical Constraints
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- **Timeline must be paused**: `gsap.timeline({ paused: true })`
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- **Registry key = `data-composition-id`**
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- **No CSS `transition` on `.zoom-outer` or `.zoom-inner`** — competes with GSAP
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- **`will-change: transform`** on both wrappers — the transforms update every frame during the zoom phase
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- **`transform-origin: 50% 50%` on `.zoom-outer`** — center-based scaling is what the counter-translate math assumes
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- **Target offset baked once, at setup, from measurement** — measure the target center after `fonts.ready` and bake (see [Getting the offset](#getting-the-offset)); never recompute per-frame in onUpdate, and never hand-estimate the offset for a non-symmetric layout
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- **Scale within the headroom budget** — keep the target ≤ ~88% of the canvas at peak, derived from the measured size (`maxScale = 0.88 × W / measuredWidth`); a target that fills the frame is cut off the instant the center is slightly off
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## Combinations
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- [multi-phase-camera.md](multi-phase-camera.md) — multi-phase camera that includes a coordinate-target-zoom phase
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- [sine-wave-loop.md](sine-wave-loop.md) — idle breathing on the target AFTER zoom settles
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- [discrete-text-sequence.md](discrete-text-sequence.md) — text assembly in the target BEFORE zoom completes
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## Pairs with HF skills
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- `/hyperframes-animation` — two coordinated tweens
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- `/hyperframes-core` — composition wiring
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- `/hyperframes-cli` — `hyperframes lint`
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