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247 lines
12 KiB
Markdown
247 lines
12 KiB
Markdown
---
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name: camera-cursor-tracking
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description: Two-phase virtual camera that locks viewport to a moving focal point with configurable initial positioning.
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metadata:
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tags: camera, tracking, viewport, two-phase, spring
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---
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# Two-Phase Camera Cursor Tracking
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Keeps a horizontally-growing element (e.g. a search bar with typing text, a long URL animating in) visible by switching between two camera modes.
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## How It Works
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Separate **World Space** (the full target element with all content) from **Screen Space** (the viewport). Two phases:
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- **Phase 1 (Static)** — The world container sits at a fixed initial offset. Camera doesn't move. This anchors the viewer's eye to the composition before tracking begins.
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- **Phase 2 (Tracking)** — Activates when the focal point (cursor, highlight, last typed glyph) exceeds a target screen position (e.g. a configurable fraction `CURSOR_TARGET_FRACTION` of viewport width from the left). The world container translates leftward (`x: -<delta>`) keeping the focal point pinned at that screen position.
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The offset math is **mathematically continuous** at the phase boundary — at the instant tracking starts, the world position equals what the static phase had. So the transition is seamless.
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The piecewise form used in code is:
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```
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finalWorldX = Math.min(INITIAL_OFFSET, trackingOffset)
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```
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`INITIAL_OFFSET` is the static-phase value; `trackingOffset` is whatever shift keeps the focal point at `CURSOR_TARGET_FRACTION × viewportWidth`. While the focal point hasn't grown past the target screen X, `trackingOffset` exceeds `INITIAL_OFFSET` (it's a less-negative number) and `Math.min` returns the static value. Once the focal point would cross the target, `trackingOffset` overtakes `INITIAL_OFFSET` and tracking takes over.
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## HTML
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```html
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<div
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class="scene"
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id="tracking-scene"
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data-composition-id="tracking-scene"
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data-start="0"
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data-duration="5"
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data-track-index="0"
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>
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<div class="viewport">
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<div class="world">
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<div class="search-bar">
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<span class="text" id="reveal-text">{phrase}</span><span class="cursor">|</span>
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</div>
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</div>
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</div>
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</div>
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```
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## CSS (hero-frame layout)
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```css
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.scene {
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position: relative;
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width: 100%;
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height: 100%;
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}
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.viewport {
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position: absolute;
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inset: 0;
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overflow: hidden; /* clip the world content */
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display: flex;
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align-items: center;
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justify-content: flex-start;
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padding-left: VIEWPORT_PAD_LEFT; /* "left margin" — variation: left-aligned init */
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}
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.world {
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display: flex;
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align-items: center;
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white-space: nowrap; /* keep text on one line for camera-tracking */
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transform: translateX(0); /* GSAP will animate this */
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}
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.search-bar {
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font-family: {font};
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font-size: BAR_FONT_SIZE;
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font-weight: BAR_FONT_WEIGHT;
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color: {textColor};
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letter-spacing: BAR_LETTER_SPACING;
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}
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.search-bar .text {
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/* Width grows as more characters reveal */
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display: inline-block;
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overflow: hidden;
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vertical-align: bottom;
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}
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.search-bar .cursor {
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display: inline-block;
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width: CURSOR_WIDTH;
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margin-left: CURSOR_GAP;
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background: {accentColor};
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height: CURSOR_HEIGHT_EM;
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vertical-align: bottom;
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/* No `animation: blink` CSS keyframe here — HF renders by seeking a paused
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timeline, and CSS animation clocks are NOT synced to that seek. A CSS
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blink will flicker non-deterministically. Drive cursor blink as a finite
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yoyo tween on the GSAP timeline instead — see GSAP Timeline section. */
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}
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```
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## GSAP Timeline
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```html
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<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
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<script>
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window.__timelines = window.__timelines || {};
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const tl = gsap.timeline({ paused: true });
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// Pre-measure target text width to compute tracking distance.
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// Build the timeline SYNCHRONOUSLY — see Critical Constraints for why
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// a fonts.ready gate causes worker-race flicker.
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const textEl = document.getElementById("reveal-text");
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const fullText = textEl.textContent;
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const targetCursorScreenX = CURSOR_TARGET_FRACTION * VIEWPORT_WIDTH;
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const fullWidth = textEl.scrollWidth; // total text width after full reveal
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const trackingDelta = Math.max(0, VIEWPORT_PAD_LEFT + fullWidth - targetCursorScreenX);
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// Phase 1 — text reveals progressively; camera holds.
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// Reveal via max-width tween (no layout-property tweens on width/left/top).
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tl.fromTo(
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".search-bar .text",
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{ maxWidth: 0 },
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{
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maxWidth: fullWidth,
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duration: REVEAL_DUR,
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ease: "none", // linear typing rate
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},
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REVEAL_START,
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);
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// Phase 2 — camera tracks. Begin BEFORE full reveal so the boundary feels
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// continuous (text is still revealing as camera starts moving). The
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// Math.min(INITIAL_OFFSET, trackingOffset) formulation makes the handoff
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// mathematically continuous; see How It Works.
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tl.to(
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".world",
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{
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x: -trackingDelta,
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duration: TRACK_DUR,
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ease: "power2.inOut",
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},
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TRACK_START,
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);
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// Cursor blink — GSAP-driven (NEVER CSS @keyframes infinite, which doesn't
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// sync with HF's seek-by-frame). Finite yoyo, repeats computed from scene
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// length so blinks land deterministically across frames.
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const blinkRepeats = Math.ceil(SCENE_DURATION / BLINK_HALF_PERIOD) - 1;
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tl.to(
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".search-bar .cursor",
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{
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opacity: 0,
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duration: BLINK_HALF_PERIOD,
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ease: "steps(1)", // hard on/off, no fade
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yoyo: true,
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repeat: blinkRepeats,
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},
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0,
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);
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window.__timelines["tracking-scene"] = tl;
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</script>
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```
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### Variations
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- **Centered → Center-Tracked**: set `.viewport { justify-content: center; padding: 0; }`. Camera tracks once the focal point crosses the midline (`CURSOR_TARGET_FRACTION = 0.5`).
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- **Left-Aligned → Right-Tracked**: as written above. Best when content exceeds viewport width from the start.
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- **Continuous typing driver**: replace the `maxWidth` tween with an `onUpdate` typing clock (`charsTyped = Math.floor(progress)`) plus per-frame `measureNodeWidth` to drive the cursor screen X. Required when the typed text is consumed elsewhere in the scene (e.g. by a parent strip's camera offset).
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## How to Choose Values
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- **VIEWPORT_PAD_LEFT** — left-edge padding of the world inside the viewport (Phase 1 anchor X).
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- Range: 0 → ~10% of viewport width
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- Effects: 0 hugs the left edge; larger inset feels more like a centered hero frame
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- Constraints: must match the CSS `padding-left` on `.viewport` or the camera math drifts
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- **VIEWPORT_WIDTH** — the composition's `data-width` in CSS pixels.
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- Constraints: must equal the scene root's `data-width`; never tweened
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- **CURSOR_TARGET_FRACTION** — fraction of viewport width where the focal point locks during Phase 2.
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- Range: 0.5 (center-tracked) → 0.75 (right-leaning, more text visible behind cursor)
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- Effects: lower values leave less revealed text in frame; higher values delay tracking
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- **BAR_FONT_SIZE** — hero element font size.
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- Range: ~8-12% of viewport height; below ~6% reads as a UI widget rather than a cinematic element
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- **BAR_FONT_WEIGHT** — weight of the search-bar text.
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- Range: discrete; 400 for neutral demo text, 700 for hero / headline framing
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- **BAR_LETTER_SPACING** — `letter-spacing` for the bar text.
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- Range: slight negative (tighter, more cinematic) → 0 (default)
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- **CURSOR_WIDTH** — visual cursor stroke width in CSS pixels.
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- Range: ~4-10 px at 1080p; thinner reads as typed text, thicker reads as a block caret
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- **CURSOR_GAP** — `margin-left` between text and cursor.
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- Range: a few px of breathing room; do not exceed the cursor width or it visually detaches
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- **CURSOR_HEIGHT_EM** — cursor height as an em multiple of the font.
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- Range: 0.85-1.0; matches the visual height of the typed glyphs
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- **REVEAL_START** — when Phase 1 typing begins.
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- Constraints: typically 0; if preceded by another phase, ≥ that phase's end + small buffer
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- **REVEAL_DUR** — duration of the Phase 1 reveal tween.
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- Range: scale with character count (target an average per-character cadence in the 0.05-0.15s range)
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- Constraints: must end before `SCENE_DURATION` and ideally overlap slightly with the tracking phase
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- **TRACK_START** — when Phase 2 camera motion begins.
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- Range: usually before reveal completes so the handoff feels continuous; can equal `REVEAL_START` if the focal point is already past the target at t=0
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- Constraints: `TRACK_START < REVEAL_START + REVEAL_DUR` for a smooth crossfade
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- **TRACK_DUR** — duration of the camera pan.
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- Range: 0.8-2.0s; under 0.5s reads as a snap, over 2.5s drags
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- **SCENE_DURATION** — must match the scene root's `data-duration`.
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- Constraints: feeds the blink repeat count; mismatch causes blinks to truncate or run past the end
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- **BLINK_HALF_PERIOD** — half-period of the cursor blink (one on-state OR one off-state).
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- Range: 0.2-0.4s; 0.3s reads as a natural caret blink
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- Constraints: derived value `Math.ceil(SCENE_DURATION / BLINK_HALF_PERIOD) - 1` must be ≥ 0
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- **Ease choices** — discrete:
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- Camera pan: `power2.inOut` or `power3.inOut` for cinematic settle; avoid `back.out` (overshoot reads as UI bounce, not camera)
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- Reveal: `"none"` for linear typing; any easing distorts the per-keystroke cadence
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- Blink: `"steps(1)"` for hard on/off; any easing fades the cursor and breaks the caret feel
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## Key Principles
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- **Measure with `getBoundingClientRect()` / probe nodes**, not by character count × font-size. Proportional fonts have variable glyph widths.
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- **`white-space: nowrap`** on the world — text must stay on one line for camera math to work
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- **Pre-allocate the world width** by setting `maxWidth` at full target width — prevents layout shift mid-tween
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- **Eased camera** (`power2.inOut` / `power3.inOut`), not linear — natural pan feel
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- **Spring-like via easing**, not via stiffness/damping params — GSAP doesn't have a built-in spring, but `back.out(${BOUNCE_FACTOR})` or `power4.out` approximate the settling feel
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## Critical Constraints
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- **Build the timeline SYNCHRONOUSLY, no fonts.ready gate** — HF renders frames in parallel workers, each a fresh browser. If you wrap the timeline build in `document.fonts.ready.then(...)`, some workers will seek frames BEFORE the Promise resolves and find no timeline registered → those frames render at CSS initial state (e.g. `max-width: 0` ⇒ empty text), other workers render correctly → visible flicker between empty and filled. Register `window.__timelines[id] = tl` at script-parse time, even if fonts haven't loaded yet — the camera math can tolerate a few percent width error from fallback-font measurement, but worker-race flicker is unacceptable.
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- **If precise post-font measurement matters**, re-measure inside the tween's `onUpdate` (still deterministic per-frame seek), not via a Promise gate. Or set `font-display: block` on the @font-face to force the browser to wait for the font before painting any text.
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- **Timeline must be paused**: `gsap.timeline({ paused: true })`. Never `tl.play()`
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- **Registry key = `data-composition-id`**: `window.__timelines["tracking-scene"]` must match scene root
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- **Continuous math at phase boundary**: the world's `x` at the moment tracking starts must equal the static-phase offset. The `Math.min(INITIAL_OFFSET, trackingOffset)` formulation guarantees this; do NOT switch to a hard `if (typingProgress > threshold)` branch or the camera will visibly jump.
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- **Inline cursor, not absolutely positioned**: cursor should be a sibling of the text (inline-block) so it follows text flow naturally — absolute positioning misaligns with the camera math
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- **`overflow: hidden` on `.viewport`**: clip the world's left edge as it pans off-screen
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- **Cursor blink via GSAP, NOT CSS `@keyframes ... infinite`** — HF renders by seeking the paused timeline; CSS animation clocks are NOT synchronized with that seek, so any CSS-driven blink will flicker non-deterministically across frames. Always drive blink as a finite yoyo tween on the paused GSAP timeline (repeat count computed from scene length).
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## Combinations
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- [context-sensitive-cursor.md](context-sensitive-cursor.md) — change cursor color/style per text segment during typing
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- [discrete-text-sequence.md](discrete-text-sequence.md) — non-linear text reveals that pair with this camera
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## Pairs with HF skills
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- `/hyperframes-animation` — timeline + tween API
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- `/hyperframes-core` — composition wiring + `data-*` attributes
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- `/hyperframes-cli` — `hyperframes lint` to validate the registry key + duration
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