85453da49f
regression / regression-shards (style-16-prod style-9-prod style-17-prod iframe-render-compat variables-prod mp4-h265-sdr, shard-4) (push) Has been cancelled
regression / regression-shards (style-4-prod style-11-prod style-2-prod animejs-adapter typegpu-adapter parallel-capture-regression, shard-5) (push) Has been cancelled
regression / regression-shards (style-7-prod style-8-prod style-10-prod css-spinner-render-compat webm-transparency mp4-h264-sdr webm-vp9, shard-3) (push) Has been cancelled
regression / regression-shards (sub-composition-video style-18-prod raf-ball-render-compat font-variant-numeric sub-comp-t0 sub-comp-id-selector, shard-7) (push) Has been cancelled
Windows render verification / Detect changes (push) Has been cancelled
Windows render verification / Preflight (lint + format) (push) Has been cancelled
Windows render verification / Render on windows-latest (push) Has been cancelled
Windows render verification / Tests on windows-latest (push) Has been cancelled
CI / Detect changes (push) Has been cancelled
CI / Build (push) Has been cancelled
CI / Lint (push) Has been cancelled
CI / Fallow audit (push) Has been cancelled
CI / Format (push) Has been cancelled
CI / Typecheck (push) Has been cancelled
CI / Test (push) Has been cancelled
CI / Producer: integration tests (push) Has been cancelled
CI / Producer: unit tests (push) Has been cancelled
CI / File size check (push) Has been cancelled
CI / Test: skills (push) Has been cancelled
CI / Skills: manifest in sync (push) Has been cancelled
CI / CLI: npx shim (macos-latest) (push) Has been cancelled
CI / CLI: npx shim (ubuntu-latest) (push) Has been cancelled
CI / CLI: npx shim (windows-latest) (push) Has been cancelled
CI / SDK: unit + contract + smoke (push) Has been cancelled
CI / Test: runtime contract (push) Has been cancelled
CI / Studio: load smoke (push) Has been cancelled
CI / Smoke: global install (push) Has been cancelled
CI / CLI smoke (required) (push) Has been cancelled
CI / Semantic PR title (push) Has been cancelled
Player perf / Detect changes (push) Has been cancelled
Player perf / Preflight (lint + format) (push) Has been cancelled
Player perf / player-perf (push) Has been cancelled
Player perf / Perf: drift (push) Has been cancelled
Player perf / Perf: fps (push) Has been cancelled
Player perf / Perf: parity (push) Has been cancelled
Player perf / Perf: scrub (push) Has been cancelled
Player perf / Perf: load (push) Has been cancelled
preview-regression / Detect changes (push) Has been cancelled
preview-regression / Preflight (lint + format) (push) Has been cancelled
preview-regression / Preview parity (push) Has been cancelled
preview-regression / preview-regression (push) Has been cancelled
regression / regression (push) Has been cancelled
regression / Detect changes (push) Has been cancelled
regression / Preflight (lint + format) (push) Has been cancelled
regression / regression-shards (hdr-regression style-5-prod style-3-prod mov-prores, shard-1) (push) Has been cancelled
regression / regression-shards (overlay-montage-prod style-12-prod chat missing-host-comp-id png-sequence portrait-edge-bleed, shard-6) (push) Has been cancelled
regression / regression-shards (style-13-prod style-6-prod vignelli-stacking gsap-letters-render-compat audio-mux-parity, shard-8) (push) Has been cancelled
regression / regression-shards (style-15-prod hdr-hlg-regression style-1-prod many-cuts vfr-screen-recording render-symlinked-assets, shard-2) (push) Has been cancelled
CodeQL / Analyze (actions) (push) Has been cancelled
CodeQL / Analyze (javascript-typescript) (push) Has been cancelled
CodeQL / Analyze (python) (push) Has been cancelled
Docs / Validate docs (push) Has been cancelled
Sync skills to ClawHub / Publish changed skills (push) Has been cancelled
8.9 KiB
8.9 KiB
name, description, metadata
| name | description | metadata | ||
|---|---|---|---|---|
| 3d-page-scroll | Full webpage rendered as tilted 3D card that scrolls to reveal specific sections. |
|
3D Page Scroll
A webpage (or long content) presented as a tilted 3D card. Spring-eased scroll reveals specific sections while the static 3D perspective adds physical depth.
How It Works
Two independent transforms combine:
- 3D tilt — Static
rotateY+rotateXwithperspectiveon the card. The angle does not change during the scene. - Scroll — The content inside the card translates vertically (
translateY/yin GSAP) within a clipped container, driven by a GSAP tween. Spring-like deceleration viaease: "power3.out"or"power4.out".
Optional layer:
- Spotlight overlay — A radial-gradient mask dims everything except a focal region after the scroll lands. Use to draw attention to one section.
For multi-step scrolling (scroll → pause → scroll), use multiple tl.to(".page-content", { y: -<distance>, ... }, <position>) calls at different timeline positions.
HTML
<div
class="scene"
id="page-scroll-scene"
data-composition-id="page-scroll-scene"
data-start="0"
data-duration="5"
data-track-index="0"
>
<div class="tilt-card">
<div class="page-content">
<!-- Full {Brand} webpage recreation, taller than card height so
scrolling matters. Each section is real DOM, not a screenshot. -->
<section class="page-hero">{heroContents}</section>
<section class="page-features">{featuresContents}</section>
<section class="page-target" id="target-section">{targetContents}</section>
<section class="page-cta">{ctaContents}</section>
</div>
<div class="spotlight"></div>
</div>
</div>
CSS (hero-frame layout)
.scene {
position: relative;
width: 100%;
height: 100%;
}
.tilt-card {
position: absolute;
left: 50%;
top: 50%;
/* tilt + perspective set in CSS only if no other transform tween touches
this element. If GSAP also tweens scale on .tilt-card, set the tilt
via gsap.set() to avoid matrix overwrites. */
transform: translate(-50%, -50%) perspective({perspectivePx}) rotateY({tiltYDeg}) rotateX({tiltXDeg});
transform-style: preserve-3d;
width: {cardWidth};
height: {cardHeight};
border-radius: 24px;
background: {cardBackgroundColor};
overflow: hidden; /* clip the scrolling content */
/* shadow X-offset sign must match tiltY sign (negative tiltY ⇒ positive X) */
box-shadow: 40px 30px 80px rgba(0, 0, 0, 0.45);
}
.page-content {
position: absolute;
top: 0;
left: 0;
width: 100%;
/* height is intrinsic from sections — taller than .tilt-card.height */
}
.page-content section {
height: {sectionHeight}; /* sections sized so cumulative offset = target distance */
padding: 64px;
/* section-specific styling … */
}
.spotlight {
position: absolute;
inset: 0;
pointer-events: none;
opacity: 0;
background: radial-gradient(
ellipse 60% 35% at 50% 50%,
transparent 50%,
{spotlightDimColor} 100%
);
}
GSAP Timeline
<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
<script>
window.__timelines = window.__timelines || {};
const tl = gsap.timeline({ paused: true });
// Phase 1 — Card enters (optional, can skip if card is in from t=0)
// Phase 2 — Scroll to the target section.
// SCROLL_DISTANCE is measured at design time from the page layout
// (top of .page-content origin to vertical center of #target-section,
// accounting for card height).
tl.to(
".page-content",
{
y: -SCROLL_DISTANCE,
duration: SCROLL_DUR,
ease: "power3.out",
},
SCROLL_AT,
);
// Phase 3 — Spotlight fades in on the target after scroll settles
tl.to(
".spotlight",
{
opacity: 1,
duration: SPOTLIGHT_FADE_DUR,
ease: "power1.inOut",
},
SPOTLIGHT_AT,
);
window.__timelines["page-scroll-scene"] = tl;
</script>
Multi-phase scroll variant
// Scroll to section A → hold → scroll to section B.
// SCROLL_DISTANCE_A and SCROLL_DISTANCE_B are both measured from the
// .page-content origin (NOT delta from previous step).
tl.to(
".page-content",
{ y: -SCROLL_DISTANCE_A, duration: SCROLL_DUR, ease: "power3.out" },
SCROLL_AT_A,
);
tl.to(
".page-content",
{ y: -SCROLL_DISTANCE_B, duration: SCROLL_DUR, ease: "power3.out" },
SCROLL_AT_B,
);
GSAP composes successive y: tweens additively when targeting the same property — each tween starts from the value left by the previous tween.
How to Choose Values
- tiltYDeg — static Y rotation in CSS (or via
gsap.set()).- Range: -12 to -4 (left-leaning) or 4 to 12 (right-leaning); 0 = no perspective rotation.
- Effects: bigger magnitude = more dramatic 3D; near 0 collapses to a flat panel.
- Constraints: shadow X-offset sign must match (negative tiltY ⇒ positive box-shadow X).
- tiltXDeg — static X rotation.
- Range: 0-6
- Effects: positive tilts the top edge away from the viewer.
- perspectivePx — perspective distance.
- Range: 800-2000 px
- Effects: smaller = more dramatic foreshortening; larger = nearly orthographic.
- cardWidth / cardHeight — card frame size.
- Constraints: card height < total content height, otherwise scroll has nothing to reveal.
- sectionHeight — height of each scrolled section.
- Constraints: sum of all section heights ≥ cardHeight + SCROLL_DISTANCE so the target section ends up within frame after scroll.
- SCROLL_AT — timeline second at which the scroll tween begins.
- Constraints: must be ≥ end of any prior fade-in tweens on
.page-content.
- Constraints: must be ≥ end of any prior fade-in tweens on
- SCROLL_DUR — duration of one scroll tween.
- Range: 0.8-1.8 s
- Effects: shorter feels like a hard cut; longer feels programmatic.
- SCROLL_DISTANCE — pixels to translate
.page-contentupward.- Constraints: measured once at design time from the target section's offset; NOT a free tunable.
- SPOTLIGHT_AT — timeline second at which the spotlight begins fading in.
- Constraints: should be ≥ SCROLL_AT + SCROLL_DUR (or slightly earlier for overlapping handoff) so the spotlight reveals the freshly-arrived section.
- SPOTLIGHT_FADE_DUR — spotlight opacity fade-in duration.
- Range: 0.4-0.8 s
- Multi-phase variant — SCROLL_AT_A / SCROLL_AT_B: must satisfy
SCROLL_AT_A + SCROLL_DUR ≤ SCROLL_AT_Bso the two scrolls don't fight for the y property.
Ease family — discrete choice:
power3.out— heavy deceleration; reads as a programmatic scroll that "lands". Default.power4.out— even heavier; reads as a momentum-driven scroll.power2.inOut— symmetric; reads as a cinematic camera pan rather than UI scroll.
Pick one and use it across all scrolls in the scene — mixing easings within one scene reads as jerky.
Key Principles
- Tilt is static, not animated. The card holds its angle the whole scene.
- Shadow direction matches tilt: a left-leaning card casts shadow to the right (positive X shadow offset). Mismatch breaks the 3D illusion.
- Page content is real HTML, not a screenshot. Screenshots can't be individually highlighted or scrolled-to with precision.
- Use real layout for distances: scroll target distance comes from the actual cumulative section heights, not estimated pixel values.
- Spotlight as overlay, not inside the page-content — overlay sits above scrolling content and stays fixed relative to the card.
Critical Constraints
overflow: hiddenon.tilt-card— scrolling content must clip at card boundaries, otherwise it leaks past the rounded cornerstransform-style: preserve-3don.tilt-card— required for any 3D children (or for combiningperspectivewith rotations cleanly)- Timeline must be paused:
gsap.timeline({ paused: true }). Nevertl.play()— HF seeks frame-by-frame - Registry key =
data-composition-id:window.__timelines["page-scroll-scene"]must match scene root'sdata-composition-id - Finite scroll distance — compute from actual content geometry; don't use arbitrary values that may overshoot the content end
- Same easing across multi-phase scroll — mixing
power3.outandpower1.inOutlooks jerky; pick one for the scene
Combinations
- asr-keyword-glow.md — highlight elements on the page synced to voiceover word timestamps
- multi-phase-camera.md — overall camera zoom while the page scrolls (zoom-in to target section as it lands)
- cursor-click-ripple.md — cursor lands on a UI element within the scrolled-into-view section
Pairs with HF skills
/hyperframes-animation— timeline + ease reference;y:tween basics/hyperframes-core— composition wiring,data-*attributes/hyperframes-cli—hyperframes lintto verify the registry key + duration