12 KiB
name, description, metadata
| name | description | metadata | ||
|---|---|---|---|---|
| asr-keyword-glow | Keywords glow + scale up when "spoken" — attack/sustain/release envelope synced to per-word timestamps. Even without real audio, hardcoded timings create a "narrator emphasis" effect. |
|
ASR Keyword Glow
Words in a phrase visually activate (glow blur + scale) when "spoken," following an attack-sustain-release (ASR-like) envelope. In a real ASR pipeline these timings come from word-level transcript data; for promotional video, hardcode the timings to control emphasis pacing. The envelope leaves a subtle "rest glow" after the word, creating a breadcrumb of recent emphasis.
How It Works
Each word has { start, end } timestamps. At each frame, compute the word's envelope value:
- Pre-start → 0 (not yet)
- Start → peak → attack (linear ramp 0 → 1)
- Peak → end → sustain (stays at 1)
- End → end+release → decay (1 → restLevel, typically 0.25)
- After release → restLevel (stays subtly highlighted)
The envelope drives textShadow blur radius AND scale. Higher blur + bigger scale = "speaking" emphasis.
HTML
<div
class="scene"
id="asr-scene"
data-composition-id="asr-scene"
data-start="0"
data-duration="6"
data-track-index="0"
>
<div class="phrase">
<!-- One <span class="word"> per word in {phrase}. data-word is a
stable key used to look up the word's ASR timing in JS. The
final word may be a {brandWord}, which gets longer emphasis
and the .brand modifier. -->
<span class="word" data-word="{w1Key}">{w1}</span>
<span class="word" data-word="{w2Key}">{w2}</span>
<!-- … -->
<span class="word brand" data-word="{brandKey}">{brandWord}</span>
</div>
</div>
CSS
.scene {
position: relative;
width: 100%;
height: 100%;
display: grid;
place-items: center;
background: {sceneBackgroundColor};
font-family: {font};
}
.phrase {
display: flex;
flex-wrap: wrap;
gap: 24px;
justify-content: center;
max-width: 1700px;
font-size: 120px;
font-weight: 900;
letter-spacing: 2px;
color: {restColor};
text-align: center;
line-height: 1.2;
}
.word {
display: inline-block;
transform-origin: 50% 50%;
/* Initial subtle rest glow */
text-shadow: 0 0 0 {glowColorTransparent};
will-change: transform, text-shadow;
}
.word.brand {
color: {brandAccentColor};
letter-spacing: 12px;
text-transform: uppercase;
}
GSAP Timeline
<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
<script>
window.__timelines = window.__timelines || {};
const tl = gsap.timeline({ paused: true });
// Per-word "spoken" times — author these to control narrator pacing.
// Shape: { [wordKey]: { start, end } } in local seconds. One entry
// per <span class="word" data-word="…">. The brand word's window is
// typically 1.5-2× as long as a normal word.
const TIMINGS = {
// {w1Key}: { start: …, end: … },
// {w2Key}: { start: …, end: … },
// …
// {brandKey}: { start: …, end: … },
};
function envelope(time, start, end) {
const releaseEnd = end + RELEASE;
if (time < start) return 0;
if (time < end) {
// attack — linear ramp over ATTACK_DUR then sustain
const attack = Math.min((time - start) / ATTACK_DUR, 1);
return attack;
}
if (time < releaseEnd) {
// decay to rest level
const decay = (time - end) / RELEASE;
return 1 - decay * (1 - REST_LEVEL);
}
return REST_LEVEL;
}
const words = document.querySelectorAll(".word");
// Single driver — 0 → composition duration
const driver = { t: 0 };
tl.to(
driver,
{
t: SCENE_DURATION,
duration: SCENE_DURATION,
ease: "none",
onUpdate: () => {
words.forEach((el) => {
const word = el.dataset.word;
const timing = TIMINGS[word];
if (!timing) return;
const env = envelope(driver.t, timing.start, timing.end);
const blur = MAX_BLUR * env;
const scale = 1 + MAX_SCALE_BOOST * env;
el.style.textShadow = `0 0 ${blur}px ${glowColorRgba(env)}`;
el.style.transform = `scale(${scale})`;
});
},
},
0,
);
window.__timelines["asr-scene"] = tl;
</script>
glowColorRgba(env) returns the brand glow color with env-modulated alpha (e.g. rgba({glowR}, {glowG}, {glowB}, ${GLOW_ALPHA_BASE + env * GLOW_ALPHA_RANGE})).
Variations
Multi-octave glow (more dramatic peaks)
Combine the envelope-driven blur with a sin pulse during the sustain phase — high-emphasis words breathe at peak. The sine frequency PULSE_HZ controls how many breaths fit in the sustain window; amplitude PULSE_AMPLITUDE controls how visible the breath is.
const sustain = env * (1 + Math.sin(driver.t * PULSE_HZ) * PULSE_AMPLITUDE);
const blur = MAX_BLUR * sustain;
Color shift on the peak
The active word lerps from restColor → peakColor as env rises, settling back to restColor at rest:
function lerpChannel(a, b, t) {
return Math.round(a + (b - a) * t);
}
el.style.color = `rgb(${lerpChannel(REST_RGB.r, PEAK_RGB.r, env)}, ${lerpChannel(REST_RGB.g, PEAK_RGB.g, env)}, ${lerpChannel(REST_RGB.b, PEAK_RGB.b, env)})`;
Karaoke style (dim-rest + bright-active, RECOMMENDED for video narration)
Default amplitudes (small MAX_BLUR, small MAX_SCALE_BOOST, rest text full white) read as too subtle in video — the inactive words still dominate. Karaoke style fixes this: inactive words rendered DIM, active words lerp toward bright white + larger scale:
// Tunable constants — see How to Choose Values
// REST_RGB — dim color for inactive words
// ACTIVE_RGB — bright color at peak (non-brand)
// BRAND_RGB — bright color at peak (brand word)
// MAX_BLUR, MAX_SCALE_BOOST, REST_LEVEL all pushed higher than default
function lerpChannel(a, b, t) {
return Math.round(a + (b - a) * t);
}
function colorAt(env, isBrand) {
const target = isBrand ? BRAND_RGB : ACTIVE_RGB;
return `rgb(${lerpChannel(REST_RGB.r, target.r, env)}, ${lerpChannel(REST_RGB.g, target.g, env)}, ${lerpChannel(REST_RGB.b, target.b, env)})`;
}
// In onUpdate:
el.style.color = colorAt(env, el.classList.contains("brand"));
Visual result: at any moment 1-2 words are bright + glowing (the spoken word + the recently-spoken one's lingering rest), and the rest of the phrase is dim. This is closer to actual karaoke / lyric video aesthetic than the subtle "everyone half-glowing" baseline.
When to use karaoke vs default: short narration phrases (5-10 words) where one word at a time should clearly POP → karaoke. Long dense text where many words emphasize subtly → default subtle. Karaoke pushes MAX_BLUR, MAX_SCALE_BOOST, and contrast between REST_RGB and ACTIVE_RGB; everything else is identical.
3D pop-out
Combine envelope with translateZ for words to "lean toward camera" as they speak:
const popZ = env * MAX_POP_Z;
el.style.transform = `translateZ(${popZ}px) scale(${scale})`;
Requires perspective on the parent.
From real ASR transcripts
For real ASR-driven scenes, replace hardcoded TIMINGS with transcript JSON (each entry has word, start_ms, end_ms). Convert to seconds and feed in identically. The shape { [wordKey]: { start, end } } is the same whether hand-authored or derived from hyperframes transcribe.
How to Choose Values
- TIMINGS — per-word
{ start, end }map. Author one entry per.wordspan.- Shape:
{ wordKey: { start: number, end: number } }, all seconds local to the scene. - Constraints: monotonic non-overlap — every entry's
end < next entry's start(overlapping windows make the envelope ambiguous). - Brand word window: typically 1.5-2× the average non-brand word window so the brand sustains.
- Shape:
- ATTACK_DUR — seconds for the envelope to ramp 0 → 1 once a word starts.
- Range: 0.1-0.25 s
- Effects: shorter feels punchy and ASR-like; longer feels smoothed-out.
- Constraints: must be < (smallest word's end - start), otherwise the word never reaches 1.
- RELEASE — seconds for the envelope to decay 1 → REST_LEVEL after a word ends.
- Range: 0.2-0.5 s
- REST_LEVEL — held envelope value after RELEASE.
- Range: 0.15-0.4 (default style); 0.05-0.2 (karaoke style — dimmer rest).
- Effects: lower = quieter breadcrumb; higher = more recently-spoken words stay bright.
- Constraints: must be < 1; should be > 0 to preserve the breadcrumb.
- MAX_BLUR — peak
text-shadowblur radius in px.- Range: 15-25 px (default style); 30-45 px (karaoke style).
- Effects: bigger reads as "shouting"; smaller reads as "neutral narration".
- MAX_SCALE_BOOST — additive scale at peak (e.g. 0.08 ⇒ 1.0 → 1.08).
- Range: 0.03-0.10 (default style); 0.15-0.25 (karaoke style).
- Effects: bigger reads as "bouncy"; smaller reads as "just glowing".
- SCENE_DURATION — total seconds for the single driver tween.
- Constraints: must equal the scene's
data-durationso the drivertreaches the end of TIMINGS in sync with HF's seek.
- Constraints: must equal the scene's
- REST_RGB / ACTIVE_RGB / BRAND_RGB (karaoke style) — discrete color choices, not numeric.
- REST_RGB: dim tone of the brand palette's neutral; should read as off-white-ish dim, not black.
- ACTIVE_RGB: brand text color at full readability.
- BRAND_RGB: brand accent color (often the same hue as the glow).
- PULSE_HZ / PULSE_AMPLITUDE (multi-octave variation) — sine breath frequency / depth.
- PULSE_HZ range: 4-10 rad/s; PULSE_AMPLITUDE range: 0.1-0.3.
- MAX_POP_Z (3D pop-out variation) — max Z translation at peak (px).
- Range: 20-60 px; requires parent
perspective.
- Range: 20-60 px; requires parent
Ease family — discrete choice:
- Single linear driver (
ease: "none") sotmaps 1:1 to scene time. Any other ease distorts the per-word envelope shape — do not change.
Key Principles
- Envelope shape: attack-sustain-decay-rest — never zero out after a word. The rest level (REST_LEVEL > 0) keeps the recently-spoken words subtly highlighted, creating a "breadcrumb" of attention.
- Brand word gets longer emphasis (1.5-2× normal) — the brand is the headline; let it sustain.
display: inline-blockon each word — required fortransformto apply to<span>.- MAX_BLUR and MAX_SCALE_BOOST stay in their default-style ranges unless you commit to karaoke — picking values between default and karaoke yields awkward "half-loud" emphasis.
- Per-word
text-shadow(notbox-shadow) — text-shadow is the glow around the GLYPH, which is what reads as "speaking emphasis." Box-shadow would glow around the inline-block bounding box (rectangle). - Single driver, multi-word onUpdate — one tween that loops over all words. Don't create one tween per word — at 60+ words the timeline becomes unwieldy.
- ❗ Climax dwell ≥1s — after the final word's emphasis, comp continues ≥1s. The last word IS the headline beat.
Critical Constraints
- Timeline must be paused:
gsap.timeline({ paused: true }) - Registry key =
data-composition-id - No CSS animation on word elements
display: inline-blockon each.wordwill-change: transform, text-shadowon.word- Timings monotonic (later start > earlier end) — overlapping words mess up the envelope
Combinations
- 3d-text-depth-layers.md — the active word gets depth-layered emphasis at peak
- sine-wave-loop.md — non-active words breathe subtly between emphasis moments
- context-sensitive-cursor.md — typewriter that types each word matching the ASR cadence
Pairs with HF skills
/hyperframes-animation— single driver, multi-element envelope/media-use—hyperframes transcribeoutputs real ASR data/media-use— pair with caption rendering/hyperframes-core— composition wiring/hyperframes-cli—hyperframes lint