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chore: import upstream snapshot with attribution
2026-07-13 12:58:35 +08:00

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# Registry Discovery
## Reading the registry manifest
The top-level `registry.json` lists all available items:
```bash
curl -s https://raw.githubusercontent.com/heygen-com/hyperframes/main/registry/registry.json
```
Each entry has `name` and `type` (`hyperframes:example`, `hyperframes:block`, or `hyperframes:component`).
## Reading an item's manifest
Each item has a `registry-item.json` with full metadata:
```
<base>/<type-dir>/<name>/registry-item.json
```
Where `<type-dir>` is `examples`, `blocks`, or `components`.
## Item manifest fields
| Field | Type | Required | Description |
| ---------------------- | -------- | -------- | ---------------------------------------------- |
| `name` | string | yes | Kebab-case identifier |
| `type` | string | yes | `hyperframes:block` or `hyperframes:component` |
| `title` | string | yes | Human-readable title |
| `description` | string | yes | One-line description |
| `tags` | string[] | no | Filter tags (e.g., `["data", "chart"]`) |
| `dimensions` | object | blocks | `{ width, height }` — blocks only |
| `duration` | number | blocks | Duration in seconds — blocks only |
| `files` | array | yes | Files to install (`path`, `target`, `type`) |
| `registryDependencies` | string[] | no | Other registry items this depends on |
## Available items
### Blocks
For an always-current list run `npx hyperframes catalog --type block`. The tables below group the 97 blocks by category. **Block name ≠ shader name**: shader-transition blocks (e.g. `domain-warp-dissolve`) wrap a HyperShader runtime whose internal name omits the `-dissolve`/`-warp` suffix — see the showcase HTML installed alongside the block for the canonical name.
#### Shader transitions (14)
Single-shader blocks; each installs one HyperShader runtime + a showcase composition. Use ≤2 per video.
| Name | Description |
| ------------------------ | ------------------------------------------------------------------------ |
| `chromatic-radial-split` | Chromatic aberration radial split |
| `cinematic-zoom` | Dramatic zoom blur |
| `cross-warp-morph` | Cross-warped morphing |
| `domain-warp-dissolve` | Fractal noise domain warping |
| `flash-through-white` | White flash crossfade (rarely a neutral default — see SKILL.md guidance) |
| `glitch` | Digital glitch artifacts |
| `gravitational-lens` | Gravitational lensing distortion |
| `light-leak` | Cinematic light leak overlay |
| `ridged-burn` | Ridged turbulence burn |
| `ripple-waves` | Concentric ripple wave distortion |
| `sdf-iris` | Signed-distance-field iris reveal |
| `swirl-vortex` | Swirling vortex distortion |
| `thermal-distortion` | Heat-haze thermal distortion |
| `whip-pan` | Fast camera whip-pan |
#### Transition galleries (13)
Showcase compositions grouping multiple CSS / GSAP transition styles by family. Use as reference for picking a CSS scene transition; not meant to embed as-is.
| Name | Description |
| ------------------------- | ----------------------------------- |
| `transitions-3d` | 3D perspective flip and rotate |
| `transitions-blur` | Blur-based scene transitions |
| `transitions-cover` | Cover / uncover slide |
| `transitions-destruction` | Destructive break-apart |
| `transitions-dissolve` | Dissolve and fade |
| `transitions-distortion` | Warp and distortion |
| `transitions-grid` | Grid-based tile |
| `transitions-light` | Light-based glow and flash |
| `transitions-mechanical` | Mechanical shutter and iris |
| `transitions-other` | Misc creative (VHS, gravity, morph) |
| `transitions-push` | Push and slide |
| `transitions-radial` | Radial wipe and reveal |
| `transitions-scale` | Scale and zoom |
#### Liquid Glass (7)
WebGPU + html-in-canvas frosted-glass surfaces. **Require Brave / Chrome canary** with WebGPU enabled — set `PRODUCER_HEADLESS_SHELL_PATH` to point at the browser; engine auto-passes `--enable-unsafe-webgpu`. See `/hyperframes-animation``adapters/typegpu.md`.
| Name | Description |
| ----------------------------- | --------------------------------------------------------------------------------------- |
| `ios26-liquid-glass` | 3D iPhone (GLTF) + iOS 26 home screen, glass app icons, shader wallpaper, notifications |
| `macos-tahoe-liquid-glass` | 3D MacBook (GLTF) + macOS Tahoe-style desktop, glass menu bar, Finder, dock |
| `liquid-glass-widgets` | Frosted stat cards, showcase panel, pill chips over aurora shader |
| `liquid-glass-notification` | Frosted notification cards floating over aurora shader |
| `liquid-glass-context-menu` | Frosted context-menu panel drifting over aurora shader |
| `liquid-glass-media-controls` | Frosted media-control panels spreading over aurora shader |
| `vfx-liquid-glass` | Bare VFX composition shell for liquid-glass effects |
#### VFX (6)
HTML-in-canvas + WebGL composition blocks. See `/hyperframes-animation``adapters/three.md` and `adapters/html-in-canvas-patterns.md` for the underlying APIs.
| Name | Description |
| ----------------------- | ------------------------------------------------------------------------------------------------------- |
| `vfx-iphone-device` | GLTF iPhone 15 Pro Max + MacBook Pro with live HTML-in-canvas screens, glass-lens morph, 360° turntable |
| `vfx-liquid-background` | Organic liquid sim — vertex displacement on subdivided plane, HTML floats above |
| `vfx-magnetic` | VFX shell (magnetic field-line treatment) |
| `vfx-portal` | VFX shell (portal reveal) |
| `vfx-shatter` | VFX shell (shatter into fragments) |
| `vfx-text-cursor` | Cursor glow + chromatic shadow rays + spectral edges on a black stage |
#### Showcases (6)
Story-driven showcase compositions — narrated YouTube-style inserts. Most include bundled SFX.
| Name | Description |
| -------------------------- | ----------------------------------------------------------------- |
| `app-showcase` | Three floating smartphone screens, fitness app product showcase |
| `apple-money-count` | Counter $0 → $10,000, green flash, money-icon burst, SFX |
| `blue-sweater-intro-video` | Warm AI-creator intro resolving into an X follow card |
| `north-korea-locked-down` | Map zoom with red scribble circle, locked-down pop-up label |
| `nyc-paris-flight` | Map animation, plane NYC → Paris, marker circle, landing pop, SFX |
| `vpn-youtube-spot` | App-store scroll, VPN install flow, SFX |
#### Maps + data viz (8)
D3 + GSAP animated geographies and charts.
| Name | Description |
| ---------------------------------- | -------------------------------------------------------------------------------------------------- |
| `us-map` | US choropleth, staggered state reveals, value labels, gradient legend |
| `us-map-bubble` | US bubble map — proportional city markers, callouts, connection lines |
| `us-map-flow` | US flow map — animated origin-destination arcs |
| `us-map-hex` | US hex-grid map — each state as equal-weight hex with data fill |
| `spain-map` | Spain choropleth by autonomous community — D3 conic conformal |
| `world-map` | World choropleth + rotating globe inset, D3 Natural Earth |
| `data-chart` | Animated bar + line chart, staggered reveal, NYT-style typography |
| `flowchart` / `flowchart-vertical` | Decision tree, SVG connectors, sticky-note nodes, cursor + typing correction (vertical = portrait) |
#### Social overlays (7)
Platform-recognizable UI overlays. Stamp on top of a beat or use as a beat closer.
| Name | Description |
| -------------------- | ------------------------------------------------ |
| `instagram-follow` | Profile card + follow button |
| `tiktok-follow` | Profile card + follow button |
| `yt-lower-third` | YouTube subscribe lower third with avatar |
| `x-post` | X/Twitter post card with engagement metrics |
| `reddit-post` | Post card with upvotes and comments |
| `spotify-card` | Now-playing card with album art and progress bar |
| `macos-notification` | macOS-style banner with app icon and message |
#### Branding + 3D UI (2)
| Name | Description |
| -------------- | ------------------------------------------------------------------- |
| `logo-outro` | Piece-by-piece logo assembly, glow bloom, tagline fade-in, URL pill |
| `ui-3d-reveal` | Perspective 3D reveal for UI elements |
#### Code snippets (24)
A code/terminal window that **types a code or shell session per-character**. Theme = visual chrome only; structure, wiring, and install are identical across all 24 — pick one by name, wire it like any block (`data-composition-id` + `data-start` + `data-track-index`, see `wiring-blocks.md`). Two chrome families:
**VS Code workbench (12)** — full editor chrome (activity bar, sidebar, tabs, integrated terminal, status bar). Theme variants: `code-snippet-dark-2026`, `code-snippet-dark-modern`, `code-snippet-dark-plus`, `code-snippet-light-2026`, `code-snippet-light-modern`, `code-snippet-light-plus`, `code-snippet-high-contrast`, `code-snippet-high-contrast-light`, `code-snippet-monokai`, `code-snippet-solarized-light`, `code-snippet-visual-studio-dark`, `code-snippet-visual-studio-light`.
**Apple Terminal (12)** — macOS Terminal.app window typing a shell session. Profile = window colors:
| Name | Look |
| -------------------------------------------- | ---------------------------------------- |
| `code-snippet-apple-terminal-basic` | White bg, black text |
| `code-snippet-apple-terminal-clear-dark` | Semi-transparent dark bg |
| `code-snippet-apple-terminal-clear-light` | Semi-transparent light bg |
| `code-snippet-apple-terminal-grass` | Black bg, green text |
| `code-snippet-apple-terminal-homebrew` | Black bg, bright green text, lime cursor |
| `code-snippet-apple-terminal-man-page` | Pale yellow bg, black text |
| `code-snippet-apple-terminal-novel` | Warm parchment bg, dark brown text |
| `code-snippet-apple-terminal-ocean` | Deep blue bg, white text |
| `code-snippet-apple-terminal-pro` | Black bg, grey text, lime cursor |
| `code-snippet-apple-terminal-red-sands` | Deep red bg, sandy text |
| `code-snippet-apple-terminal-silver-aerogel` | Dark grey bg, white text |
| `code-snippet-apple-terminal-solid-colors` | Deep purple bg, white text |
#### Code Animations (9)
The richer, motion-first counterpart to the static `code-snippet-*` window themes above: each is a self-contained 1920×1080 block (~58s) with a paused, deterministic GSAP timeline that _animates_ code — typing, diffing, morphing, spotlighting, or GPU hero reveals — rather than typing a fixed snippet inside editor/terminal chrome. **Reuse-first**: `npx hyperframes add <name>`, then customize the baked code/diff content in place; hand-author only when no block covers the motion you need.
**DOM / text reveal (6):**
| Name | Description |
| --------------------- | -------------------------------------------------------------------------------------------------------------------------- |
| `code-typing` | Token-streamed typing reveal, caret tracks the frontier (no CSS animation) — live-coding on screen |
| `code-diff` | An edit shown as a colored diff: removed lines collapse red, added expand green — before/after at line level |
| `code-morph` | One snippet transforms into another, tokens glide between positions (Shiki Magic Move) — a refactor / one state to another |
| `code-highlight` | A highlight band sweeps a target line while surrounding context dims — spotlight one line |
| `code-scroll` | Camera scrolls a long file to center + spotlight a target line — walk through a real module |
| `code-snippet-flight` | Discrete snippets fly in from the side and assemble into a stacked program (block-level FLIP) |
**GPU / WebGL hero reveals (3):** heavier, for a title-card / hero code moment.
| Name | Description |
| ------------------------ | --------------------------------------------------------------------------------------------------------------- |
| `code-3d-extrude` | Syntax-highlighted code on a lit beveled 3D slab that rotates through real space and settles (true WebGL depth) |
| `code-shader-dissolve` | Code resolves out of seeded noise with a chromatic dissolve front + edge glow, then holds crisp |
| `code-particle-assemble` | Thousands of GPU points fly to the exact glyph pixels and resolve into readable syntax-highlighted code |
### Components
| Name | Description | Tags |
| -------------------- | --------------------------------------------------------------------------------------------------------- | ------------------------------------------------ |
| `grain-overlay` | Animated film grain texture overlay | texture, grain, overlay, film |
| `shimmer-sweep` | CSS gradient light sweep for AI accents | text, shimmer, highlight, effect |
| `morph-text` | Gooey text morph cycling an editable word list (SVG threshold + GSAP blur) | text, text-effect, typography, morph, gooey |
| `grid-pixelate-wipe` | Grid dissolve transition between scenes | transition, wipe, grid, pixelate |
| `parallax-zoom` | Center card scales up to fill the frame while siblings parallax outward (single `--pz-progress` 0→1) | transition, zoom, parallax, grid, hero |
| `parallax-unzoom` | Reverse of `parallax-zoom` — focus card shrinks from full frame as siblings parallax in (`--pu-progress`) | transition, reveal, unzoom, parallax, grid, hero |