Files
wehub-resource-sync 85453da49f
CodeQL / Analyze (javascript-typescript) (push) Waiting to run
Docs / Validate docs (push) Waiting to run
CodeQL / Analyze (actions) (push) Waiting to run
CodeQL / Analyze (python) (push) Waiting to run
Sync skills to ClawHub / Publish changed skills (push) Waiting to run
regression / regression-shards (style-16-prod style-9-prod style-17-prod iframe-render-compat variables-prod mp4-h265-sdr, shard-4) (push) Has been cancelled
regression / regression-shards (style-4-prod style-11-prod style-2-prod animejs-adapter typegpu-adapter parallel-capture-regression, shard-5) (push) Has been cancelled
regression / regression-shards (style-7-prod style-8-prod style-10-prod css-spinner-render-compat webm-transparency mp4-h264-sdr webm-vp9, shard-3) (push) Has been cancelled
regression / regression-shards (sub-composition-video style-18-prod raf-ball-render-compat font-variant-numeric sub-comp-t0 sub-comp-id-selector, shard-7) (push) Has been cancelled
Windows render verification / Detect changes (push) Has been cancelled
Windows render verification / Preflight (lint + format) (push) Has been cancelled
Windows render verification / Render on windows-latest (push) Has been cancelled
Windows render verification / Tests on windows-latest (push) Has been cancelled
CI / Detect changes (push) Has been cancelled
CI / Build (push) Has been cancelled
CI / Lint (push) Has been cancelled
CI / Fallow audit (push) Has been cancelled
CI / Format (push) Has been cancelled
CI / Typecheck (push) Has been cancelled
CI / Test (push) Has been cancelled
CI / Producer: integration tests (push) Has been cancelled
CI / Producer: unit tests (push) Has been cancelled
CI / File size check (push) Has been cancelled
CI / Test: skills (push) Has been cancelled
CI / Skills: manifest in sync (push) Has been cancelled
CI / CLI: npx shim (macos-latest) (push) Has been cancelled
CI / CLI: npx shim (ubuntu-latest) (push) Has been cancelled
CI / CLI: npx shim (windows-latest) (push) Has been cancelled
CI / SDK: unit + contract + smoke (push) Has been cancelled
CI / Test: runtime contract (push) Has been cancelled
CI / Studio: load smoke (push) Has been cancelled
CI / Smoke: global install (push) Has been cancelled
CI / CLI smoke (required) (push) Has been cancelled
CI / Semantic PR title (push) Has been cancelled
Player perf / Detect changes (push) Has been cancelled
Player perf / Preflight (lint + format) (push) Has been cancelled
Player perf / player-perf (push) Has been cancelled
Player perf / Perf: drift (push) Has been cancelled
Player perf / Perf: fps (push) Has been cancelled
Player perf / Perf: parity (push) Has been cancelled
Player perf / Perf: scrub (push) Has been cancelled
Player perf / Perf: load (push) Has been cancelled
preview-regression / Detect changes (push) Has been cancelled
preview-regression / Preflight (lint + format) (push) Has been cancelled
preview-regression / Preview parity (push) Has been cancelled
preview-regression / preview-regression (push) Has been cancelled
regression / regression (push) Has been cancelled
regression / Detect changes (push) Has been cancelled
regression / Preflight (lint + format) (push) Has been cancelled
regression / regression-shards (hdr-regression style-5-prod style-3-prod mov-prores, shard-1) (push) Has been cancelled
regression / regression-shards (overlay-montage-prod style-12-prod chat missing-host-comp-id png-sequence portrait-edge-bleed, shard-6) (push) Has been cancelled
regression / regression-shards (style-13-prod style-6-prod vignelli-stacking gsap-letters-render-compat audio-mux-parity, shard-8) (push) Has been cancelled
regression / regression-shards (style-15-prod hdr-hlg-regression style-1-prod many-cuts vfr-screen-recording render-symlinked-assets, shard-2) (push) Has been cancelled
chore: import upstream snapshot with attribution
2026-07-13 12:58:35 +08:00

6.5 KiB

Keyframe Mechanism Reference

Use this after SKILL.md when choosing a concrete implementation mechanism. It is a parts shelf, not a style guide. Start with one primary mechanism; add supporting motion only when it clarifies the idea.

Runtime Skeletons

GSAP:

const root = document.querySelector("[data-composition-id]");
const id = root.dataset.compositionId;
const tl = gsap.timeline({ paused: true });
tl.to("<selector>", {
  keyframes: [
    /* derive poses from the scene */
  ],
  ease: "none",
});
window.__timelines = window.__timelines || {};
window.__timelines[id] = tl;

CSS:

.<subject > {
  animation: <name> <duration> <ease> both;
  animation-iteration-count: 1;
}
@keyframes <name> {
  0% {
    transform: <pose-a>;
    opacity: <a>;
  }
  100% {
    transform: <pose-b>;
    opacity: <b>;
  }
}

Anime.js:

const animation = anime.timeline({ autoplay: false });
animation.add({ targets: "<selector>" /* derived channels */ });
window.__hfAnime = window.__hfAnime || [];
window.__hfAnime.push(animation);

Three/WebGL:

const state = { progress: 0 };
tl.to(state, {
  progress: 1,
  duration: <duration>,
  onUpdate: () => {
    // derive camera/object/material values from state.progress
    renderer.render(scene, camera);
  },
});

Mechanisms

Mechanism Solves Keyframe Runtime Verify
Path travel Subject must visibly follow a route path progress, tangent rotation, follower offset, trail opacity GSAP MotionPath or sampled x/y/z strip shot at bends; final snapshot
Stroke draw A line, ring, or outline appears over time dash/draw range, stroke opacity, endpoint state DrawSVG or SVG dash fallback partial mid snapshot; complete final
Shape interpolation One silhouette becomes another source path, middle path, target path, fill/stroke MorphSVG or path tween first/mid/final snapshots
Shared element Same subject changes box or hierarchy source box, target box, x/y, scale, radius, context opacity GSAP Flip or manual FLIP one identity moves; no substitute crossfade
Clip/mask reveal Animated boundary exposes content clip path, mask position/size, edge softness, inner counter-motion CSS, SVG, GSAP, or shader snapshot edge frames and final unclipped state
Ordered repetition Many items enter, leave, or transform in order indexed delay, x/y, scale, opacity, final alignment GSAP stagger, Anime stagger, CSS vars check first/middle/last item timing
Text subdivision Text motion needs readable internal timing line/word/char/band wrappers, y/x, opacity, final fit SplitText, authored spans, Anime splitText strip shot plus final readability snapshot
Surface transform Image/card stretches, crops, or changes shape parent scale/skew/clip, child counter-scale, transform origin GSAP/CSS keyframes no accidental warped final
UI state machine Interface passes through semantic states closed, active, loading, success/error, final GSAP/CSS/Anime snapshots hit states in order
DOM depth HTML elements need 3D separation perspective, z, rotationX/Y, opacity, crossing layer order CSS 3D + GSAP/CSS/Anime angled --shot; overlap snapshot
Camera/object 3D Canvas/WebGL scene moves in depth camera, target, object transform, material opacity Three.js/WebGL + GSAP proxy --ghost; snapshots at proof poses
Shader uniform Pixel effect is driven by scalar progress progress, edge width, noise, color mix, opacity ShaderMaterial/WebGL uniforms --ghost; snapshot 0/edge/mid/final
Instanced system Many 3D objects move as one system instance transforms, scale, color/opacity, camera Three InstancedMesh snapshots, because DOM boxes miss internals
Imported model Model animation must scrub deterministically AnimationMixer.setTime, camera, material, lights Three AnimationMixer drive from HyperFrames time; --ghost