5.5 KiB
name, description, metadata
| name | description | metadata | ||
|---|---|---|---|---|
| stat-bars-and-fills | Data-viz primitives that pair a number with a graphic — growth bars (CSS scaleY stagger), a progress fill (bar or ring), and a partial star-rating wipe. Seek-safe, deterministic. |
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Stat Bars & Fills
The graphics that give a stat visual weight beside its number: a small bar chart, a progress bar/ring filling to a percentage, or a star row filling to a fractional rating. Pair these with counting-dynamic-scale.md (the number) for a complete stat scene.
Layout blueprint — pick ONE and hold it across all stats:
- Single-focus — one centered frame, the number is the hero, a ring or bar sits under/around it. Cleanest for a sequential reveal (stat 1 → stat 2 → stat 3 in the same frame).
- Split-frame — big number on the left, paired graphic on the right. Better when stats are shown together or each needs a distinct visual.
Don't mix blueprints between stats in one piece — that reads as inconsistent.
1 — Growth Bars (CSS scaleY stagger)
Bars grow from the baseline with a stagger; the last bar is the accent.
.bars {
display: flex;
align-items: flex-end;
gap: 14px;
height: 280px;
}
.bar {
width: 48px;
background: #3a4a64;
transform: scaleY(0);
transform-origin: bottom center; /* grow UP from the baseline, not from center */
}
.bar:last-child {
background: #ffc300;
} /* accent the final/current bar */
// Heights are authored in CSS (e.g. inline height per bar); GSAP only reveals scaleY 0→1.
tl.to(".bar", { scaleY: 1, duration: 0.7, ease: "power3.out", stagger: 0.08 }, 0.3);
Use
scaleY(a transform), never animateheight— height tweens are forbidden by the runtime. Set each bar's final height in CSS, scale from 0.
2 — Progress Fill
Bar form — scaleX from a left origin:
.track {
width: 520px;
height: 16px;
background: #1b263b;
border-radius: 8px;
overflow: hidden;
}
/* width:100% is REQUIRED — an absolutely-positioned fill with no width is 0px, and scaleX of 0 is
still 0 → the bar renders invisible (and no lint/inspect check catches a zero-width scaled element). */
.fill {
width: 100%;
height: 100%;
background: #ffc300;
transform: scaleX(0);
transform-origin: left center;
}
const PCT = 0.92; // 92%
tl.to(".fill", { scaleX: PCT, duration: 1.0, ease: "power2.out" }, 0.3);
Ring form — measured stroke draw (delegates to svg-path-draw.md):
const ring = document.querySelector("#ring");
const LEN = ring.getTotalLength(); // measure, don't hard-code the circumference
ring.style.strokeDasharray = LEN;
ring.style.strokeDashoffset = LEN; // empty
// rotate the <circle> -90deg in CSS so the fill starts at 12 o'clock
tl.to(ring, { strokeDashoffset: LEN * (1 - 0.92), duration: 1.1, ease: "power2.out" }, 0.3);
3 — Star-Rating Fill (fractional)
A gold star row revealed left-to-right to a fractional value (e.g. 4.6 / 5) via a clip wipe over a gold layer sitting on a gray layer.
<div class="stars">
<div class="stars-gray">★★★★★</div>
<div class="stars-gold" id="goldStars">★★★★★</div>
</div>
.stars {
position: relative;
font-size: 64px;
letter-spacing: 8px;
}
.stars-gray {
color: #2b3548;
}
.stars-gold {
position: absolute;
inset: 0;
color: #ffc300;
width: 100%;
clip-path: inset(0 100% 0 0);
}
const RATING = 4.6,
MAX = 5;
tl.to(
"#goldStars",
{ clipPath: `inset(0 ${100 - (RATING / MAX) * 100}% 0 0)`, duration: 1.0, ease: "power2.out" },
0.3,
);
How to Choose Values
- Bar count — 4–6 reads as "a trend" without clutter; the last bar is the current/accent value.
- Fill duration — 0.8–1.2s, matched to the paired count-up so number and graphic land together (share the ease).
- Accent hue — exactly one; bars/fill/stars all use the same accent, the rest is muted.
- Stagger — 0.06–0.1s on bars; larger feels sluggish, 0 loses the build.
Key Principles
- Transforms only —
scaleY/scaleX/clipPath, neverwidth/heighttweens (runtime-forbidden). - Match the number's timing — the fill and the count-up should peak together (same start + ease), so the stat resolves as one beat, not two.
- Measure, don't hard-code — ring length via
getTotalLength(); a hard-coded circumference breaks if the radius changes. - One accent hue, consistent blueprint — see
hyperframes-creative/references/data-in-motion.md.
Critical Constraints
- Timeline paused; build synchronously; registry key =
data-composition-id. onUpdate(if pairing a counter) must be O(1) — the runtime seeks frame-by-frame (see counting-dynamic-scale.md).- No
height/widthtweens, norepeat: -1— transforms + finite repeats only. transform-originmust bebottom(bars grow up) /left(bars/fills grow right) — default center origin scales from the middle and looks wrong.
Combinations
- counting-dynamic-scale.md — the number beside the graphic (pair them; same ease/duration)
- svg-path-draw.md — the progress-ring draw mechanics
Pairs with HF skills
/hyperframes-animation— timeline + transform tweens/hyperframes-creative—references/data-in-motion.md(stat layout + visual weight)/hyperframes-core— composition wiring; the no-width/height-tween rule