Files
wehub-resource-sync 85453da49f
regression / regression-shards (style-16-prod style-9-prod style-17-prod iframe-render-compat variables-prod mp4-h265-sdr, shard-4) (push) Has been cancelled
regression / regression-shards (style-4-prod style-11-prod style-2-prod animejs-adapter typegpu-adapter parallel-capture-regression, shard-5) (push) Has been cancelled
regression / regression-shards (style-7-prod style-8-prod style-10-prod css-spinner-render-compat webm-transparency mp4-h264-sdr webm-vp9, shard-3) (push) Has been cancelled
regression / regression-shards (sub-composition-video style-18-prod raf-ball-render-compat font-variant-numeric sub-comp-t0 sub-comp-id-selector, shard-7) (push) Has been cancelled
Windows render verification / Detect changes (push) Has been cancelled
Windows render verification / Preflight (lint + format) (push) Has been cancelled
Windows render verification / Render on windows-latest (push) Has been cancelled
Windows render verification / Tests on windows-latest (push) Has been cancelled
CI / Detect changes (push) Has been cancelled
CI / Build (push) Has been cancelled
CI / Lint (push) Has been cancelled
CI / Fallow audit (push) Has been cancelled
CI / Format (push) Has been cancelled
CI / Typecheck (push) Has been cancelled
CI / Test (push) Has been cancelled
CI / Producer: integration tests (push) Has been cancelled
CI / Producer: unit tests (push) Has been cancelled
CI / File size check (push) Has been cancelled
CI / Test: skills (push) Has been cancelled
CI / Skills: manifest in sync (push) Has been cancelled
CI / CLI: npx shim (macos-latest) (push) Has been cancelled
CI / CLI: npx shim (ubuntu-latest) (push) Has been cancelled
CI / CLI: npx shim (windows-latest) (push) Has been cancelled
CI / SDK: unit + contract + smoke (push) Has been cancelled
CI / Test: runtime contract (push) Has been cancelled
CI / Studio: load smoke (push) Has been cancelled
CI / Smoke: global install (push) Has been cancelled
CI / CLI smoke (required) (push) Has been cancelled
CI / Semantic PR title (push) Has been cancelled
Player perf / Detect changes (push) Has been cancelled
Player perf / Preflight (lint + format) (push) Has been cancelled
Player perf / player-perf (push) Has been cancelled
Player perf / Perf: drift (push) Has been cancelled
Player perf / Perf: fps (push) Has been cancelled
Player perf / Perf: parity (push) Has been cancelled
Player perf / Perf: scrub (push) Has been cancelled
Player perf / Perf: load (push) Has been cancelled
preview-regression / Detect changes (push) Has been cancelled
preview-regression / Preflight (lint + format) (push) Has been cancelled
preview-regression / Preview parity (push) Has been cancelled
preview-regression / preview-regression (push) Has been cancelled
regression / regression (push) Has been cancelled
regression / Detect changes (push) Has been cancelled
regression / Preflight (lint + format) (push) Has been cancelled
regression / regression-shards (hdr-regression style-5-prod style-3-prod mov-prores, shard-1) (push) Has been cancelled
regression / regression-shards (overlay-montage-prod style-12-prod chat missing-host-comp-id png-sequence portrait-edge-bleed, shard-6) (push) Has been cancelled
regression / regression-shards (style-13-prod style-6-prod vignelli-stacking gsap-letters-render-compat audio-mux-parity, shard-8) (push) Has been cancelled
regression / regression-shards (style-15-prod hdr-hlg-regression style-1-prod many-cuts vfr-screen-recording render-symlinked-assets, shard-2) (push) Has been cancelled
CodeQL / Analyze (actions) (push) Has been cancelled
CodeQL / Analyze (javascript-typescript) (push) Has been cancelled
CodeQL / Analyze (python) (push) Has been cancelled
Docs / Validate docs (push) Has been cancelled
Sync skills to ClawHub / Publish changed skills (push) Has been cancelled
chore: import upstream snapshot with attribution
2026-07-13 12:58:35 +08:00

9.7 KiB

name, description, metadata
name description metadata
svg-path-draw Animate SVG paths drawing progressively using stroke-dasharray and stroke-dashoffset.
tags
svg, stroke, draw, path, reveal, icon, vector

SVG Path Draw

Reveals an SVG shape by animating its stroke as if a pen were tracing it. The line appears to be drawn in real-time.

How It Works

The trick uses two SVG stroke properties together:

  1. stroke-dasharray = <pathLength> — sets the dash pattern to a single dash equal to the path's total length, so the entire path is "one dash"
  2. stroke-dashoffset — controls how much of the dash is shifted out of view. Start at pathLength (entire path is offset out → invisible), animate to 0 (no offset → fully drawn)

The path length is computed via the DOM API path.getTotalLength().

HTML

<div
  class="scene"
  id="svg-draw-scene"
  data-composition-id="svg-draw-scene"
  data-start="0"
  data-duration="3"
  data-track-index="0"
>
  <svg class="logo-mark" viewBox="0 0 200 200" xmlns="http://www.w3.org/2000/svg">
    <!-- Multi-segment glyph; draw all segments sequentially -->
    <path id="bar-left" d="M 60 40 L 60 160" />
    <path id="bar-right" d="M 140 40 L 140 160" />
    <path id="bar-mid" d="M 60 100 L 140 100" />
  </svg>
  <div class="brand-line">{Brand}</div>
</div>

CSS

.scene {
  position: relative;
  width: 100%;
  height: 100%;
  display: grid;
  place-items: center;
  background: {bgColor};
  gap: 32px;
}

.logo-mark {
  width: 320px;
  height: 320px;
}

.logo-mark path {
  fill: none;
  stroke: {accentColor};
  stroke-width: 12;
  stroke-linecap: round; /* soften endpoints */
  stroke-linejoin: round;
  /* Initial state: invisible. GSAP fills strokeDasharray + strokeDashoffset
     based on each path's measured length. */
}

.brand-line {
  font-family: {font};
  font-weight: 700;
  font-size: 48px;
  color: {textColor};
  opacity: 0; /* fades in after stroke completes */
  letter-spacing: 0.04em;
}

GSAP Timeline

<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
<script>
  window.__timelines = window.__timelines || {};

  // Named constants — assignments live in the example, not here.
  // See "How to Choose Values" below for ranges and selection criteria.
  const SEGMENT_DRAW_DUR; // per-segment stroke duration
  const FINAL_SEGMENT_DUR; // shorter draw on the last (shorter) segment
  const SEG_1_START; // first segment start time
  const SEG_2_START; // second segment start time (overlaps SEG_1 tail)
  const SEG_3_START; // third segment start time (overlaps SEG_2 tail)
  const BRAND_FADE_DUR; // wordmark fade-in duration
  const BRAND_FADE_START; // wordmark fade-in start (after last stroke settles)

  // Measure each path's total length and set up its dash pattern.
  // getTotalLength() is a real DOM API — its return value is dynamic
  // measured geometry, NOT a magic number.
  const paths = document.querySelectorAll(".logo-mark path");
  paths.forEach((p) => {
    const len = p.getTotalLength();
    p.style.strokeDasharray = `${len}`;
    p.style.strokeDashoffset = `${len}`;
  });

  const tl = gsap.timeline({ paused: true });

  // Stagger draws across segments — each starts before the previous finishes
  // so the eye reads continuous motion.
  tl.to(
    "#bar-left",
    {
      strokeDashoffset: 0,
      duration: SEGMENT_DRAW_DUR,
      ease: "power2.out",
    },
    SEG_1_START,
  );
  tl.to(
    "#bar-right",
    {
      strokeDashoffset: 0,
      duration: SEGMENT_DRAW_DUR,
      ease: "power2.out",
    },
    SEG_2_START,
  );
  tl.to(
    "#bar-mid",
    {
      strokeDashoffset: 0,
      duration: FINAL_SEGMENT_DUR,
      ease: "power2.out",
    },
    SEG_3_START,
  );

  // Brand line fades in after the strokes settle
  tl.to(
    ".brand-line",
    {
      opacity: 1,
      duration: BRAND_FADE_DUR,
      ease: "power1.out",
    },
    BRAND_FADE_START,
  );

  window.__timelines["svg-draw-scene"] = tl;
</script>

How to Choose Values

  • SEGMENT_DRAW_DUR — per-segment stroke duration

    • Range: 0.3-0.8s
    • Effects: low end reads as a fast snap (good for short segments); high end reads as a deliberate pen trace (good for long curves)
    • Constraints: must be short enough that the total chain (last segment finish) ends before BRAND_FADE_START; longer than ~1s feels sluggish for a logo reveal
    • Reference: short outline segments use ~0.5s
  • FINAL_SEGMENT_DUR — duration of the shortest / final segment

    • Range: 0.25-0.6s
    • Effects: should be proportional to segment length — a short connector drawn at SEGMENT_DRAW_DUR appears slower than its longer siblings
    • Constraints: typically 60-80% of SEGMENT_DRAW_DUR when the segment is visibly shorter than the others
    • Reference: a mid-bar that is roughly 2/3 the length of the verticals uses ~0.35s
  • SEG_1_START — first segment start time

    • Range: 0-0.4s
    • Effects: 0 starts immediately on play; >0 gives a brief beat of empty stage before motion
    • Constraints: should be ≥ 0
    • Reference: a small lead-in of ~0.2s lets the viewer settle before motion
  • SEG_2_START — second segment start time

    • Range: SEG_1_START + (0.5 * SEGMENT_DRAW_DUR) to SEG_1_START + SEGMENT_DRAW_DUR
    • Effects: closer to SEG_1_START + 0.5*SEGMENT_DRAW_DUR feels rapid/overlapping; closer to SEG_1_START + SEGMENT_DRAW_DUR feels sequential
    • Constraints: stagger ~70-80% of SEGMENT_DRAW_DUR reads as continuous motion (not 3 isolated animations)
    • Reference: SEG_1_START + ~0.25s (about half of SEGMENT_DRAW_DUR)
  • SEG_3_START — third segment start time

    • Range: SEG_2_START + (0.5 * SEGMENT_DRAW_DUR) to SEG_2_START + SEGMENT_DRAW_DUR
    • Effects: same as SEG_2_START — controls perceived rhythm
    • Constraints: should preserve the same stagger ratio used between SEG_1 and SEG_2
    • Reference: SEG_2_START + ~0.4s
  • BRAND_FADE_DUR — wordmark fade-in duration

    • Range: 0.3-0.8s
    • Effects: low end snaps in (urgent); high end glides in (premium / branded)
    • Constraints: must finish before the composition's data-duration ends
    • Reference: a calm logo lockup uses ~0.5s
  • BRAND_FADE_START — wordmark fade-in start time

    • Range: max(SEG_3_START + FINAL_SEGMENT_DUR, …) to that value + 0.4s
    • Effects: starting exactly at last stroke end feels tightly chained; adding a small beat gives the strokes a moment to "settle" before the wordmark joins
    • Constraints: MUST be ≥ SEG_3_START + FINAL_SEGMENT_DUR (otherwise wordmark appears during the draw and competes with it)
    • Reference: SEG_3_START + FINAL_SEGMENT_DUR + ~0.2s

Ease families used here are discrete choices, not tunable scalars:

  • stroke draws use power2.out — gentle deceleration mimics a hand lifting at end of stroke. Do NOT use back.out or elastic.out (pens don't bounce).
  • brand fade uses power1.out — soft tail on an opacity tween.
  • For a constant-speed "real pen" tracing feel, swap to none (see Variations).

Variations

Rotation start point (start from top instead of 3 o'clock)

By default, <circle> and <rect> start their stroke at 3 o'clock. Rotate the element to start from top:

<circle
  cx="100"
  cy="100"
  r="60"
  id="ring"
  style="transform-origin: 100px 100px; transform: rotate(-90deg);"
/>

Linear (constant-speed) draw

Use ease: 'none' for steady-rate drawing (like an actual pen tracing):

tl.to("#path", { strokeDashoffset: 0, duration: SEGMENT_DRAW_DUR, ease: "none" }, SEG_1_START);

Draw then fill

For SVG shapes that have a fill color, animate fill opacity to come in AFTER the stroke completes:

tl.to(
  "#path",
  { strokeDashoffset: 0, duration: SEGMENT_DRAW_DUR, ease: "power2.out" },
  SEG_1_START,
);
tl.to(
  "#path",
  { fillOpacity: 1, duration: FILL_FADE_DUR, ease: "power1.out" },
  SEG_1_START + SEGMENT_DRAW_DUR,
);

Requires fill-opacity: 0 initially and a real fill color in CSS.

Key Principles

  • Set strokeDasharray to the path's getTotalLength() value, not an arbitrary number — guessing means stroke will animate but not match the geometry
  • Start strokeDashoffset at the same length, animate down to 0
  • Measure inside the timeline setup, not at module top — SVG may not be rendered when module code runs in some environments. In HF runtime this works at top because SVG is inline, but be safe
  • stroke-linecap: round for softer endpoints (less abrupt finish)
  • For sequential multi-path draws, stagger by ~70-80% of the previous segment's duration — eye reads it as continuous motion, not N separate animations
  • Don't pair with back.out or elastic.out — bouncing strokes feel wrong (the pen wouldn't bounce)

Critical Constraints

  • fill: none in CSS for outline-only draws — otherwise the fill area appears immediately and ruins the reveal
  • Path length is measured in the browser: requires SVG to be in the DOM. HF inline SVG is fine; loaded <image> SVGs may not be
  • Timeline must be paused: gsap.timeline({ paused: true })
  • Registry key = data-composition-id
  • Works on: <path>, <circle>, <rect>, <line>, <polyline>, <polygon>, <ellipse> (anything with a stroke)
  • For complex paths, if getTotalLength() looks wrong, overestimate strokeDasharray slightly (e.g. len * 1.05) — too large is invisible during animation start (no visible gap), too small clips the end

Combinations

Pairs with HF skills

  • /hyperframes-animation — timeline + stroke property tween
  • /hyperframes-core — composition wiring
  • /hyperframes-clihyperframes lint