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11 KiB
11 KiB
name, description, metadata
| name | description | metadata | ||
|---|---|---|---|---|
| split-tilt-cards | Two cards side-by-side with opposing Y-rotation creating a symmetric 3D split-screen layout for comparisons or feature pairs. |
|
Split Tilt Cards
Two cards positioned side-by-side, each rotated in opposite Y directions. Creates a symmetric "book-open" 3D effect — natural fit for comparisons, before/after, or feature pairs.
How It Works
- Left card rotates
+Y(faces toward the right viewer angle) - Right card rotates
-Y(faces toward the left viewer angle) - Both share the same
perspectiveparent → opposing rotations balance visually - Each card enters from outside (left card slides in from the left, right card from the right) to reinforce its identity
- Idle phase: gentle counter-phase float (
Math.PIoffset on sine) — cards bob in opposition
HTML
<div
class="scene"
id="split-scene"
data-composition-id="split-scene"
data-start="0"
data-duration="4"
data-track-index="0"
>
<div class="split-stage">
<div class="card card-left">
<div class="card-eyebrow">{leftEyebrow}</div>
<div class="card-headline">{leftHeadline}</div>
<div class="card-body">{leftBody}</div>
</div>
<div class="card card-right">
<div class="card-eyebrow">{rightEyebrow}</div>
<div class="card-headline">{rightHeadline}</div>
<div class="card-body">{rightBody}</div>
</div>
</div>
</div>
CSS
.scene {
position: relative;
width: 100%;
height: 100%;
display: grid;
place-items: center;
background: {bgGradient};
perspective: SCENE_PERSPECTIVE; /* REQUIRED — without perspective rotateY flattens */
}
.split-stage {
display: flex;
gap: STAGE_GAP;
transform-style: preserve-3d;
}
.card {
width: CARD_WIDTH;
min-height: CARD_MIN_HEIGHT;
padding: CARD_PADDING;
display: flex;
flex-direction: column;
gap: CARD_INNER_GAP;
border-radius: CARD_RADIUS;
background: {cardSurface};
border: 1px solid {cardBorder};
color: {textColor};
font-family: {font};
transform-style: preserve-3d;
will-change: transform;
}
.card-left {
/* Faces right → shadow falls right */
box-shadow:
-CARD_SHADOW_OFFSET CARD_SHADOW_DROP CARD_SHADOW_BLUR {shadowColor},
0 0 CARD_GLOW_BLUR {accentGlowColor};
}
.card-right {
/* Faces left → shadow falls left */
box-shadow:
CARD_SHADOW_OFFSET CARD_SHADOW_DROP CARD_SHADOW_BLUR {shadowColor},
0 0 CARD_GLOW_BLUR {accentGlowColor};
}
.card-eyebrow {
font-size: EYEBROW_FONT_SIZE;
font-weight: 800;
letter-spacing: EYEBROW_LETTER_SPACING;
text-transform: uppercase;
color: {accentColor};
}
.card-headline {
font-size: HEADLINE_FONT_SIZE;
font-weight: 900;
line-height: 1;
letter-spacing: HEADLINE_LETTER_SPACING;
}
.card-body {
font-size: BODY_FONT_SIZE;
font-weight: 500;
line-height: 1.3;
color: {bodyColor};
opacity: BODY_OPACITY;
}
GSAP Timeline
<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
<script>
window.__timelines = window.__timelines || {};
const tl = gsap.timeline({ paused: true });
// Phase 1 — entry from outside
tl.fromTo(
".card-left",
{ x: -ENTRY_SLIDE_DIST, rotateY: TILT + TILT_OVERSHOOT, opacity: 0 },
{ x: 0, rotateY: TILT, opacity: 1, duration: ENTRY_DUR, ease: "power3.out" },
LEFT_AT,
);
tl.fromTo(
".card-right",
{ x: ENTRY_SLIDE_DIST, rotateY: -TILT - TILT_OVERSHOOT, opacity: 0 },
{ x: 0, rotateY: -TILT, opacity: 1, duration: ENTRY_DUR, ease: "power3.out" },
RIGHT_AT,
);
// Phase 2 — counter-phase idle bob (cards move in opposition for dynamism)
tl.to(
".card-left",
{ y: -FLOAT_AMP, duration: FLOAT_DURATION / 2, ease: "sine.inOut", yoyo: true, repeat: 1 },
IDLE_START,
);
tl.to(
".card-right",
{ y: FLOAT_AMP, duration: FLOAT_DURATION / 2, ease: "sine.inOut", yoyo: true, repeat: 1 },
IDLE_START,
);
// Phase 3 — gentle copy reveal (body slides up + fades after cards arrive)
tl.from(
".card-eyebrow, .card-headline, .card-body",
{ opacity: 0, y: COPY_RISE, stagger: COPY_STAGGER, duration: COPY_DUR, ease: "power2.out" },
COPY_REVEAL_AT,
);
window.__timelines["split-scene"] = tl;
</script>
How to Choose Values
Layout / typography
- SCENE_PERSPECTIVE — perspective on the scene root.
- Range: 1000-2400 px
- Effects: lower exaggerates the tilt (more cone-like); higher reads as a near-isometric, flatter rotation
- STAGE_GAP — horizontal gap between the two cards.
- Range: 40-120 px (≈0.06-0.15×
CARD_WIDTH) - Effects: small gap reads "fused pair"; large gap reads "compared but separate"
- Range: 40-120 px (≈0.06-0.15×
- CARD_WIDTH — width of each card.
- Range: 480-820 px at 1920×1080
- Constraints:
2 * CARD_WIDTH + STAGE_GAP ≤ 0.95 * stageWidthso both cards stay on-screen at full tilt
- CARD_MIN_HEIGHT — minimum card height.
- Range: ≈0.75-1.05×
CARD_WIDTH(square-ish reads as balanced; very tall reads as poster)
- Range: ≈0.75-1.05×
- CARD_PADDING / CARD_INNER_GAP / CARD_RADIUS — interior chrome.
- Range: padding 40-72 px; inner gap 24-48 px; radius 24-40 px
- CARD_SHADOW_OFFSET / CARD_SHADOW_DROP / CARD_SHADOW_BLUR — drop-shadow geometry.
- Constraints: offset's sign matches tilt direction (see Key Principles); drop > 0 grounds the card on the scene
- Range: offset 16-28 px; drop 20-32 px; blur 40-80 px
- CARD_GLOW_BLUR — secondary inner glow blur radius (
box-shadow0 0 blur).- Range: 16-32 px (subtle accent rim; larger competes with the card content)
- EYEBROW_FONT_SIZE / EYEBROW_LETTER_SPACING — small uppercase label.
- Range: 22-32 px; spacing 6-12 px (uppercase reads cleaner with positive letter-spacing)
- HEADLINE_FONT_SIZE / HEADLINE_LETTER_SPACING — the main one-line punch.
- Range: 72-104 px at 1920×1080; spacing -1 to -3 px (tight tracking for display weight)
- BODY_FONT_SIZE / BODY_OPACITY — supporting copy.
- Range: 28-40 px; opacity 0.8-0.92
- Constraints: body limited to ≤2 lines (see Critical Constraints — tilted long paragraphs blur)
Entry / tilt
- TILT — static
rotateYmagnitude in degrees (left+, right−).- Range: 10-18° (under 10 reads almost flat; over 18 the cards fold shut and body copy becomes hard to read)
- TILT_OVERSHOOT — extra degrees added to the starting
rotateYbefore settling toTILT.- Range: 4-12°
- Effects: gives the entry a slight pivot-into-place feel
- ENTRY_SLIDE_DIST — pixels each card slides from off-axis.
- Range: 200-500 px (≈0.3-0.6×
CARD_WIDTH)
- Range: 200-500 px (≈0.3-0.6×
- ENTRY_DUR — per-card slide-in duration.
- Range: 0.6-1.2 s
- LEFT_AT — left card entry start.
- Range: 0.0-0.4 s
- RIGHT_AT — right card entry start.
- Range:
LEFT_AT + 0.0toLEFT_AT + 0.3s (zero stagger feels mechanical; large stagger fragments the pair)
- Range:
Idle bob
- FLOAT_AMP — sine amplitude on idle y bob (px).
- Range: 3-8 px (see sine-wave-loop rule — subtle is the point)
- FLOAT_DURATION — full yoyo round-trip duration (one breath).
- Range: 1.6-3.2 s (≈breathing cadence)
- IDLE_START — when idle bob begins.
- Constraints:
≥ max(LEFT_AT, RIGHT_AT) + ENTRY_DURso idle doesn't fight the entry tail
- Constraints:
Copy reveal
- COPY_REVEAL_AT — when eyebrow/headline/body fade in.
- Constraints: usually starts during the cards' settle (overlaps the entry tail) — content shouldn't pop in after the cards are already idle
- COPY_DUR / COPY_STAGGER / COPY_RISE — fade-up shape.
- Range: duration 0.4-0.7 s; stagger 0.04-0.10 s; rise 12-24 px
Color / typography tokens
- {bgGradient} — radial or linear gradient behind the cards; darker than
{cardSurface}so cards lift - {cardSurface} — card background (typically a low-saturation gradient layered over the scene)
- {cardBorder} — 1 px border color, usually
{accentColor}at low alpha - {shadowColor} — drop-shadow color, typically near-black at 0.5-0.7 alpha
- {accentGlowColor} — inner glow color, typically
{accentColor}at low alpha - {accentColor} — eyebrow + accent rim color (single hue per scene)
- {textColor} — primary headline color, high contrast against
{cardSurface} - {bodyColor} — body copy color, slightly desaturated vs
{textColor} - {font} — display font stack for all card copy
Variations
Mid-tilt zoom-through (combined with camera move)
If a separate camera tween scales .split-stage, the cards' tilt reads as the viewer crossing through the gap between them.
Asymmetric content density (badge / label / icon)
Add a floating badge near each card for additional context. Position absolutely on the parent — not inside the card, so the badge doesn't inherit the 3D rotation:
<div class="badge badge-left">{leftBadge}</div>
<div class="badge badge-right">{rightBadge}</div>
Stacked variants (3+ cards)
For 3 cards, the center card stays flat (rotateY 0) and the outer two tilt inward — useful for "your old way / nothing in between / our way" comparisons.
Key Principles
perspectiveon scene root REQUIRED — without it rotateY flattens and the split-tilt collapses to a flat side-by-side layouttransform-style: preserve-3don both the stage and each card — preserves the 3D plane as cards have their own transforms- Shadow direction must match tilt — left card faces right, shadow falls right (positive X), and vice versa. Wrong shadow direction reads as "broken 3D"
- Symmetric content weight — both cards same width, same vertical center, similar line counts. Asymmetric content breaks the comparison metaphor
- Counter-phase float (
Math.PIoffset) — left bobs up while right bobs down. Synchronized bob looks like both cards are on the same conveyor belt; counter-phase looks alive - Slide-in from the outside — left card from left, right card from right — reinforces "they came from their own worlds and met here"
- ❗ Tilt magnitude 10-15° — under 10° looks like a slight perspective offset (almost flat), over 18° looks like the cards are folding shut and copy becomes hard to read
Critical Constraints
- Timeline must be paused:
gsap.timeline({ paused: true }) - Registry key =
data-composition-id - No
requestAnimationFramefor the idle float — drive it inside the timeline so seek is deterministic - Don't put badges inside the card divs — they'd inherit the rotateY and tilt off-axis with the card. Float them on the parent
- Body copy ≤ 2 lines per card — tilted text becomes hard to read; long paragraphs collapse into a perspective blur
Combinations
- card-morph-anchor.md — both cards could morph into a single unified shape afterward
- counting-dynamic-scale.md — numbers as the headline content for each side
Pairs with HF skills
/hyperframes-animation— timeline +yoyofor the idle bob/hyperframes-core— composition wiring/hyperframes-cli—hyperframes lint