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name, description, metadata
name description metadata
split-tilt-cards Two cards side-by-side with opposing Y-rotation creating a symmetric 3D split-screen layout for comparisons or feature pairs.
tags
3d, cards, split, tilt, comparison, symmetric, layout

Split Tilt Cards

Two cards positioned side-by-side, each rotated in opposite Y directions. Creates a symmetric "book-open" 3D effect — natural fit for comparisons, before/after, or feature pairs.

How It Works

  • Left card rotates +Y (faces toward the right viewer angle)
  • Right card rotates -Y (faces toward the left viewer angle)
  • Both share the same perspective parent → opposing rotations balance visually
  • Each card enters from outside (left card slides in from the left, right card from the right) to reinforce its identity
  • Idle phase: gentle counter-phase float (Math.PI offset on sine) — cards bob in opposition

HTML

<div
  class="scene"
  id="split-scene"
  data-composition-id="split-scene"
  data-start="0"
  data-duration="4"
  data-track-index="0"
>
  <div class="split-stage">
    <div class="card card-left">
      <div class="card-eyebrow">{leftEyebrow}</div>
      <div class="card-headline">{leftHeadline}</div>
      <div class="card-body">{leftBody}</div>
    </div>
    <div class="card card-right">
      <div class="card-eyebrow">{rightEyebrow}</div>
      <div class="card-headline">{rightHeadline}</div>
      <div class="card-body">{rightBody}</div>
    </div>
  </div>
</div>

CSS

.scene {
  position: relative;
  width: 100%;
  height: 100%;
  display: grid;
  place-items: center;
  background: {bgGradient};
  perspective: SCENE_PERSPECTIVE; /* REQUIRED — without perspective rotateY flattens */
}
.split-stage {
  display: flex;
  gap: STAGE_GAP;
  transform-style: preserve-3d;
}
.card {
  width: CARD_WIDTH;
  min-height: CARD_MIN_HEIGHT;
  padding: CARD_PADDING;
  display: flex;
  flex-direction: column;
  gap: CARD_INNER_GAP;
  border-radius: CARD_RADIUS;
  background: {cardSurface};
  border: 1px solid {cardBorder};
  color: {textColor};
  font-family: {font};
  transform-style: preserve-3d;
  will-change: transform;
}
.card-left {
  /* Faces right → shadow falls right */
  box-shadow:
    -CARD_SHADOW_OFFSET CARD_SHADOW_DROP CARD_SHADOW_BLUR {shadowColor},
    0 0 CARD_GLOW_BLUR {accentGlowColor};
}
.card-right {
  /* Faces left → shadow falls left */
  box-shadow:
    CARD_SHADOW_OFFSET CARD_SHADOW_DROP CARD_SHADOW_BLUR {shadowColor},
    0 0 CARD_GLOW_BLUR {accentGlowColor};
}
.card-eyebrow {
  font-size: EYEBROW_FONT_SIZE;
  font-weight: 800;
  letter-spacing: EYEBROW_LETTER_SPACING;
  text-transform: uppercase;
  color: {accentColor};
}
.card-headline {
  font-size: HEADLINE_FONT_SIZE;
  font-weight: 900;
  line-height: 1;
  letter-spacing: HEADLINE_LETTER_SPACING;
}
.card-body {
  font-size: BODY_FONT_SIZE;
  font-weight: 500;
  line-height: 1.3;
  color: {bodyColor};
  opacity: BODY_OPACITY;
}

GSAP Timeline

<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
<script>
  window.__timelines = window.__timelines || {};
  const tl = gsap.timeline({ paused: true });

  // Phase 1 — entry from outside
  tl.fromTo(
    ".card-left",
    { x: -ENTRY_SLIDE_DIST, rotateY: TILT + TILT_OVERSHOOT, opacity: 0 },
    { x: 0, rotateY: TILT, opacity: 1, duration: ENTRY_DUR, ease: "power3.out" },
    LEFT_AT,
  );
  tl.fromTo(
    ".card-right",
    { x: ENTRY_SLIDE_DIST, rotateY: -TILT - TILT_OVERSHOOT, opacity: 0 },
    { x: 0, rotateY: -TILT, opacity: 1, duration: ENTRY_DUR, ease: "power3.out" },
    RIGHT_AT,
  );

  // Phase 2 — counter-phase idle bob (cards move in opposition for dynamism)
  tl.to(
    ".card-left",
    { y: -FLOAT_AMP, duration: FLOAT_DURATION / 2, ease: "sine.inOut", yoyo: true, repeat: 1 },
    IDLE_START,
  );
  tl.to(
    ".card-right",
    { y: FLOAT_AMP, duration: FLOAT_DURATION / 2, ease: "sine.inOut", yoyo: true, repeat: 1 },
    IDLE_START,
  );

  // Phase 3 — gentle copy reveal (body slides up + fades after cards arrive)
  tl.from(
    ".card-eyebrow, .card-headline, .card-body",
    { opacity: 0, y: COPY_RISE, stagger: COPY_STAGGER, duration: COPY_DUR, ease: "power2.out" },
    COPY_REVEAL_AT,
  );

  window.__timelines["split-scene"] = tl;
</script>

How to Choose Values

Layout / typography

  • SCENE_PERSPECTIVE — perspective on the scene root.
    • Range: 1000-2400 px
    • Effects: lower exaggerates the tilt (more cone-like); higher reads as a near-isometric, flatter rotation
  • STAGE_GAP — horizontal gap between the two cards.
    • Range: 40-120 px (≈0.06-0.15× CARD_WIDTH)
    • Effects: small gap reads "fused pair"; large gap reads "compared but separate"
  • CARD_WIDTH — width of each card.
    • Range: 480-820 px at 1920×1080
    • Constraints: 2 * CARD_WIDTH + STAGE_GAP ≤ 0.95 * stageWidth so both cards stay on-screen at full tilt
  • CARD_MIN_HEIGHT — minimum card height.
    • Range: ≈0.75-1.05× CARD_WIDTH (square-ish reads as balanced; very tall reads as poster)
  • CARD_PADDING / CARD_INNER_GAP / CARD_RADIUS — interior chrome.
    • Range: padding 40-72 px; inner gap 24-48 px; radius 24-40 px
  • CARD_SHADOW_OFFSET / CARD_SHADOW_DROP / CARD_SHADOW_BLUR — drop-shadow geometry.
    • Constraints: offset's sign matches tilt direction (see Key Principles); drop > 0 grounds the card on the scene
    • Range: offset 16-28 px; drop 20-32 px; blur 40-80 px
  • CARD_GLOW_BLUR — secondary inner glow blur radius (box-shadow 0 0 blur).
    • Range: 16-32 px (subtle accent rim; larger competes with the card content)
  • EYEBROW_FONT_SIZE / EYEBROW_LETTER_SPACING — small uppercase label.
    • Range: 22-32 px; spacing 6-12 px (uppercase reads cleaner with positive letter-spacing)
  • HEADLINE_FONT_SIZE / HEADLINE_LETTER_SPACING — the main one-line punch.
    • Range: 72-104 px at 1920×1080; spacing -1 to -3 px (tight tracking for display weight)
  • BODY_FONT_SIZE / BODY_OPACITY — supporting copy.
    • Range: 28-40 px; opacity 0.8-0.92
    • Constraints: body limited to ≤2 lines (see Critical Constraints — tilted long paragraphs blur)

Entry / tilt

  • TILT — static rotateY magnitude in degrees (left +, right ).
    • Range: 10-18° (under 10 reads almost flat; over 18 the cards fold shut and body copy becomes hard to read)
  • TILT_OVERSHOOT — extra degrees added to the starting rotateY before settling to TILT.
    • Range: 4-12°
    • Effects: gives the entry a slight pivot-into-place feel
  • ENTRY_SLIDE_DIST — pixels each card slides from off-axis.
    • Range: 200-500 px (≈0.3-0.6× CARD_WIDTH)
  • ENTRY_DUR — per-card slide-in duration.
    • Range: 0.6-1.2 s
  • LEFT_AT — left card entry start.
    • Range: 0.0-0.4 s
  • RIGHT_AT — right card entry start.
    • Range: LEFT_AT + 0.0 to LEFT_AT + 0.3 s (zero stagger feels mechanical; large stagger fragments the pair)

Idle bob

  • FLOAT_AMP — sine amplitude on idle y bob (px).
    • Range: 3-8 px (see sine-wave-loop rule — subtle is the point)
  • FLOAT_DURATION — full yoyo round-trip duration (one breath).
    • Range: 1.6-3.2 s (≈breathing cadence)
  • IDLE_START — when idle bob begins.
    • Constraints: ≥ max(LEFT_AT, RIGHT_AT) + ENTRY_DUR so idle doesn't fight the entry tail

Copy reveal

  • COPY_REVEAL_AT — when eyebrow/headline/body fade in.
    • Constraints: usually starts during the cards' settle (overlaps the entry tail) — content shouldn't pop in after the cards are already idle
  • COPY_DUR / COPY_STAGGER / COPY_RISE — fade-up shape.
    • Range: duration 0.4-0.7 s; stagger 0.04-0.10 s; rise 12-24 px

Color / typography tokens

  • {bgGradient} — radial or linear gradient behind the cards; darker than {cardSurface} so cards lift
  • {cardSurface} — card background (typically a low-saturation gradient layered over the scene)
  • {cardBorder} — 1 px border color, usually {accentColor} at low alpha
  • {shadowColor} — drop-shadow color, typically near-black at 0.5-0.7 alpha
  • {accentGlowColor} — inner glow color, typically {accentColor} at low alpha
  • {accentColor} — eyebrow + accent rim color (single hue per scene)
  • {textColor} — primary headline color, high contrast against {cardSurface}
  • {bodyColor} — body copy color, slightly desaturated vs {textColor}
  • {font} — display font stack for all card copy

Variations

Mid-tilt zoom-through (combined with camera move)

If a separate camera tween scales .split-stage, the cards' tilt reads as the viewer crossing through the gap between them.

Asymmetric content density (badge / label / icon)

Add a floating badge near each card for additional context. Position absolutely on the parent — not inside the card, so the badge doesn't inherit the 3D rotation:

<div class="badge badge-left">{leftBadge}</div>
<div class="badge badge-right">{rightBadge}</div>

Stacked variants (3+ cards)

For 3 cards, the center card stays flat (rotateY 0) and the outer two tilt inward — useful for "your old way / nothing in between / our way" comparisons.

Key Principles

  • perspective on scene root REQUIRED — without it rotateY flattens and the split-tilt collapses to a flat side-by-side layout
  • transform-style: preserve-3d on both the stage and each card — preserves the 3D plane as cards have their own transforms
  • Shadow direction must match tilt — left card faces right, shadow falls right (positive X), and vice versa. Wrong shadow direction reads as "broken 3D"
  • Symmetric content weight — both cards same width, same vertical center, similar line counts. Asymmetric content breaks the comparison metaphor
  • Counter-phase float (Math.PI offset) — left bobs up while right bobs down. Synchronized bob looks like both cards are on the same conveyor belt; counter-phase looks alive
  • Slide-in from the outside — left card from left, right card from right — reinforces "they came from their own worlds and met here"
  • Tilt magnitude 10-15° — under 10° looks like a slight perspective offset (almost flat), over 18° looks like the cards are folding shut and copy becomes hard to read

Critical Constraints

  • Timeline must be paused: gsap.timeline({ paused: true })
  • Registry key = data-composition-id
  • No requestAnimationFrame for the idle float — drive it inside the timeline so seek is deterministic
  • Don't put badges inside the card divs — they'd inherit the rotateY and tilt off-axis with the card. Float them on the parent
  • Body copy ≤ 2 lines per card — tilted text becomes hard to read; long paragraphs collapse into a perspective blur

Combinations

Pairs with HF skills

  • /hyperframes-animation — timeline + yoyo for the idle bob
  • /hyperframes-core — composition wiring
  • /hyperframes-clihyperframes lint