--- name: split-tilt-cards description: Two cards side-by-side with opposing Y-rotation creating a symmetric 3D split-screen layout for comparisons or feature pairs. metadata: tags: 3d, cards, split, tilt, comparison, symmetric, layout --- # Split Tilt Cards Two cards positioned side-by-side, each rotated in opposite Y directions. Creates a symmetric "book-open" 3D effect — natural fit for comparisons, before/after, or feature pairs. ## How It Works - Left card rotates `+Y` (faces toward the right viewer angle) - Right card rotates `-Y` (faces toward the left viewer angle) - Both share the same `perspective` parent → opposing rotations balance visually - Each card enters from outside (left card slides in from the left, right card from the right) to reinforce its identity - Idle phase: gentle counter-phase float (`Math.PI` offset on sine) — cards bob in opposition ## HTML ```html
{leftEyebrow}
{leftHeadline}
{leftBody}
{rightEyebrow}
{rightHeadline}
{rightBody}
``` ## CSS ```css .scene { position: relative; width: 100%; height: 100%; display: grid; place-items: center; background: {bgGradient}; perspective: SCENE_PERSPECTIVE; /* REQUIRED — without perspective rotateY flattens */ } .split-stage { display: flex; gap: STAGE_GAP; transform-style: preserve-3d; } .card { width: CARD_WIDTH; min-height: CARD_MIN_HEIGHT; padding: CARD_PADDING; display: flex; flex-direction: column; gap: CARD_INNER_GAP; border-radius: CARD_RADIUS; background: {cardSurface}; border: 1px solid {cardBorder}; color: {textColor}; font-family: {font}; transform-style: preserve-3d; will-change: transform; } .card-left { /* Faces right → shadow falls right */ box-shadow: -CARD_SHADOW_OFFSET CARD_SHADOW_DROP CARD_SHADOW_BLUR {shadowColor}, 0 0 CARD_GLOW_BLUR {accentGlowColor}; } .card-right { /* Faces left → shadow falls left */ box-shadow: CARD_SHADOW_OFFSET CARD_SHADOW_DROP CARD_SHADOW_BLUR {shadowColor}, 0 0 CARD_GLOW_BLUR {accentGlowColor}; } .card-eyebrow { font-size: EYEBROW_FONT_SIZE; font-weight: 800; letter-spacing: EYEBROW_LETTER_SPACING; text-transform: uppercase; color: {accentColor}; } .card-headline { font-size: HEADLINE_FONT_SIZE; font-weight: 900; line-height: 1; letter-spacing: HEADLINE_LETTER_SPACING; } .card-body { font-size: BODY_FONT_SIZE; font-weight: 500; line-height: 1.3; color: {bodyColor}; opacity: BODY_OPACITY; } ``` ## GSAP Timeline ```html ``` ## How to Choose Values ### Layout / typography - **SCENE_PERSPECTIVE** — perspective on the scene root. - Range: 1000-2400 px - Effects: lower exaggerates the tilt (more cone-like); higher reads as a near-isometric, flatter rotation - **STAGE_GAP** — horizontal gap between the two cards. - Range: 40-120 px (≈0.06-0.15× `CARD_WIDTH`) - Effects: small gap reads "fused pair"; large gap reads "compared but separate" - **CARD_WIDTH** — width of each card. - Range: 480-820 px at 1920×1080 - Constraints: `2 * CARD_WIDTH + STAGE_GAP ≤ 0.95 * stageWidth` so both cards stay on-screen at full tilt - **CARD_MIN_HEIGHT** — minimum card height. - Range: ≈0.75-1.05× `CARD_WIDTH` (square-ish reads as balanced; very tall reads as poster) - **CARD_PADDING / CARD_INNER_GAP / CARD_RADIUS** — interior chrome. - Range: padding 40-72 px; inner gap 24-48 px; radius 24-40 px - **CARD_SHADOW_OFFSET / CARD_SHADOW_DROP / CARD_SHADOW_BLUR** — drop-shadow geometry. - Constraints: offset's sign matches tilt direction (see Key Principles); drop > 0 grounds the card on the scene - Range: offset 16-28 px; drop 20-32 px; blur 40-80 px - **CARD_GLOW_BLUR** — secondary inner glow blur radius (`box-shadow` 0 0 blur). - Range: 16-32 px (subtle accent rim; larger competes with the card content) - **EYEBROW_FONT_SIZE / EYEBROW_LETTER_SPACING** — small uppercase label. - Range: 22-32 px; spacing 6-12 px (uppercase reads cleaner with positive letter-spacing) - **HEADLINE_FONT_SIZE / HEADLINE_LETTER_SPACING** — the main one-line punch. - Range: 72-104 px at 1920×1080; spacing -1 to -3 px (tight tracking for display weight) - **BODY_FONT_SIZE / BODY_OPACITY** — supporting copy. - Range: 28-40 px; opacity 0.8-0.92 - Constraints: body limited to ≤2 lines (see Critical Constraints — tilted long paragraphs blur) ### Entry / tilt - **TILT** — static `rotateY` magnitude in degrees (left `+`, right `−`). - Range: 10-18° (under 10 reads almost flat; over 18 the cards fold shut and body copy becomes hard to read) - **TILT_OVERSHOOT** — extra degrees added to the starting `rotateY` before settling to `TILT`. - Range: 4-12° - Effects: gives the entry a slight pivot-into-place feel - **ENTRY_SLIDE_DIST** — pixels each card slides from off-axis. - Range: 200-500 px (≈0.3-0.6× `CARD_WIDTH`) - **ENTRY_DUR** — per-card slide-in duration. - Range: 0.6-1.2 s - **LEFT_AT** — left card entry start. - Range: 0.0-0.4 s - **RIGHT_AT** — right card entry start. - Range: `LEFT_AT + 0.0` to `LEFT_AT + 0.3` s (zero stagger feels mechanical; large stagger fragments the pair) ### Idle bob - **FLOAT_AMP** — sine amplitude on idle y bob (px). - Range: 3-8 px (see sine-wave-loop rule — subtle is the point) - **FLOAT_DURATION** — full yoyo round-trip duration (one breath). - Range: 1.6-3.2 s (≈breathing cadence) - **IDLE_START** — when idle bob begins. - Constraints: `≥ max(LEFT_AT, RIGHT_AT) + ENTRY_DUR` so idle doesn't fight the entry tail ### Copy reveal - **COPY_REVEAL_AT** — when eyebrow/headline/body fade in. - Constraints: usually starts during the cards' settle (overlaps the entry tail) — content shouldn't pop in after the cards are already idle - **COPY_DUR / COPY_STAGGER / COPY_RISE** — fade-up shape. - Range: duration 0.4-0.7 s; stagger 0.04-0.10 s; rise 12-24 px ### Color / typography tokens - **{bgGradient}** — radial or linear gradient behind the cards; darker than `{cardSurface}` so cards lift - **{cardSurface}** — card background (typically a low-saturation gradient layered over the scene) - **{cardBorder}** — 1 px border color, usually `{accentColor}` at low alpha - **{shadowColor}** — drop-shadow color, typically near-black at 0.5-0.7 alpha - **{accentGlowColor}** — inner glow color, typically `{accentColor}` at low alpha - **{accentColor}** — eyebrow + accent rim color (single hue per scene) - **{textColor}** — primary headline color, high contrast against `{cardSurface}` - **{bodyColor}** — body copy color, slightly desaturated vs `{textColor}` - **{font}** — display font stack for all card copy ## Variations ### Mid-tilt zoom-through (combined with camera move) If a separate camera tween scales `.split-stage`, the cards' tilt reads as the viewer crossing through the gap between them. ### Asymmetric content density (badge / label / icon) Add a floating badge near each card for additional context. Position absolutely on the parent — not inside the card, so the badge doesn't inherit the 3D rotation: ```html
{leftBadge}
{rightBadge}
``` ### Stacked variants (3+ cards) For 3 cards, the center card stays flat (`rotateY 0`) and the outer two tilt inward — useful for "your old way / nothing in between / our way" comparisons. ## Key Principles - **`perspective` on scene root REQUIRED** — without it rotateY flattens and the split-tilt collapses to a flat side-by-side layout - **`transform-style: preserve-3d`** on both the stage and each card — preserves the 3D plane as cards have their own transforms - **Shadow direction must match tilt** — left card faces right, shadow falls right (positive X), and vice versa. Wrong shadow direction reads as "broken 3D" - **Symmetric content weight** — both cards same width, same vertical center, similar line counts. Asymmetric content breaks the comparison metaphor - **Counter-phase float (`Math.PI` offset)** — left bobs up while right bobs down. Synchronized bob looks like both cards are on the same conveyor belt; counter-phase looks alive - **Slide-in from the outside** — left card from left, right card from right — reinforces "they came from their own worlds and met here" - **❗ Tilt magnitude 10-15°** — under 10° looks like a slight perspective offset (almost flat), over 18° looks like the cards are folding shut and copy becomes hard to read ## Critical Constraints - **Timeline must be paused**: `gsap.timeline({ paused: true })` - **Registry key = `data-composition-id`** - **No `requestAnimationFrame`** for the idle float — drive it inside the timeline so seek is deterministic - **Don't put badges inside the card divs** — they'd inherit the rotateY and tilt off-axis with the card. Float them on the parent - **Body copy ≤ 2 lines per card** — tilted text becomes hard to read; long paragraphs collapse into a perspective blur ## Combinations - [card-morph-anchor.md](card-morph-anchor.md) — both cards could morph into a single unified shape afterward - [counting-dynamic-scale.md](counting-dynamic-scale.md) — numbers as the headline content for each side ## Pairs with HF skills - `/hyperframes-animation` — timeline + `yoyo` for the idle bob - `/hyperframes-core` — composition wiring - `/hyperframes-cli` — `hyperframes lint`