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351 lines
12 KiB
Markdown
351 lines
12 KiB
Markdown
---
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name: physics-press-reaction
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description: Cursor + element synchronized press via subtractive spring forces — cursor lands on element, both compress together, then release. Distinct from press-release-spring (which has no cursor).
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metadata:
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tags: spring, click, physics, cursor, subtractive, interaction, synchronized
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---
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# Physics Press Reaction (Cursor + Element Synced)
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Models a real click: a cursor approaches a button, lands, and both compress IN SYNC, then release together. Two distinct timing events (down-frame and up-frame) bound by spring forces. Distinct from [press-release-spring](press-release-spring.md) (which has no cursor — just a press happening); this rule is the COMBINED cursor + element behavior.
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## How It Works
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A single `PRESS_INTENSITY` value drives both cursor and button together:
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- **press down**: both compress to `1 - PRESS_INTENSITY`
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- **release**: both spring back to 1.0 with overshoot
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The cursor ALSO translates to the button's center during the approach phase BEFORE press starts. After release, the cursor may move on (next interaction) or hold.
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## HTML
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```html
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<div
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class="scene"
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id="press-react-scene"
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data-composition-id="press-react-scene"
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data-start="0"
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data-duration="3"
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data-track-index="0"
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>
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<div class="stack">
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<button class="btn" id="btn">
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<span class="btn-icon">{ctaIcon}</span>
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<span class="btn-label">{ctaCopy}</span>
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</button>
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<div class="brand">{Brand}</div>
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</div>
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<!-- Cursor lives at scene-root level so it can translate freely -->
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<svg class="cursor" id="cursor" viewBox="0 0 24 24" xmlns="http://www.w3.org/2000/svg">
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<path
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d="M3 2 L21 12 L12 13 L7 22 Z"
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fill="{cursorFill}"
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stroke="{cursorStroke}"
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stroke-width="1.5"
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/>
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</svg>
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</div>
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```
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## CSS
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```css
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.scene {
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position: relative;
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width: 100%;
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height: 100%;
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display: grid;
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place-items: center;
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background: {sceneBg};
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font-family: {font};
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overflow: hidden;
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}
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.stack {
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display: flex;
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flex-direction: column;
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align-items: center;
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gap: STACK_GAP;
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}
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.btn {
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display: flex;
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align-items: center;
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gap: BTN_INNER_GAP;
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padding: BTN_PADDING_V BTN_PADDING_H;
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background: {btnBg};
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border: none;
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border-radius: BTN_RADIUS;
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color: {btnTextColor};
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font-family: {font};
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font-weight: 900;
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font-size: BTN_FONT_SIZE;
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letter-spacing: BTN_TRACKING;
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text-transform: uppercase;
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cursor: pointer;
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box-shadow: {btnRestingShadow};
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transform-origin: 50% 50%;
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will-change: transform;
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}
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.btn-icon {
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font-size: BTN_ICON_SIZE;
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line-height: 1;
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}
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.brand {
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font-size: BRAND_SIZE;
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font-weight: 800;
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letter-spacing: BRAND_TRACKING;
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color: {brandColor};
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text-transform: uppercase;
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}
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/* Cursor — absolute, positioned by GSAP */
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.cursor {
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position: absolute;
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width: CURSOR_SIZE;
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height: CURSOR_SIZE;
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pointer-events: none;
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z-index: 100;
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/* initial position is set by gsap.set() */
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transform-origin: 0 0; /* arrow point is the click point */
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filter: {cursorDropShadow};
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}
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```
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## GSAP Timeline
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```html
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<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
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<script>
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window.__timelines = window.__timelines || {};
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const tl = gsap.timeline({ paused: true });
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// Position cursor initially off-target (off-screen or far corner).
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gsap.set("#cursor", { x: CURSOR_START_X, y: CURSOR_START_Y });
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// The button's screen center, in composition coordinates.
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const BUTTON_CENTER = { x: BUTTON_CENTER_X, y: BUTTON_CENTER_Y };
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// Phase 1 — cursor approaches button
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tl.to(
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"#cursor",
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{
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x: BUTTON_CENTER.x,
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y: BUTTON_CENTER.y,
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duration: APPROACH_DUR,
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ease: "power2.inOut",
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},
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APPROACH_START,
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);
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// Phase 2 — coordinated press down (button + cursor both scale to 1 - PRESS_INTENSITY)
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tl.to(
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["#btn", "#cursor"],
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{
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scale: 1 - PRESS_INTENSITY,
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duration: PRESS_DOWN_DUR,
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ease: "power1.in",
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},
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PRESS_DOWN_AT,
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);
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// Phase 3 — release (both spring back to 1.0 with overshoot)
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tl.to(
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["#btn", "#cursor"],
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{
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scale: 1,
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duration: RELEASE_DUR,
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ease: `back.out(${BOUNCE_FACTOR})`,
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},
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RELEASE_AT,
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);
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// Phase 4 — inner glow during press (boxShadow change synced to press scale)
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tl.to(
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"#btn",
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{
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boxShadow: `{btnPressedShadow}`,
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duration: PRESS_DOWN_DUR,
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ease: "power1.in",
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},
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PRESS_DOWN_AT,
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);
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tl.to(
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"#btn",
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{
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boxShadow: `{btnRestingShadow}`,
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duration: RELEASE_DUR,
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ease: "power2.out",
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},
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RELEASE_AT,
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);
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// Brand fades in early (context)
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tl.from(
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".brand",
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{ opacity: 0, y: BRAND_REVEAL_Y_PX, duration: BRAND_REVEAL_DUR, ease: "power3.out" },
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BRAND_REVEAL_AT,
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);
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// Cursor optionally moves off after press (or holds for dwell)
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tl.to(
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"#cursor",
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{ x: CURSOR_EXIT_X, y: CURSOR_EXIT_Y, duration: CURSOR_EXIT_DUR, ease: "power2.out" },
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CURSOR_EXIT_AT,
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);
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window.__timelines["press-react-scene"] = tl;
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</script>
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```
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## Variations
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### Multiple-element chain press
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Cursor presses button A → button A triggers swap → cursor moves to button B → presses again. Each press is one full down-release sub-routine.
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### Hold press (continuous pressure)
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Insert a `HOLD_DUR` window between press-down and release. Cursor scale stays at `1 - PRESS_INTENSITY`, button scale stays at `1 - PRESS_INTENSITY`, inner glow stays on. Suggests "thinking" or "loading."
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### Synchronized inner-glow pulse
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During the hold phase, the inner glow pulses (sin-driven). Suggests "processing":
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```js
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const holdGlow = { p: 0 };
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tl.to(
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holdGlow,
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{
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p: Math.PI * GLOW_PULSE_CYCLES * 2,
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duration: HOLD_DUR,
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ease: "none",
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onUpdate: () => {
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const alpha = GLOW_BASE_ALPHA + Math.sin(holdGlow.p) * GLOW_PULSE_AMP;
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document.getElementById("btn").style.boxShadow =
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`inset 0 0 GLOW_BLUR rgba(255, 255, 255, ${alpha})`;
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},
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},
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HOLD_START_AT,
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);
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```
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## How to Choose Values
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### Timing (seconds)
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- **APPROACH_START** — when the cursor begins moving toward the button.
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- Range: 0-0.3 s (small lead-in is fine; long delays read as a dead frame)
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- **APPROACH_DUR** — cursor approach duration.
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- Range: 0.7-1.3 s; faster reads as urgent, slower as deliberate
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- **PRESS_DOWN_AT** — when the press fires.
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- Constraints: MUST equal `APPROACH_START + APPROACH_DUR` so the cursor arrives exactly when the press begins (avoids "tapping on air")
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- **PRESS_DOWN_DUR** — compression duration.
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- Range: 0.1-0.25 s
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- **RELEASE_AT** — when the release fires.
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- Constraints: must be > `PRESS_DOWN_AT + PRESS_DOWN_DUR`; an optional brief hold (0.05-0.4 s, or `HOLD_DUR` for the Hold-press variation) for "thinking" interactions
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- **RELEASE_DUR** — release spring duration.
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- Range: 0.4-0.7 s (long enough for the overshoot to settle)
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- **BRAND_REVEAL_AT** — when the brand line fades in.
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- Constraints: must be < `PRESS_DOWN_AT` (context precedes interaction)
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- **BRAND_REVEAL_DUR** — brand fade-in duration.
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- Range: 0.4-0.8 s
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- **CURSOR_EXIT_AT / CURSOR_EXIT_DUR** — optional outbound cursor motion after release.
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- Constraints: `CURSOR_EXIT_AT` must be ≥ `RELEASE_AT + RELEASE_DUR` so the cursor exits AFTER the press settles, not during
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### Physics
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- **PRESS_INTENSITY** — how deep the press compression goes.
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- Range: 0.05 (subtle) - 0.10 (standard) - 0.15 (heavy)
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- Applied as `scale: 1 - PRESS_INTENSITY` on both cursor and button (single GSAP target array)
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- **BOUNCE_FACTOR** — `back.out(${BOUNCE_FACTOR})` overshoot on the release.
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- Range: 1.6 (soft) - 2.0 (firm) - 2.4 (cartoony)
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### Positioning
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- **CURSOR_START_X / CURSOR_START_Y** — initial cursor position in composition coordinates.
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- Constraints: off-screen or in a corner far from the button so the approach reads as motion-in, not a teleport
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- **BUTTON_CENTER_X / BUTTON_CENTER_Y** — the button's measured screen-space center.
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- Source: measured at composition coordinates; for `place-items: center` at 1920×1080 this is `(960, 540)`
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- **CURSOR_EXIT_X / CURSOR_EXIT_Y** — where the cursor moves after release (if used).
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- Range: any off-stage or out-of-the-way position
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- **BRAND_REVEAL_Y_PX** — brand initial y offset.
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- Range: 8-20 px
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### Layout / typography
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- **STACK_GAP** — gap between button and brand line.
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- Range: 40-96 px
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- **BTN_PADDING_V / BTN_PADDING_H** — button padding.
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- Range: V 24-40 px, H 60-100 px (horizontal padding 2-3× vertical reads as pill-shaped CTA)
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- **BTN_INNER_GAP** — gap between icon and label inside the button.
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- Range: 16-32 px
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- **BTN_RADIUS** — button corner radius.
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- Range: 20-40 px, or `BTN_PADDING_V + BTN_FONT_SIZE/2` for fully rounded ends
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- **BTN_FONT_SIZE / BTN_ICON_SIZE** — typographic sizes inside the button.
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- Range: font 60-100 px at 1080p; icon ~1.0-1.1× font size
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- **BTN_TRACKING** — letter-spacing on uppercase button text.
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- Range: 4-12 px
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- **BRAND_SIZE / BRAND_TRACKING** — brand line typography.
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- Range: 40-60 px, tracking 8-16 px
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- **CURSOR_SIZE** — cursor SVG size.
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- Range: 48-96 px at 1080p
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### Hold-press variation
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- **HOLD_DUR** — hold window between press down and release.
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- Range: 0.3-0.8 s
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- **HOLD_START_AT** — when the glow pulse begins.
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- Constraints: typically equal to `PRESS_DOWN_AT + PRESS_DOWN_DUR`
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- **GLOW_PULSE_CYCLES** — number of full sine cycles across `HOLD_DUR`.
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- Range: 1-4 (more cycles read as faster "processing")
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- **GLOW_BASE_ALPHA** — center of the alpha pulse.
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- Range: 0.15-0.3
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- **GLOW_PULSE_AMP** — peak deviation from `GLOW_BASE_ALPHA`.
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- Range: 0.1-0.2; must satisfy `GLOW_BASE_ALPHA - GLOW_PULSE_AMP ≥ 0`
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- **GLOW_BLUR** — inset glow blur radius (px).
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- Range: 24-48 px
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### Tokens
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- **{sceneBg}** — background gradient/color
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- **{font}** — typographic stack
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- **{btnBg}** — button background (typically gradient toward an accent hue)
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- **{btnTextColor}** — button text color
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- **{btnRestingShadow}** / **{btnPressedShadow}** — outer + inset box-shadow strings for the resting and pressed states
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- **{brandColor}** — accent brand color
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- **{cursorFill}** / **{cursorStroke}** — cursor SVG fill and stroke
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- **{cursorDropShadow}** — `filter: drop-shadow(...)` value for cursor depth
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- **{Brand}** — brand line copy
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- **{ctaCopy}** / **{ctaIcon}** — button label and inline icon glyph
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## Key Principles
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- **Same press scale on cursor AND button** — physical synchronicity. If only the button scales, the cursor appears to "tap on air"; if only the cursor scales, the button feels disconnected.
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- **Cursor arrives BEFORE press starts** — there must be a clear moment of "cursor over target" before scale change. Otherwise the press is unattributed.
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- **`back.out(${BOUNCE_FACTOR})` for release** — both elements need spring overshoot together. Linear release loses the tactile feel.
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- **Inner glow appears DURING press, fades on release** — visual confirmation of contact. Outer shadow shrinks (pushed-in), inner glow appears (energy concentrated).
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- **Cursor `pointer-events: none`** — the cursor is decorative; if it captures events, hover/click behaviors on button below break.
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- **Cursor `transform-origin: 0 0`** — the arrow's tip is the click point, not its center. Scale around the tip keeps the click point stable.
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- **Climax dwell ≥1 s** — after release, the comp must continue ≥1 s. The press is a beat; viewer needs time to see the result.
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## Critical Constraints
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- **Timeline must be paused**: `gsap.timeline({ paused: true })`
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- **Registry key = `data-composition-id`**
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- **No CSS `transition`** on either cursor or button — competes with GSAP
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- **Cursor SVG with `pointer-events: none`**
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- **`will-change: transform`** on button (and cursor if desired)
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- **`up-frame > down-frame`** — release MUST come after press; otherwise the comp shows release without press
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- **Don't use real `mouseenter` / `click` events** — HF is a render context, not a UI; everything must run via the timeline
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## Combinations
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- [press-release-spring.md](press-release-spring.md) — the BUTTON-only press variant; this rule layers cursor on top
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- [cursor-click-ripple.md](cursor-click-ripple.md) — adds a ripple effect at the click point
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- [scale-swap-transition.md](scale-swap-transition.md) — the press TRIGGERS the swap
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## Pairs with HF skills
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- `/hyperframes-animation` — coordinated multi-target tweens via array
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- `/hyperframes-core` — composition wiring
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- `/hyperframes-cli` — `hyperframes lint`
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