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121 lines
9.6 KiB
Markdown
121 lines
9.6 KiB
Markdown
# Hyperframes
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Open-source video rendering framework: write HTML, render video.
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## Skills
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This repo ships 20 AI agent skills via [vercel-labs/skills](https://github.com/vercel-labs/skills). Install them before writing compositions — they encode framework-specific patterns that generic docs don't cover.
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```bash
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npx skills add heygen-com/hyperframes --full-depth # interactive picker
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npx skills add heygen-com/hyperframes --all --full-depth # install all 20 (skips picker)
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npx skills add heygen-com/hyperframes --skill <name> --full-depth # just one (bare name, no leading slash)
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```
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Keep `--full-depth`: it installs the current `main`. Without it, `skills add` fetches the skills.sh registry blob, which lags `main` by hours (you'd get a stale skill). `hyperframes skills update` already uses full-depth.
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**`/hyperframes` is the entry skill — read it first.** It's the capability map for the domain skills below AND the intent router for the creation workflows. The full README skills section mirrors this list; keep them in sync (see "Skill catalog maintenance" below).
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### Creation workflows
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- `/product-launch-video` — a **product** URL (or a pre-written script / text brief in no-capture mode) → product launch / promo video, up to ~3 min (sweet spot ~30-90s).
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- `/website-to-video` — a **general** website / URL → a video _of_ the site (tour / showcase / social clip from captured screenshots + assets); for a product **launch / promo**, use `/product-launch-video`.
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- `/faceless-explainer` — arbitrary text, **no URL and no website capture** → faceless explainer, up to ~3 min (sweet spot ~30-90s); every visual is LLM-invented (typography / abstract graphics / diagram / data-viz).
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- `/pr-to-video` — a GitHub PR (URL / `owner/repo#N` / "this PR") → code-change explainer, up to ~3 min (changelog / feature reveal / fix / refactor). A PR link, not a product website.
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- `/embedded-captions` — an existing talking-head video (MP4) → the same footage with captions / subtitles added (verbatim rail + embedded climax, or pure-cinematic embed); the footage itself is untouched (no NLE-style editing).
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- `/talking-head-recut` — an existing talking-head / interview / podcast video (MP4) → the same footage packaged with designed **graphic overlays** (kinetic titles, lower-thirds, data callouts, pull-quotes, side panels, PiP) synced to the transcript; the clip plays unchanged underneath, footage untouched. For plain captions/subtitles → `/embedded-captions`.
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- `/motion-graphics` — a short (typically under 10s) design-led **motion graphic**, motion-is-the-message, no narration: kinetic type, a stat / number count-up, a chart, a logo sting, a lower-third / overlay, or an animated tweet / headline / captured-page highlight; rendered to MP4 or a transparent overlay. Longer / narrated / custom → `/general-video`.
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- `/music-to-video` — a **music track** (audio file, or video to pull audio from) → beat-synced video (lyric / slideshow / kinetic promo). Music drives pacing; user-supplied images / videos are cut onto the same beat grid.
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- `/slideshow` — a **presentation / pitch deck / interactive deck** — discrete slides, fragment reveals, branching, hotspot navigation, presenter mode. Output is a navigable deck, not a rendered video.
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- `/general-video` — fallback for any other video creation (title card, longer brand / sizzle reel, multi-scene montage, static loop, custom composition); the original hyperframes flow — design → plan → layout → build → validate, any length.
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- `/remotion-to-hyperframes` — port an existing Remotion (React) composition to HyperFrames HTML. One-way migration, not creation.
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### Domain skills (loaded on demand)
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Atomic capabilities the creation workflows compose against — pull one when you need that specific layer:
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- `/hyperframes-core` — the composition contract: `data-*` timing attributes, `class="clip"`, tracks, sub-compositions, variables, framework-owned media playback, determinism rules. Read before writing composition HTML.
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- `/hyperframes-animation` — all animation knowledge: atomic motion rules, scene blueprints, transitions, runtime adapters (GSAP default, plus Lottie / Three.js / Anime.js / CSS / WAAPI / TypeGPU).
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- `/hyperframes-keyframes` — seek-safe keyframe authoring across runtimes: GSAP timelines, CSS keyframes, Anime.js, WAAPI, FLIP, paths, masks, SVG morph/draw, text trails, 3D depth; plus `hyperframes keyframes` diagnostics for surfacing and verifying rendered motion.
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- `/hyperframes-creative` — non-animation creative direction: `frame.md` / `design.md` handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns.
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- `/media-use` — the media OS: resolve any media need (BGM, SFX, image, icon, logo, voice, color grade, LUT) into a frozen local file or paste-ready block + ledger record; generate via TTS / music / image models when the catalog misses; transcribe, caption, remove backgrounds, and reuse assets across projects. One shared `scripts/audio.mjs` engine + manifest tracking; keeps search noise on disk.
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- `/hyperframes-cli` — CLI dev loop: `init`, `add`, `lint`, `check`, `snapshot`, `preview`, `render`, `publish`, `doctor`, `lambda` (AWS Lambda cloud rendering).
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- `/hyperframes-registry` — install and wire registry blocks and components into compositions via `hyperframes add`. Covers authoring a new block or component to contribute upstream.
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- `/figma` — import Figma assets, tokens, components, and storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI) plus Motion animations (MCP) and shaders (MCP source / native export) into a composition.
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## Skill catalog maintenance
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When adding a new skill, or substantially renaming / repurposing an existing one, update all agent-facing discoverability surfaces in lockstep:
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1. The skill list above (CLAUDE.md) AND the workflow list in the root `AGENTS.md` (it carries workflows only, no domain-skill section) AND the `## Skills` section in `README.md` AND `docs/guides/skills.mdx` (rendered at [hyperframes.heygen.com/guides/skills](https://hyperframes.heygen.com/guides/skills)). Out-of-date entries silently kill discovery.
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2. The scaffolded project template `packages/cli/src/templates/_shared/CLAUDE.md` + `AGENTS.md` — written into every `hyperframes init` project, so a stale entry there ships to users. The two template files must stay byte-identical.
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3. If the skill changes the routing surface for "make a video" requests, also update the capability map and intent router in `skills/hyperframes/SKILL.md` — that's the canonical router agents read first.
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4. Mirror the Router / Creation workflows / Domain skills grouping across all surfaces so a skill always lives in the same column.
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5. Skill count appears in the README and CLAUDE.md intro lines ("20 AI agent skills…") — update on add/remove. The `docs/guides/skills.mdx` page and the CLI templates deliberately omit a count to avoid drift; keep them count-free.
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The skill's own `SKILL.md` frontmatter `description:` is the source of truth for the one-line "use when" blurb; copy from there into the catalog rather than paraphrasing.
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## Build & Test
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```bash
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bun install # Install dependencies (NOT pnpm — do not create pnpm-lock.yaml)
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bun run build # Build all packages
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bun run test # Run all tests
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```
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### Linting & Formatting
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Uses **oxlint** and **oxfmt** (not eslint, not prettier, not biome).
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```bash
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bunx oxlint <files> # Lint
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bunx oxfmt <files> # Format
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bunx oxfmt --check <files> # Check formatting (CI / pre-commit)
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```
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Always lint and format changed files before committing. Lefthook pre-commit hooks enforce this automatically.
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### Composition Validation
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After creating or editing any `.html` composition:
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```bash
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npx hyperframes lint # Static HTML structure check
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npx hyperframes check # Browser gate (headless Chrome — runtime errors, layout, motion, WCAG contrast)
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```
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Both must pass before previewing or considering work complete.
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## Project Structure
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```
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packages/
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cli/ → hyperframes CLI (create, preview, lint, render)
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core/ → Types, parsers, generators, linter, runtime, frame adapters
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engine/ → Seekable page-to-video capture engine (Puppeteer + FFmpeg)
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player/ → Embeddable <hyperframes-player> web component
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producer/ → Full rendering pipeline (capture + encode + audio mix)
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shader-transitions/ → WebGL shader transitions for compositions
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studio/ → Browser-based composition editor UI
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registry/
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blocks/ → Installable sub-composition scenes (50+)
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components/ → Installable effects and snippets
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examples/ → Starter project templates
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docs/ → Mintlify documentation site (hyperframes.heygen.com)
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skills/ → AI agent skill definitions
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```
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## Key Conventions
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- **Package manager**: bun (not pnpm, not npm for workspace operations)
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- **Commit format**: Conventional commits (`feat:`, `fix:`, `docs:`, `refactor:`, `test:`)
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- **TypeScript**: Avoid `any` and `as T` assertions. Prefer type guards and narrowing.
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- **Compositions**: HTML files with `data-*` attributes. Clips need `class="clip"`. GSAP timelines must be paused and registered on `window.__timelines`.
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- **Frame Adapters**: Animation runtimes plug in via the seek-by-frame adapter pattern. GSAP is the primary adapter.
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- **Deterministic rendering**: No `Date.now()`, no unseeded `Math.random()`, no render-time network fetches.
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## Documentation
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- Docs: https://hyperframes.heygen.com/introduction
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- Catalog (50+ blocks): https://hyperframes.heygen.com/catalog/blocks/data-chart
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