50 lines
1.7 KiB
Markdown
50 lines
1.7 KiB
Markdown
# Fyrox Engine Template Generator
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This tiny utility handles project and script generation for Fyrox Game Engine.
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## Installation
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Install it via `cargo install`:
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```shell
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cargo install fyrox-template
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```
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## Generating New Project
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`fyrox-template init [--name <name> --style <style>]`
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- `name` - a name of new project (default is `my_game`)
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- `style` - defines a default scene type, either `2d` or `3d` (default is `3d`)
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It creates a workspace with three projects:
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- Game - your game project (library)
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- Editor - the editor with your game attached as a plugin
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- Executor - the "runner" for your game.
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It also populates each project with boilerplate code. The main purpose of the project is to reduce amount of time
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that is needed to set up a new project.
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It will create a new folder with `<project_name>` and it will contain three projects, runnable only two of them:
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- `cargo run --package editor --release` - to run your game inside the editor.
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- `cargo run --package executor --release` - to run your game as a standalone project. It will also produce final
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binary of your game, that can be shipped to a store.
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### Tips
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There is nothing special in generated project, so you can tweak them as you wish.
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## Adding New Scripts
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`fyrox-template script [--name <name>]`
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- `name` - a name of your script (default is `MyScript`)
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The tool is also capable to generate script skeleton for you, filling it with all required boilerplate. Generated scripts
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will be added to `game/src` folder, so you should run the tool from the root folder of your game (where the root Cargo.toml
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is located).
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Do not forget to add the script to your module tree at required position, you probably will need some small tweaks
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to generated content, it can be easily automated by modern IDEs. |