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---
id: 691b559495c5cb5a37b9b485
title: "Challenge 125: Game of Life"
challengeType: 29
dashedName: challenge-125
---
# --description--
Given a matrix (array of arrays) representing the current state in Conway's Game of Life, return the next state of the matrix using these rules:
- Each cell is either `1` (alive) or `0` (dead).
- A cell's neighbors are the up to eight surrounding cells (vertically, horizontally, and diagonally).
- Cells on the edges have fewer than eight neighbors.
Rules for updating each cell:
- Any live cell with fewer than two live neighbors dies (underpopulation).
- Any live cell with two or three live neighbors lives on.
- Any live cell with more than three live neighbors dies (overpopulation).
- Any dead cell with exactly three live neighbors becomes alive (reproduction).
For example, given:
```json
[
[0, 1, 0],
[0, 1, 1],
[1, 1, 0]
]
```
return:
```json
[
[0, 1, 1],
[0, 0, 1],
[1, 1, 1]
]
```
Each cell updates according to the number of live neighbors. For instance, `[0][0]` stays dead (2 live neighbors), `[0][1]` stays alive (2 live neighbors), `[0][2]` dies (3 live neighbors), and so on.
# --hints--
`game_of_life([[0, 1, 0], [0, 1, 1], [1, 1, 0]])` should return `[[0, 1, 1], [0, 0, 1], [1, 1, 1]]`.
```js
({test: () => { runPython(`
from unittest import TestCase
TestCase().assertEqual(game_of_life([[0, 1, 0], [0, 1, 1], [1, 1, 0]]), [[0, 1, 1], [0, 0, 1], [1, 1, 1]])`)
}})
```
`game_of_life([[1, 1, 0, 0], [1, 0, 1, 0], [0, 1, 1, 1], [0, 0, 1, 0]])` should return `[[1, 1, 0, 0], [1, 0, 0, 1], [0, 0, 0, 1], [0, 1, 1, 1]]`.
```js
({test: () => { runPython(`
from unittest import TestCase
TestCase().assertEqual(game_of_life([[1, 1, 0, 0], [1, 0, 1, 0], [0, 1, 1, 1], [0, 0, 1, 0]]), [[1, 1, 0, 0], [1, 0, 0, 1], [0, 0, 0, 1], [0, 1, 1, 1]])`)
}})
```
`game_of_life([[1, 0, 0], [0, 1, 0], [0, 0, 1]])` should return `[[0, 0, 0], [0, 1, 0], [0, 0, 0]]`.
```js
({test: () => { runPython(`
from unittest import TestCase
TestCase().assertEqual(game_of_life([[1, 0, 0], [0, 1, 0], [0, 0, 1]]), [[0, 0, 0], [0, 1, 0], [0, 0, 0]])`)
}})
```
`game_of_life([[0, 1, 1, 0], [1, 1, 0, 1], [0, 1, 1, 0], [0, 0, 1, 0]])` should return `[[1, 1, 1, 0], [1, 0, 0, 1], [1, 0, 0, 1], [0, 1, 1, 0]]`.
```js
({test: () => { runPython(`
from unittest import TestCase
TestCase().assertEqual(game_of_life([[0, 1, 1, 0], [1, 1, 0, 1], [0, 1, 1, 0], [0, 0, 1, 0]]), [[1, 1, 1, 0], [1, 0, 0, 1], [1, 0, 0, 1], [0, 1, 1, 0]])`)
}})
```
# --seed--
## --seed-contents--
```py
def game_of_life(grid):
return grid
```
# --solutions--
```py
def game_of_life(grid):
rows, cols = len(grid), len(grid[0])
def count_live_neighbors(r, c):
count = 0
for i in range(r-1, r+2):
for j in range(c-1, c+2):
if 0 <= i < rows and 0 <= j < cols and (i != r or j != c):
count += grid[i][j]
return count
next_state = [row[:] for row in grid]
for r in range(rows):
for c in range(cols):
live_neighbors = count_live_neighbors(r, c)
if grid[r][c] == 1:
if live_neighbors < 2 or live_neighbors > 3:
next_state[r][c] = 0
else:
if live_neighbors == 3:
next_state[r][c] = 1
return next_state
```