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---
id: 697a49e6ff50d756c9b69366
title: "Challenge 189: 2026 Winter Games Day 10: Alpine Skiing"
challengeType: 28
dashedName: challenge-189
---
# --description--
Given a ski hill's vertical drop, horizontal distance, and type, determine the difficulty rating of the hill.
To determine the rating:
- Calculate the steepness of the hill by taking the drop divided by the distance.
- Then, calculate the adjusted steepness based on the hill type:
- `"Downhill"`: multiply steepness by 1.2
- `"Slalom"`: multiply steepness by 0.9
- `"Giant Slalom"`: multiply steepness by 1.0
Return:
- `"Green"` if the adjusted steepness is less than or equal to 0.1
- `"Blue"` if the adjusted steepness is greater than 0.1 and less than or equal to 0.25
- `"Black"` if the adjusted steepness is greater than 0.25
# --hints--
`getHillRating(95, 900, "Slalom")` should return `"Green"`.
```js
assert.equal(getHillRating(95, 900, "Slalom"), "Green");
```
`getHillRating(620, 2800, "Downhill")` should return `"Black"`.
```js
assert.equal(getHillRating(620, 2800, "Downhill"), "Black");
```
`getHillRating(420, 1680, "Giant Slalom")` should return `"Blue"`.
```js
assert.equal(getHillRating(420, 1680, "Giant Slalom"), "Blue");
```
`getHillRating(250, 3000, "Downhill")` should return `"Green"`.
```js
assert.equal(getHillRating(250, 3000, "Downhill"), "Green");
```
`getHillRating(110, 900, "Slalom")` should return `"Blue"`.
```js
assert.equal(getHillRating(110, 900, "Slalom"), "Blue");
```
`getHillRating(380, 1500, "Giant Slalom")` should return `"Black"`.
```js
assert.equal(getHillRating(380, 1500, "Giant Slalom"), "Black");
```
# --seed--
## --seed-contents--
```js
function getHillRating(drop, distance, type) {
return drop;
}
```
# --solutions--
```js
function getHillRating(drop, distance, type) {
let steepness = drop / distance;
if (type === "Downhill") {
steepness *= 1.2;
} else if (type === "Slalom") {
steepness *= 0.9;
} else if (type === "Giant Slalom") {
steepness *= 1.0;
}
if (steepness <= 0.1) {
return "Green";
} else if (steepness <= 0.25) {
return "Blue";
} else {
return "Black";
}
}
```