75 lines
2.6 KiB
Go
75 lines
2.6 KiB
Go
package control
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import "reasonix/internal/skill"
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// skillSet owns the session's discovered skills: the enabled subset surfaced to
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// the model, the full set (including config-disabled ones) for management
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// surfaces, and the optional reloadable stores that supersede the
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// construction-time snapshots. It is the skills slice of the Capabilities concern
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// (alongside mcpManager).
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//
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// No lock: every field is set once at construction and only read thereafter.
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// Skills are discovered at boot and never mutated in place — SetSkillEnabled
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// persists a config preference and relies on a controller rebuild to take effect.
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type skillSet struct {
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enabled []skill.Skill // discovered + enabled skills (the live store supersedes when set)
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all []skill.Skill // every discoverable skill, including config-disabled ones
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store *skill.Store // reloadable enabled-skill store; nil falls back to enabled
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allStore *skill.Store // reloadable all-skill store; nil falls back to all/enabled
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}
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func newSkillSet(enabled, all []skill.Skill, store, allStore *skill.Store) skillSet {
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return skillSet{enabled: enabled, all: all, store: store, allStore: allStore}
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}
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// list returns the enabled skills, preferring the live store.
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func (s *skillSet) list() []skill.Skill {
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if s.store != nil {
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return s.store.List()
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}
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return s.enabled
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}
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func (s *skillSet) slashList() []skill.Skill {
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if s.store != nil {
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return s.store.SlashList()
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}
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return skill.VisibleSlashSkills(s.enabled)
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}
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// listAll returns every discoverable skill (including disabled), preferring the
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// live store, for management surfaces that re-enable a hidden skill.
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func (s *skillSet) listAll() []skill.Skill {
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if s.allStore != nil {
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return s.allStore.List()
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}
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if len(s.all) > 0 {
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return s.all
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}
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return s.enabled
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}
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func (s *skillSet) bySlashName(name string) (skill.Skill, bool) {
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if s.store != nil {
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return s.store.ReadSlash(name)
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}
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return skill.ResolveSlashSkill(s.enabled, name)
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}
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// discovered returns the construction-time enabled snapshot (not the live store),
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// for the /skills listing which reflects what was discovered at boot.
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func (s *skillSet) discovered() []skill.Skill {
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return s.enabled
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}
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// writer returns the live store to use for authoring (create/delete), preferring
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// allStore since management surfaces must resolve disabled and builtin skills
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// too (e.g. a create-time name-collision check). nil when this session has no
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// reloadable store (e.g. a construction-time-only test snapshot).
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func (s *skillSet) writer() *skill.Store {
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if s.allStore != nil {
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return s.allStore
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}
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return s.store
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}
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