package control import "reasonix/internal/skill" // skillSet owns the session's discovered skills: the enabled subset surfaced to // the model, the full set (including config-disabled ones) for management // surfaces, and the optional reloadable stores that supersede the // construction-time snapshots. It is the skills slice of the Capabilities concern // (alongside mcpManager). // // No lock: every field is set once at construction and only read thereafter. // Skills are discovered at boot and never mutated in place — SetSkillEnabled // persists a config preference and relies on a controller rebuild to take effect. type skillSet struct { enabled []skill.Skill // discovered + enabled skills (the live store supersedes when set) all []skill.Skill // every discoverable skill, including config-disabled ones store *skill.Store // reloadable enabled-skill store; nil falls back to enabled allStore *skill.Store // reloadable all-skill store; nil falls back to all/enabled } func newSkillSet(enabled, all []skill.Skill, store, allStore *skill.Store) skillSet { return skillSet{enabled: enabled, all: all, store: store, allStore: allStore} } // list returns the enabled skills, preferring the live store. func (s *skillSet) list() []skill.Skill { if s.store != nil { return s.store.List() } return s.enabled } func (s *skillSet) slashList() []skill.Skill { if s.store != nil { return s.store.SlashList() } return skill.VisibleSlashSkills(s.enabled) } // listAll returns every discoverable skill (including disabled), preferring the // live store, for management surfaces that re-enable a hidden skill. func (s *skillSet) listAll() []skill.Skill { if s.allStore != nil { return s.allStore.List() } if len(s.all) > 0 { return s.all } return s.enabled } func (s *skillSet) bySlashName(name string) (skill.Skill, bool) { if s.store != nil { return s.store.ReadSlash(name) } return skill.ResolveSlashSkill(s.enabled, name) } // discovered returns the construction-time enabled snapshot (not the live store), // for the /skills listing which reflects what was discovered at boot. func (s *skillSet) discovered() []skill.Skill { return s.enabled } // writer returns the live store to use for authoring (create/delete), preferring // allStore since management surfaces must resolve disabled and builtin skills // too (e.g. a create-time name-collision check). nil when this session has no // reloadable store (e.g. a construction-time-only test snapshot). func (s *skillSet) writer() *skill.Store { if s.allStore != nil { return s.allStore } return s.store }