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chore: import upstream snapshot with attribution
2026-07-13 12:43:05 +08:00

12 KiB

@elizaos/capacitor-canvas

Capacitor plugin that provides a multi-layer 2D canvas, drawing primitives, web view embedding, and an A2UI bridge for elizaOS Eliza agents running on browser, node (Electrobun), iOS, and Android.

Purpose / role

This is a Capacitor plugin, not an elizaOS runtime plugin registered via Plugin object. It exposes the Canvas singleton (registered as "ElizaCanvas") that any Eliza agent UI surface can import from @elizaos/capacitor-canvas. On web/browser it is backed by CanvasWeb (HTML5 Canvas API + iframes). On iOS (Swift) and Android (Kotlin) it uses the platform native implementation. The plugin is opt-in — consumers must import and call Canvas.* methods.

Plugin surface

This is a Capacitor plugin, not an elizaOS action/provider/service plugin. It registers one Capacitor plugin object:

  • Canvas (src/index.ts) — the CanvasPlugin instance, registered as "ElizaCanvas" via registerPlugin. Web fallback: CanvasWeb.

Canvas API methods (from CanvasPlugin interface)

Canvas lifecycle:

  • create({ size, backgroundColor? }) — allocate a new canvas, returns { canvasId }
  • destroy({ canvasId }) — free canvas and all its layers
  • attach({ canvasId, element }) — mount canvas into a DOM element; also wires touch handlers
  • detach({ canvasId }) — remove canvas from DOM
  • resize({ canvasId, size }) — resize, preserving pixel data

Layer management:

  • createLayer({ canvasId, layer }) — add a named layer with opacity/zIndex/transform; returns { layerId }
  • updateLayer({ canvasId, layerId, layer }) — change visibility, opacity, zIndex, name, transform
  • deleteLayer({ canvasId, layerId }) — remove a layer
  • getLayers({ canvasId }) — list all layers with their properties

Drawing primitives:

  • drawRect(...) — fill/stroke rectangle with optional corner radius, gradient, blend mode, shadow
  • drawEllipse(...) — fill/stroke ellipse
  • drawLine(...) — stroked line segment
  • drawPath(...) — arbitrary path via CanvasDrawPathCommand[] (moveTo, lineTo, bezierCurveTo, arc, ellipse, rect, closePath, …)
  • drawText(...) — positioned text with font, size, color, align, baseline, maxWidth
  • drawImage(...) — draw CanvasImageData (base64) or URL, with optional srcRect/destRect crop
  • drawBatch({ canvasId, commands }) — execute a CanvasDrawBatchCommand[] array in sequence
  • clear({ canvasId, rect?, layerId? }) — clear whole canvas or a rect, optionally scoped to a layer

Export / transform:

  • toImage({ canvasId, format?, quality?, layerIds? }) — composite layers into CanvasImageData (base64 + format + dimensions)
  • getPixelData({ canvasId, rect? }) — raw Uint8ClampedArray
  • setTransform({ canvasId, transform }) / resetTransform({ canvasId }) — global canvas transform (translate, scale, rotate, skew)
  • setTouchEnabled({ canvasId, enabled }) — gate touch/mouse event emission

Web view methods:

  • navigate({ url, placement? }) — load URL in "inline" iframe, "fullscreen" overlay, or "popup" window; intercepts eliza:// deep links immediately
  • eval({ script }) — evaluate JS in the active web view via postMessage; 5 s timeout
  • snapshot(options?) — capture inline web view to base64 PNG/JPEG/WEBP; same-origin via SVG foreignObject, unavailable frame on cross-origin
  • a2uiPush({ messages?, jsonl?, payload? }) — push A2UI messages to the web view (tries window.elizaA2UI bridge first, then postMessage)
  • a2uiReset() — reset A2UI state in the web view

Events (addListener / removeAllListeners):

  • "touch"CanvasTouchEvent — pointer/touch input on the canvas (start, move, end, cancel)
  • "render"CanvasRenderEvent — frame/FPS telemetry
  • "webViewReady"WebViewReadyEvent — navigation completed
  • "navigationError"NavigationErrorEvent — load failure
  • "deepLink"DeepLinkEventeliza:// URL intercepted
  • "a2uiAction"A2UIActionEvent — action triggered from web view content

Layout

plugins/plugin-native-canvas/
  src/
    index.ts          Entry point — registerPlugin("ElizaCanvas", { web: loadWeb }) where loadWeb is a lazy dynamic import of CanvasWeb
    definitions.ts    All TypeScript interfaces and types (CanvasPlugin, CanvasLayer,
                      CanvasDrawBatchCommand, A2UIMessage, WebView* events, etc.)
    web.ts            CanvasWeb — full HTML5 Canvas + iframe web view implementation
  ios/Sources/
    CanvasPlugin/
      CanvasPlugin.swift   Native iOS implementation (UIKit, CoreGraphics, WebKit)
  android/src/main/
    java/ai/eliza/plugins/canvas/
      CanvasPlugin.kt      Native Android implementation
  ElizaosCapacitorCanvas.podspec   CocoaPods spec for iOS
  rollup.config.mjs    Bundles ESM → IIFE (dist/plugin.js) + CJS (dist/plugin.cjs.js)
  tsconfig.json
  package.json

Commands

Scripts are defined in package.json; run them from the repo root with bun run --cwd:

bun run --cwd plugins/plugin-native-canvas clean           # remove build output
bun run --cwd plugins/plugin-native-canvas build           # build package artifacts
bun run --cwd plugins/plugin-native-canvas typecheck       # TypeScript typecheck
bun run --cwd plugins/plugin-native-canvas lint            # mutating Biome check
bun run --cwd plugins/plugin-native-canvas lint:check      # read-only Biome check
bun run --cwd plugins/plugin-native-canvas format          # write formatting
bun run --cwd plugins/plugin-native-canvas format:check    # read-only formatting check
bun run --cwd plugins/plugin-native-canvas test            # run package tests
bun run --cwd plugins/plugin-native-canvas prepublishOnly  # publish-time build hook
bun run --cwd plugins/plugin-native-canvas watch           # watch TypeScript sources
bun run --cwd plugins/plugin-native-canvas build:unlocked  # bun run clean && tsc && bunx rollup -c rollup.config.mjs

Config / env vars

This plugin reads no environment variables. Configuration is entirely call-time via method arguments. There are no required env vars.

How to extend

Add a new canvas method

  1. Declare the method signature in src/definitions.ts inside CanvasPlugin.
  2. Implement it in src/web.ts in the CanvasWeb class.
  3. Add native handlers/implementations in ios/Sources/CanvasPlugin/CanvasPlugin.swift and android/src/main/java/ai/eliza/plugins/canvas/CanvasPlugin.kt.
  4. Re-export any new types from src/index.ts via export * from "./definitions" (already done).

Add a new event

  1. Define the event payload interface in src/definitions.ts.
  2. Add an addListener overload in CanvasPlugin with the new event name.
  3. Call this.notifyListeners(eventName, payload) from the appropriate place in CanvasWeb (or native implementations).
  4. Add the event type to the CanvasEventData union in src/web.ts.

Conventions / gotchas

  • This is a Capacitor plugin, not an elizaOS runtime plugin. It does not export an elizaOS Plugin object and is not loaded via AgentRuntime. Import Canvas from @elizaos/capacitor-canvas in UI code.
  • Web implementation is the reference. CanvasWeb in src/web.ts is the fully implemented reference. iOS Swift and Android Kotlin implementations must match its behaviour.
  • Layer canvases are absolute-positioned siblings. When createLayer appends a layer canvas, it goes into managed.canvas.parentElement, not inside the canvas itself. The host container must be position: relative for z-ordering to work.
  • snapshot() requires inline or fullscreen placement. It throws on popup placement because there is no accessible iframe. Cross-origin iframes render an unavailable frame instead of the real content.
  • eval() uses postMessage with a 5 s timeout. The web view must handle eliza:eval messages and reply with eliza:evalResult. If the page does not implement this, eval() rejects.
  • a2uiPush prefers window.elizaA2UI. The A2UI runtime sets window.elizaA2UI = { push, reset }. Only if that bridge is absent does it fall back to postMessage.
  • Touch handlers are set up on attach(). setTouchEnabled gates event emission but does not add/remove DOM listeners; always call attach() before enabling touch.
  • Build outputs two formats. rollup.config.mjs produces dist/plugin.js (IIFE, for <script> tags / unpkg) and dist/plugin.cjs.js (CJS). The ESM build (dist/esm/) comes from tsc directly.
  • peerDependency: @capacitor/core ^8.3.1. The host project must install this. It is not bundled.
  • iOS deployment target: 15.0. Swift 5.9. Frameworks: UIKit, CoreGraphics, WebKit.
  • See the root AGENTS.md for repo-wide architecture rules, logging conventions, and git workflow.

NON-NEGOTIABLE — evidence, trajectories & real end-to-end tests

The binding, repo-wide standard is AGENTS.md. Read it. Nothing in this package is done until it is proven done — a reviewer must confirm it works without reading the code, from the artifacts you attach. This applies to every feature, fix, refactor, and chore here. "Tests pass" is not proof; "CI is green" is not proof.

  • Record AND read model trajectories. Capture the actual inputs and outputs of the model from a live LLM — not the deterministic proxy, not a mock: the prompt, the providers/context, the raw model output, every tool/action call, and the result. Then open the trajectory and review it by hand. A captured-but-unread trajectory is not evidence (packages/scenario-runner/bin/eliza-scenarios run <scenario> --report <out>).
  • Real, full-featured E2E — no larp. Every feature ships detailed end-to-end tests that drive the real path end to end. Not the happy "front door" only: cover error paths, edge/empty/invalid input, concurrency, roles/permissions, and adversarial input. A test that asserts against a mock/stub/fixture standing in for the thing under test does not count. If the real model/device/chain/connector/account is hard to reach, make it reachable — that is the work, not an excuse to mock. If the existing tests here are shallow or mocked, fixing them is part of your change.
  • Screenshots + logs at every phase, plus a complete walkthrough video/run-through of the entire feature or view, start to finish (bun run test:e2e:record).
  • Manually review every artifact the change touches — never just the green check: client logs (console + network), server logs ([ClassName] …), the model trajectories in and out, before/after full-page screenshots, and the domain artifacts listed below for this package.
  • No residuals. No shortcuts. The goal is not "done" — it is everything done. Clear every blocker by the hard path: build the real architecture, stand up the real model/device/service, actually test it. Never leave a TODO, a stub, a stepping-stone, or a "follow-up." When unsure, research thoroughly, weigh the options, and ship the best, highest-effort, production-ready version. Keep going until every possibility is exhausted.

Artifacts → attached inline in the PR (MP4 video, JPG screenshots, logs in <details>); attach each evidence type or explicitly mark it N/A with a reason — never leave it blank. If develop moved and changed behavior, re-capture evidence; stale proof is worse than none.

Capture & manually review for this package — native / on-device bridge:

  • The capability run on a real device or simulator — not desktop Chromium against a mocked bridge (see #9967/#9580): device logs + the captured output (photo, OCR text, detection boxes, transcript, sensor reading).
  • Parity vs the reference implementation where one exists (e.g. the Python/Ultralytics reference), with the numeric tolerances actually met.
  • Permission-denied, no-hardware, and background/foreground lifecycle paths.
  • A short recording of the on-device run; confirm the build under test is yours (versionName / a known on-screen change), not a stale install.