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@elizaos/capacitor-canvas

A Capacitor plugin for elizaOS that provides an interactive 2D canvas with layer management, drawing primitives, web view embedding, and an A2UI bridge for building rich visual UIs in Eliza agent surfaces.

Supported platforms: browser, node (Electrobun desktop), iOS, Android.

What it does

  • Canvas with layers — create canvases of any size, manage named composited layers with independent opacity, z-index, and transform.
  • Drawing primitives — rectangles (with corner radius), ellipses, lines, arbitrary paths (Bezier, arc, ellipse, closePath), text with font/align/baseline control, and images (URL or base64).
  • Batch drawing — submit a typed array of draw commands in a single call for efficient rendering.
  • Gradients, blend modes, shadows, transforms — applied per draw call or globally.
  • Export — capture the canvas to a base64 PNG/JPEG/WEBP image or read raw pixel data.
  • Web view — load any URL inline, fullscreen, or in a popup; evaluate JavaScript in it; capture a screenshot.
  • A2UI bridge — push structured agent-to-UI messages (text cards, action buttons, forms, status indicators) into a loaded web view and receive back action events.
  • Touch/pointer events — emit normalized CanvasTouchEvent on touch start/move/end/cancel and equivalent mouse drag.

Installation

bun add @elizaos/capacitor-canvas

Peer dependency (must be installed by the host):

bun add @capacitor/core

For iOS add the pod:

npx cap sync ios

The podspec is ElizaosCapacitorCanvas.podspec. iOS deployment target is 15.0, Swift 5.9, frameworks UIKit / CoreGraphics / WebKit.

Usage

import { Canvas } from "@elizaos/capacitor-canvas";

// Create a canvas
const { canvasId } = await Canvas.create({ size: { width: 800, height: 600 } });

// Add a layer
const { layerId } = await Canvas.createLayer({
  canvasId,
  layer: { visible: true, opacity: 1, zIndex: 1 },
});

// Draw on it
await Canvas.drawRect({
  canvasId,
  rect: { x: 10, y: 10, width: 200, height: 100 },
  fill: { color: { r: 255, g: 100, b: 0, a: 0.9 } },
  cornerRadius: 8,
  drawOptions: { layerId },
});

// Batch draw
await Canvas.drawBatch({
  canvasId,
  commands: [
    { type: "ellipse", args: { center: { x: 400, y: 300 }, radiusX: 50, radiusY: 50, fill: { color: "#3399ff" } } },
    { type: "text", args: { text: "Hello", position: { x: 400, y: 300 }, style: { font: "sans-serif", size: 24, color: "#fff", align: "center" } } },
  ],
});

// Export to image
const image = await Canvas.toImage({ canvasId, format: "png" });
// image.base64, image.width, image.height

// Attach to DOM (browser/desktop)
await Canvas.attach({ canvasId, element: document.getElementById("canvas-host")! });

// Enable touch events
await Canvas.setTouchEnabled({ canvasId, enabled: true });
const handle = await Canvas.addListener("touch", (evt) => {
  console.log(evt.type, evt.touches);
});

// Embed a web view
await Canvas.navigate({ url: "https://example.com", placement: "inline" });

// Evaluate JS in it
const { result } = await Canvas.eval({ script: "document.title" });

// Push A2UI messages
await Canvas.a2uiPush({
  messages: [
    { role: "assistant", type: "text", content: "Hello from the agent!" },
  ],
});

// Listen for A2UI actions triggered in the web content
await Canvas.addListener("a2uiAction", (evt) => {
  console.log(evt.action, evt.data);
});

// Cleanup
await handle.remove();
await Canvas.destroy({ canvasId });

A2UI message types

type Use
text Plain text bubble
card Structured card with title/body
action Clickable action button
form Input form
list Ordered/unordered list
image Image display
status Status indicator

Web view events

Event Payload When
webViewReady { url, title } Navigation completed
navigationError { url, code, message } Load failed
deepLink { url, path, params } eliza:// URL intercepted
a2uiAction { action, data, messageId? } Web content triggered an action

Canvas events

Event Payload When
touch CanvasTouchEvent Touch or mouse drag on canvas
render CanvasRenderEvent Each rendered frame (FPS telemetry)

Notes

  • snapshot() only works with placement: "inline" or "fullscreen". Cross-origin iframes render an unavailable frame.
  • eval() requires the loaded page to handle eliza:eval postMessages and reply with eliza:evalResult; times out after 5 seconds.
  • a2uiPush and a2uiReset prefer the window.elizaA2UI bridge when present; otherwise fall back to postMessage.
  • Call attach() before calling setTouchEnabled() — touch handlers are wired on attach.
  • Layer canvases are absolute-positioned siblings of the base canvas element; the host container should be position: relative.