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113 lines
5.8 KiB
Markdown
113 lines
5.8 KiB
Markdown
# AOSP system-app deployment (computer-use on the Eliza AOSP fork)
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> Status: **design + contract**. The desktop CUA surface (capture, input, scene,
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> Brain→Cascade→dispatch) is production; the AOSP path is partially built —
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> `createAospInputActor()` returns `null` in consumer builds today
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> (`src/actor/aosp-input-actor.ts`), and the privileged bridge below is the
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> remaining work. This doc is the contract that wiring must satisfy. See
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> [`ANDROID_CONSTRAINTS.md`](./ANDROID_CONSTRAINTS.md) for the honest scope on
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> stock (non-system) Android, and `docs/android-aosp-validation.json` for the
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> release evidence manifest this path is gated on.
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## Why a system app
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On stock Android an app cannot freely read the framebuffer of *other* apps or
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inject input into them — those are `signature|privileged` permissions. The Eliza
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AOSP fork ships the agent as a **platform-signed system app** (or a privileged
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companion service), which unlocks the two capabilities a computer-use agent
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needs:
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| Capability | Stock Android | AOSP system app |
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| Full-screen capture | `MediaProjection` (per-session user consent, own-app-biased) | `SurfaceControl.captureDisplay` / `READ_FRAME_BUFFER` (no prompt, any display) |
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| Global input injection | none (only own UI / a11y gestures) | `InputManager.injectInputEvent` with `INJECT_EVENTS` |
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| Element grounding | `AccessibilityService` tree (opt-in) | `AccessibilityService` tree + OCR, always available |
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## Manifest / signing
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```xml
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<!-- Platform-signed; placed on the system image (priv-app). -->
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<uses-permission android:name="android.permission.READ_FRAME_BUFFER" />
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<uses-permission android:name="android.permission.INJECT_EVENTS" />
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<uses-permission android:name="android.permission.ACCESS_SURFACE_FLINGER" />
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<application android:sharedUserId="android.uid.system" ... />
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```
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- Sign with the platform key; install under `/system/priv-app` (or
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`/product/priv-app`) with a matching `privapp-permissions` allowlist entry for
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the two signature permissions.
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- Non-system builds **must** degrade to the `MediaProjection` + `AccessibilityService`
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path (see ANDROID_CONSTRAINTS.md). The plugin feature-detects at runtime and
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never assumes the privileged path.
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## Capture — `ScreenState` source
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The AOSP capture feeds the same per-display frame contract the desktop scene
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uses (`DisplayCapture { display, frame: PNG }`, see `src/platform/capture.ts`):
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- **Privileged**: `SurfaceControl.captureDisplay(DisplayCaptureArgs)` →
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`HardwareBuffer` → PNG. No user prompt; supports secondary/virtual displays.
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- **Fallback**: `MediaProjection` + `ImageReader` (one-time user consent), wired
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in `src/mobile/android-scene.ts` / `mobile-screen-capture.ts`.
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Both paths populate the Android scene (`android-scene.ts`) with display bounds so
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multi-display coordinate translation (`src/platform/coords.ts`) works unchanged.
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## Input — `AospPrivilegedInputBridge`
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`src/actor/aosp-input-actor.ts` is the seam. `createAospInputActor()` returns
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`null` today; the privileged bridge must implement the `ComputerInterface` verbs
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via `InputManager.injectInputEvent`:
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| Verb | Implementation |
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| `click` / `double_click` / `long_press` | `MotionEvent` ACTION_DOWN→UP (→DOWN→UP) at (x,y), `INJECT_INPUT_EVENT_MODE_ASYNC` |
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| `drag` | ACTION_DOWN → interpolated ACTION_MOVE waypoints → ACTION_UP (mirror the desktop manual-drag in `nut-driver.ts`) |
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| `scroll` | per-notch ACTION_SCROLL or MOVE deltas (mirror the desktop per-notch split) |
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| `type` | `KeyEvent` stream or `InputConnection` commit |
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| `key` / `key_combo` | `KeyEvent` with meta-state |
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Coordinates are **logical display pixels** (same contract the empirical Windows
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probe established for nutjs); the bridge applies the display's density only if
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`injectInputEvent` is found to operate in physical pixels on the target ROM —
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verify empirically before adding any scale, exactly as documented for the
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desktop driver.
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## Grounding — Brain-less, Actor-only (cheap by construction)
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There is **no mobile Brain** (no full-frame VLM reasoning loop on device). AOSP
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uses the **Actor-only** path: `OcrCoordinateGroundingActor` resolves a target by
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matching `Scene.ocr` (OCR boxes) and `Scene.ax` (`AccessibilityNodeInfo`
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clickables) — exactly the structured readout `GET_SCREEN` produces (#9105 M2).
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This means AOSP gets computer-use **without a remote VLM**:
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1. `android-scene.ts` builds `Scene` from MediaProjection/SurfaceControl capture
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+ the `AccessibilityNodeInfo` tree + OCR.
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2. OCR provider: register **PaddleOCR PP-OCRv5 mobile (Paddle-Lite)** as the
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AOSP `CoordOcrProvider` via `registerCoordOcrProvider` (the same seam
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plugin-vision uses on desktop, #9105 M1) — on-device, ARM-optimized, zero LLM
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tokens.
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3. `Cascade` grounds via `resolveReference` (OCR/AX text-match) with the
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per-Scene grounding cache (#9105 M5); `dispatch` routes the concrete coords to
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the `AospPrivilegedInputBridge`.
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## Remaining work (tracked in #9105 M6)
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- [ ] Implement `AospPrivilegedInputBridge` and return it from
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`createAospInputActor()` when the privileged permissions are held.
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- [ ] `SurfaceControl.captureDisplay` capture path + `MediaProjection` fallback
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feeding `android-scene.ts`.
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- [ ] Register Paddle-Lite PP-OCRv5 as the AOSP `CoordOcrProvider`.
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- [ ] Empirically verify `injectInputEvent` coordinate space (logical vs
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physical) on the target ROM before any density scaling.
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- [ ] Complete `docs/android-aosp-validation.json` evidence (capture + a click
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landed via injection + an OCR-grounded tap) and gate the release on it.
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## Security
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All destructive actions still pass through `ComputerUseApprovalManager`
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(`smart_approve` by default). A platform-signed agent with `INJECT_EVENTS` is a
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high-privilege component — keep approval gating on, scope the priv-app allowlist
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to exactly the two signature permissions, and never expose the injection bridge
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over an unauthenticated IPC surface.
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