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2026-07-13 13:35:51 +08:00

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/**
* Copyright (c) 2017-2022 by Contributors
* @file dgl/runtime/ndarray.h
* @brief Abstract device memory management API
*/
#ifndef DGL_RUNTIME_NDARRAY_H_
#define DGL_RUNTIME_NDARRAY_H_
#include <atomic>
#include <memory>
#include <string>
#include <utility>
#include <vector>
#include "bfloat16.h"
#include "c_runtime_api.h"
#include "serializer.h"
#include "shared_mem.h"
#ifdef DGL_USE_CUDA
#include <cuda_runtime.h>
#define BF16_ENABLED (defined(CUDART_VERSION) && CUDART_VERSION >= 11000)
#include <cuda_fp16.h>
#if BF16_ENABLED
#include <cuda_bf16.h>
#endif // BF16_ENABLED
#endif // DGL_USE_CUDA
// forward declaration
inline std::ostream& operator<<(std::ostream& os, DGLDataType t);
namespace dgl {
/**
* @brief Type traits that converts a C type to a DGLDataType.
*
* Usage:
* DGLDataTypeTraits<int>::dtype == dtype
*/
template <typename T>
struct DGLDataTypeTraits {
static constexpr DGLDataType dtype{0, 0, 0}; // dummy
};
#define GEN_DGLDATATYPETRAITS_FOR(T, code, bits) \
template <> \
struct DGLDataTypeTraits<T> { \
static constexpr DGLDataType dtype{code, bits, 1}; \
}
GEN_DGLDATATYPETRAITS_FOR(int8_t, kDGLInt, 8);
GEN_DGLDATATYPETRAITS_FOR(uint8_t, kDGLUInt, 8);
GEN_DGLDATATYPETRAITS_FOR(int16_t, kDGLInt, 16);
GEN_DGLDATATYPETRAITS_FOR(int32_t, kDGLInt, 32);
GEN_DGLDATATYPETRAITS_FOR(int64_t, kDGLInt, 64);
// XXX(BarclayII) most DL frameworks do not support unsigned int and long
// arrays, so I'm just converting uints to signed DTypes.
GEN_DGLDATATYPETRAITS_FOR(uint32_t, kDGLInt, 32);
GEN_DGLDATATYPETRAITS_FOR(uint64_t, kDGLInt, 64);
#ifdef DGL_USE_CUDA
GEN_DGLDATATYPETRAITS_FOR(__half, kDGLFloat, 16);
#if BF16_ENABLED
GEN_DGLDATATYPETRAITS_FOR(__nv_bfloat16, kDGLBfloat, 16);
#endif // BF16_ENABLED
#endif // DGL_USE_CUDA
GEN_DGLDATATYPETRAITS_FOR(float, kDGLFloat, 32);
GEN_DGLDATATYPETRAITS_FOR(double, kDGLFloat, 64);
#undef GEN_DGLDATATYPETRAITS_FOR
namespace runtime {
/**
* @brief DLPack converter.
*/
struct DLPackConvert;
/**
* @brief Managed NDArray.
* The array is backed by reference counted blocks.
*/
class NDArray {
public:
// internal container type
struct Container;
/** @brief default constructor */
NDArray() {}
/**
* @brief cosntruct a NDArray that refers to data
* @param data The data this NDArray refers to
*/
explicit inline NDArray(Container* data);
/**
* @brief copy constructor
* @param other The value to be copied
*/
inline NDArray(const NDArray& other); // NOLINT(*)
/**
* @brief move constructor
* @param other The value to be moved
*/
NDArray(NDArray&& other) // NOLINT(*)
: data_(other.data_) {
other.data_ = nullptr;
}
/** @brief destructor */
~NDArray() { this->reset(); }
/**
* @brief Swap this array with another NDArray
* @param other The other NDArray
*/
void swap(NDArray& other) { // NOLINT(*)
std::swap(data_, other.data_);
}
/**
* @brief copy assignmemt
* @param other The value to be assigned.
* @return reference to self.
*/
NDArray& operator=(const NDArray& other) { // NOLINT(*)
// copy-and-swap idiom
NDArray(other).swap(*this); // NOLINT(*)
return *this;
}
/**
* @brief move assignmemt
* @param other The value to be assigned.
* @return reference to self.
*/
NDArray& operator=(NDArray&& other) { // NOLINT(*)
// copy-and-swap idiom
NDArray(std::move(other)).swap(*this); // NOLINT(*)
return *this;
}
/** @return If NDArray is defined */
bool defined() const { return data_ != nullptr; }
/** @return If both NDArray reference the same container */
bool same_as(const NDArray& other) const { return data_ == other.data_; }
/** @brief reset the content of NDArray to be nullptr */
inline void reset();
/**
* @return the reference counter
* @note this number is approximate in multi-threaded setting.
*/
inline int use_count() const;
/** @return Pointer to content of DGLArray */
inline const DGLArray* operator->() const;
/** @return True if the ndarray is contiguous. */
bool IsContiguous() const;
/** @return the data pointer with type. */
template <typename T>
inline T* Ptr() const {
if (!defined())
return nullptr;
else
return static_cast<T*>(operator->()->data);
}
/**
* @brief Copy data content from/into another array.
* @param other The source array to be copied from.
* @note The copy runs on the dgl internal stream if it involves a GPU
* context.
*/
inline void CopyFrom(DGLArray* other);
inline void CopyFrom(const NDArray& other);
inline void CopyTo(DGLArray* other) const;
inline void CopyTo(const NDArray& other) const;
/**
* @brief Copy the data to another context.
* @param ctx The target context.
* @return The array under another context.
*/
inline NDArray CopyTo(const DGLContext& ctx) const;
/**
* @brief Return a new array with a copy of the content.
*/
inline NDArray Clone() const;
/**
* @brief Return a copy of the current instance of NDArray in pinned
* (page-locked) memory.
* @note This is an out-of-place method, which utilizes PyTorch's
* CachingHostAllocator for allocating pinned memory and copying data
* from the current NDAarray. As a result, PyTorch is responsible for
* managing the lifecycle of the returned NDArray, including deciding
* when to flush the data for reuse or call cudaFreeHost. The current
* context must be kDGLCPU, otherwise, an error will be thrown.
*/
inline NDArray PinMemory();
/**
* @brief In-place method to pin the current array by calling PinContainer
* on the underlying NDArray:Container.
* @note This is an in-place method that flags the memory as page-locked by
* utilizing cudaHostRegister at the underlying level to pin the current
* instance of NDArray. The current context must be kDGLCPU, otherwise,
* an error will be thrown.
*/
inline void PinMemory_();
/**
* @brief In-place method to unpin the current array by calling UnpinContainer
* on the underlying NDArray:Container.
* @note This is an in-place method. Behavior depends on the current context,
* IsPinned: will be unpinned;
* others: directly return.
*/
inline void UnpinMemory_();
/**
* @brief Check if the array is pinned.
*/
inline bool IsPinned() const;
/**
* @brief Record streams that are using the underlying tensor.
* @param stream The stream that is using the underlying tensor.
*/
inline void RecordStream(DGLStreamHandle stream) const;
/**
* @brief Load NDArray from stream
* @param stream The input data stream
* @return Whether load is successful
*/
bool Load(dmlc::Stream* stream);
/**
* @brief Save NDArray to stream
* @param stream The output data stream
*/
void Save(dmlc::Stream* stream) const;
/**
* @brief Create a NDArray that shares the data memory with the current one.
* @param shape The shape of the new array.
* @param dtype The data type of the new array.
* @param offset The offset (in bytes) of the starting pointer.
* @note The memory size of new array must be smaller than the current one.
*/
DGL_DLL NDArray
CreateView(std::vector<int64_t> shape, DGLDataType dtype, int64_t offset = 0);
/**
* @brief Create an empty NDArray.
* @param shape The shape of the new array.
* @param dtype The data type of the new array.
* @param ctx The context of the array.
* @return The created Array
*/
DGL_DLL static NDArray Empty(
std::vector<int64_t> shape, DGLDataType dtype, DGLContext ctx);
/**
* @brief Create an empty NDArray in pinned memory.
* @param shape The shape of the new array.
* @param dtype The data type of the new array.
* @param ctx The context of the array.
* @return The created array.
*/
DGL_DLL static NDArray PinnedEmpty(
std::vector<int64_t> shape, DGLDataType dtype, DGLContext ctx);
/**
* @brief Create an empty NDArray with shared memory.
* @param name The name of shared memory.
* @param shape The shape of the new array.
* @param dtype The data type of the new array.
* @param ctx The context of the array.
* @param is_create whether to create shared memory.
* @return The created Array
*/
DGL_DLL static NDArray EmptyShared(
const std::string& name, std::vector<int64_t> shape, DGLDataType dtype,
DGLContext ctx, bool is_create);
/**
* @brief Get the size of the array in the number of bytes.
*/
size_t GetSize() const;
/**
* @brief Get the number of elements in this array.
*/
int64_t NumElements() const;
/**
* @brief Create a NDArray by copying from std::vector.
* @tparam T Type of vector data. Determines the dtype of returned array.
*/
template <typename T>
DGL_DLL static NDArray FromVector(
const std::vector<T>& vec, DGLContext ctx = DGLContext{kDGLCPU, 0});
/**
* @brief Create a NDArray from a raw pointer.
*/
DGL_DLL static NDArray CreateFromRaw(
const std::vector<int64_t>& shape, DGLDataType dtype, DGLContext ctx,
void* raw, bool auto_free);
/**
* @brief Create a std::vector from a 1D NDArray.
* @tparam T Type of vector data.
* @note Type casting is NOT performed. The caller has to make sure that the
* vector type matches the dtype of NDArray.
*/
template <typename T>
std::vector<T> ToVector() const;
std::shared_ptr<SharedMemory> GetSharedMem() const;
/**
* @brief Function to copy data from one array to another.
* @param from The source array.
* @param to The target array.
* @param (optional) stream The stream used in copy.
*/
DGL_DLL static void CopyFromTo(DGLArray* from, DGLArray* to);
DGL_DLL static void CopyFromTo(
DGLArray* from, DGLArray* to, DGLStreamHandle stream);
/**
* @brief Function to copy data between device and CPU while recording the
* event.
* @param from The source array.
* @param to The target array.
* @param pytorch_ctx The context pointer from PyTorch's CachingHostAllocator.
* @note This function fuses data-copy and event recording to ensure
* CachingHostAllocator works properly.
*/
DGL_DLL static void RecordedCopyFromTo(
DGLArray* from, DGLArray* to, void* pytorch_ctx);
/**
* @brief Function to pin the DGLArray of a Container.
* @param ptr The container to be pinned.
* @note Data of the given array will be pinned inplace.
* Behavior depends on the current context,
* kDGLCPU: will be pinned;
* IsPinned: directly return;
* kDGLCUDA: invalid, will throw an error.
*/
DGL_DLL static void PinContainer(Container* ptr);
/**
* @brief Function to unpin the DGLArray of a Container.
* @param ptr The container to be unpinned.
* @note Data of the given array will be unpinned inplace.
* Behavior depends on the current context,
* IsPinned: will be unpinned;
* others: directly return.
*/
DGL_DLL static void UnpinContainer(Container* ptr);
/**
* @brief Function check if the DGLArray of a Container is pinned.
* @param ptr The container to be checked.
* @return true if pinned.
*/
DGL_DLL static bool IsContainerPinned(Container* ptr);
/**
* @brief Record streams that are using this tensor.
* @param ptr Pointer of the tensor to be recorded.
* @param stream The stream that is using this tensor.
*/
DGL_DLL static void RecordStream(DGLArray* tensor, DGLStreamHandle stream);
// internal namespace
struct Internal {
// Default deleter for the container
static void DefaultDeleter(NDArray::Container* ptr);
// Local create function which allocates tensor metadata
// but does not allocate space for the data.
static NDArray Create(
std::vector<int64_t> shape, DGLDataType dtype, DGLContext ctx);
// Implementation of API function
static DGLArray* MoveAsDGLArray(NDArray arr);
};
private:
/** @brief Internal Data content */
Container* data_{nullptr};
// enable internal functions
friend struct Internal;
friend struct DLPackConvert;
friend class DGLRetValue;
friend class DGLArgsSetter;
};
/**
* @brief Save a DGLArray to stream
* @param strm The outpu stream
* @param tensor The tensor to be saved.
*/
inline bool SaveDGLArray(dmlc::Stream* strm, const DGLArray* tensor);
/**
* @brief Reference counted Container object used to back NDArray.
*
* This object is DGLArray compatible:
* the pointer to the NDArrayContainer can be directly
* interpreted as a DGLArray*
*
* @note: do not use this function directly, use NDArray.
*/
struct NDArray::Container {
public:
/** NOTE: the first part of this structure is the same as
* DLManagedTensor, note that, however, the deleter
* is only called when the reference counter goes to 0
*/
/**
* @brief Tensor structure.
* @note it is important that the first field is DGLArray
* So that this data structure is DGLArray compatible.
* The head ptr of this struct can be viewed as DGLArray*.
*/
DGLArray dl_tensor;
/**
* @brief addtional context, reserved for recycling
* @note We can attach additional content here
* which the current container depend on
* (e.g. reference to original memory when creating views).
*/
void* manager_ctx{nullptr};
/**
* @brief Customized deleter
*
* @note The customized deleter is helpful to enable
* different ways of memory allocator that are not
* currently defined by the system.
*/
void (*deleter)(Container* self) = nullptr;
/** @brief default constructor */
Container() {
dl_tensor.data = nullptr;
dl_tensor.ndim = 0;
dl_tensor.shape = nullptr;
dl_tensor.strides = nullptr;
dl_tensor.byte_offset = 0;
}
/** @brief pointer to shared memory */
std::shared_ptr<SharedMemory> mem;
/** @brief developer function, increases reference counter */
void IncRef() { ref_counter_.fetch_add(1, std::memory_order_relaxed); }
/** @brief developer function, decrease reference counter */
void DecRef() {
if (ref_counter_.fetch_sub(1, std::memory_order_release) == 1) {
std::atomic_thread_fence(std::memory_order_acquire);
if (this->deleter != nullptr) {
(*this->deleter)(this);
}
}
}
private:
friend struct DLPackConvert;
friend class NDArray;
friend class RPCWrappedFunc;
/**
* @brief The shape container,
* can be used for shape data.
*/
std::vector<int64_t> shape_;
/**
* @brief The stride container,
* can be used for stride data.
*/
std::vector<int64_t> stride_;
/** @brief The internal array object */
std::atomic<int> ref_counter_{0};
/** @brief Whether underlying dl_tensor is pinned by DGL. */
bool pinned_by_dgl_{false};
/** @brief Whether underlying dl_tensor is pinned by PyTorch
* (CachingHostAllocator). */
bool pinned_by_pytorch_{false};
/** @brief The PyTorch storage ctx ptr if pinned_by_pytorch_ = True. */
void* pytorch_ctx_{nullptr};
/** @brief Pointer to the corresp. PyTorch deleter if pinned_by_pytorch_ =
* True.
*/
void* pytorch_raw_deleter_{nullptr};
};
// implementations of inline functions
// the usages of functions are documented in place.
inline NDArray::NDArray(Container* data) : data_(data) {
if (data_) data_->IncRef();
}
inline NDArray::NDArray(const NDArray& other) : data_(other.data_) {
if (data_) data_->IncRef();
}
inline void NDArray::reset() {
if (data_) {
data_->DecRef();
data_ = nullptr;
}
}
inline void NDArray::CopyFrom(DGLArray* other) {
CHECK(data_ != nullptr);
CopyFromTo(other, &(data_->dl_tensor));
}
inline void NDArray::CopyFrom(const NDArray& other) {
CHECK(other.data_ != nullptr);
// Copy between two devices
if (data_->dl_tensor.ctx.device_type !=
other.data_->dl_tensor.ctx.device_type) {
CHECK(data_ != nullptr);
auto to_ctx_type = data_->dl_tensor.ctx.device_type;
auto cpu_data = (to_ctx_type == kDGLCPU ? data_ : other.data_);
// Pinned by PyTorch
if (cpu_data->pinned_by_pytorch_) {
// To ensure correct behavior, the event must be recorded after
// cudaMemcpyAsync as long as the memory is pinned by PyTorch.
void* pytorch_ctx = cpu_data->pytorch_ctx_;
RecordedCopyFromTo(
&(other.data_->dl_tensor), &(data_->dl_tensor), pytorch_ctx);
return;
}
}
CopyFrom(&(other.data_->dl_tensor));
}
inline void NDArray::CopyTo(DGLArray* other) const {
CHECK(data_ != nullptr);
CopyFromTo(&(data_->dl_tensor), other);
}
inline void NDArray::CopyTo(const NDArray& other) const {
CHECK(other.data_ != nullptr);
// copy between two devices
if (data_->dl_tensor.ctx.device_type !=
other.data_->dl_tensor.ctx.device_type) {
CHECK(data_ != nullptr);
auto from_ctx_type = data_->dl_tensor.ctx.device_type;
auto cpu_data = (from_ctx_type == kDGLCPU ? data_ : other.data_);
// pinned by PyTorch
if (cpu_data->pinned_by_pytorch_) {
// To ensure correct behavior, the event must be recorded after
// cudaMemcpyAsync as long as the memory is pinned by PyTorch.
void* pytorch_ctx = cpu_data->pytorch_ctx_;
RecordedCopyFromTo(
&(data_->dl_tensor), &(other.data_->dl_tensor), pytorch_ctx);
return;
}
}
CopyTo(&(other.data_->dl_tensor));
}
inline NDArray NDArray::CopyTo(const DGLContext& ctx) const {
CHECK(data_ != nullptr);
const DGLArray* array = operator->();
NDArray ret = Empty(
std::vector<int64_t>(array->shape, array->shape + array->ndim),
array->dtype, ctx);
this->CopyTo(ret);
return ret;
}
inline NDArray NDArray::Clone() const {
CHECK(data_ != nullptr);
const DGLArray* array = operator->();
return this->CopyTo(array->ctx);
}
inline NDArray NDArray::PinMemory() {
CHECK(data_ != nullptr);
const DGLArray* array = operator->();
auto ctx = array->ctx;
NDArray ret = PinnedEmpty(
std::vector<int64_t>(array->shape, array->shape + array->ndim),
array->dtype, ctx);
this->CopyTo(ret);
return ret;
}
inline void NDArray::PinMemory_() {
CHECK(data_ != nullptr);
PinContainer(data_);
}
inline void NDArray::UnpinMemory_() {
CHECK(data_ != nullptr);
UnpinContainer(data_);
}
inline bool NDArray::IsPinned() const {
CHECK(data_ != nullptr);
return IsContainerPinned(data_);
}
inline void NDArray::RecordStream(DGLStreamHandle stream) const {
CHECK(data_ != nullptr);
RecordStream(&(data_->dl_tensor), stream);
}
inline int NDArray::use_count() const {
if (data_ == nullptr) return 0;
return data_->ref_counter_.load(std::memory_order_relaxed);
}
inline const DGLArray* NDArray::operator->() const {
return &(data_->dl_tensor);
}
/** @brief Magic number for NDArray file */
constexpr uint64_t kDGLNDArrayMagic = 0xDD5E40F096B4A13F;
inline bool SaveDGLArray(dmlc::Stream* strm, DGLArray* tensor) {
uint64_t header = kDGLNDArrayMagic, reserved = 0;
strm->Write(header);
strm->Write(reserved);
// Always save data as CPU context
//
// Parameters that get serialized should be in CPU by default.
// So even the array's context is GPU, it will be stored as CPU array.
// This is used to prevent case when another user loads the parameters
// back on machine that do not have GPU or related context.
//
// We can always do array.CopyTo(target_ctx) to get a corresponding
// array in the target context.
DGLContext cpu_ctx;
cpu_ctx.device_type = kDGLCPU;
cpu_ctx.device_id = 0;
strm->Write(cpu_ctx);
strm->Write(tensor->ndim);
strm->Write(tensor->dtype);
int ndim = tensor->ndim;
strm->WriteArray(tensor->shape, ndim);
int type_bytes = tensor->dtype.bits / 8;
int64_t num_elems = 1;
for (int i = 0; i < ndim; ++i) {
num_elems *= tensor->shape[i];
}
int64_t data_byte_size = type_bytes * num_elems;
strm->Write(data_byte_size);
if (DMLC_IO_NO_ENDIAN_SWAP && tensor->ctx.device_type == kDGLCPU &&
tensor->strides == nullptr && tensor->byte_offset == 0) {
// quick path
strm->Write(tensor->data, data_byte_size);
} else {
std::vector<uint8_t> bytes(data_byte_size);
CHECK_EQ(
DGLArrayCopyToBytes(tensor, dmlc::BeginPtr(bytes), data_byte_size), 0)
<< DGLGetLastError();
if (!DMLC_IO_NO_ENDIAN_SWAP) {
dmlc::ByteSwap(dmlc::BeginPtr(bytes), type_bytes, num_elems);
}
strm->Write(dmlc::BeginPtr(bytes), data_byte_size);
}
return true;
}
/**
* @brief Convert type code to its name
* @param type_code The type code .
* @return The name of type code.
*/
inline const char* TypeCode2Str(int type_code) {
switch (type_code) {
case kDGLInt:
return "int";
case kDGLUInt:
return "uint";
case kDGLFloat:
return "float";
case kStr:
return "str";
case kBytes:
return "bytes";
case kHandle:
return "handle";
case kNull:
return "NULL";
case kObjectHandle:
return "ObjectHandle";
case kArrayHandle:
return "ArrayHandle";
case kDGLDataType:
return "DGLDataType";
case kDGLContext:
return "DGLContext";
case kFuncHandle:
return "FunctionHandle";
case kModuleHandle:
return "ModuleHandle";
case kNDArrayContainer:
return "NDArrayContainer";
default:
LOG(FATAL) << "unknown type_code=" << static_cast<int>(type_code);
return "";
}
}
/**
* @brief Convert device type code to its name
* @param device_type The device type code.
* @return The name of the device.
*/
inline const char* DeviceTypeCode2Str(DGLDeviceType device_type) {
switch (device_type) {
case kDGLCPU:
return "cpu";
case kDGLCUDA:
return "cuda";
default:
LOG(FATAL) << "Unsupported device type code="
<< static_cast<int>(device_type);
return "";
}
}
/**
* @brief convert a string to DGL type.
* @param s The string to be converted.
* @return The corresponding dgl type.
*/
inline DGLDataType String2DGLDataType(std::string s) {
DGLDataType t;
t.bits = 32;
t.lanes = 1;
const char* scan;
if (s.substr(0, 3) == "int") {
t.code = kDGLInt;
scan = s.c_str() + 3;
} else if (s.substr(0, 4) == "uint") {
t.code = kDGLUInt;
scan = s.c_str() + 4;
} else if (s.substr(0, 5) == "float") {
t.code = kDGLFloat;
scan = s.c_str() + 5;
} else if (s.substr(0, 6) == "handle") {
t.code = kHandle;
t.bits = 64; // handle uses 64 bit by default.
scan = s.c_str() + 6;
} else {
scan = s.c_str();
LOG(FATAL) << "unknown type " << s;
}
char* xdelim; // emulate sscanf("%ux%u", bits, lanes)
uint8_t bits = static_cast<uint8_t>(strtoul(scan, &xdelim, 10));
if (bits != 0) t.bits = bits;
if (*xdelim == 'x') {
t.lanes = static_cast<uint16_t>(strtoul(xdelim + 1, nullptr, 10));
}
return t;
}
/**
* @brief convert a DGL type to string.
* @param t The type to be converted.
* @return The corresponding dgl type in string.
*/
inline std::string DGLDataType2String(DGLDataType t) {
#ifndef _LIBCPP_SGX_NO_IOSTREAMS
std::ostringstream os;
os << t;
return os.str();
#else
std::string repr = "";
repr += TypeCode2Str(t.code);
if (t.code == kHandle) return repr;
repr += std::to_string(static_cast<int>(t.bits));
if (t.lanes != 1) {
repr += "x" + std::to_string(static_cast<int>(t.lanes));
}
return repr;
#endif
}
// macro to check type code.
#define DGL_CHECK_TYPE_CODE(CODE, T) \
CHECK_EQ(CODE, T) << " expected " << TypeCode2Str(T) << " but get " \
<< TypeCode2Str(CODE)
} // namespace runtime
} // namespace dgl
namespace dmlc {
DMLC_DECLARE_TRAITS(has_saveload, dgl::runtime::NDArray, true);
} // namespace dmlc
///////////////// Operator overloading for NDArray /////////////////
dgl::runtime::NDArray operator+(
const dgl::runtime::NDArray& a1, const dgl::runtime::NDArray& a2);
dgl::runtime::NDArray operator-(
const dgl::runtime::NDArray& a1, const dgl::runtime::NDArray& a2);
dgl::runtime::NDArray operator*(
const dgl::runtime::NDArray& a1, const dgl::runtime::NDArray& a2);
dgl::runtime::NDArray operator/(
const dgl::runtime::NDArray& a1, const dgl::runtime::NDArray& a2);
dgl::runtime::NDArray operator%(
const dgl::runtime::NDArray& a1, const dgl::runtime::NDArray& a2);
dgl::runtime::NDArray operator+(const dgl::runtime::NDArray& a1, int64_t rhs);
dgl::runtime::NDArray operator-(const dgl::runtime::NDArray& a1, int64_t rhs);
dgl::runtime::NDArray operator*(const dgl::runtime::NDArray& a1, int64_t rhs);
dgl::runtime::NDArray operator/(const dgl::runtime::NDArray& a1, int64_t rhs);
dgl::runtime::NDArray operator%(const dgl::runtime::NDArray& a1, int64_t rhs);
dgl::runtime::NDArray operator+(int64_t lhs, const dgl::runtime::NDArray& a2);
dgl::runtime::NDArray operator-(int64_t lhs, const dgl::runtime::NDArray& a2);
dgl::runtime::NDArray operator*(int64_t lhs, const dgl::runtime::NDArray& a2);
dgl::runtime::NDArray operator/(int64_t lhs, const dgl::runtime::NDArray& a2);
dgl::runtime::NDArray operator%(int64_t lhs, const dgl::runtime::NDArray& a2);
dgl::runtime::NDArray operator-(const dgl::runtime::NDArray& array);
dgl::runtime::NDArray operator>(
const dgl::runtime::NDArray& a1, const dgl::runtime::NDArray& a2);
dgl::runtime::NDArray operator<(
const dgl::runtime::NDArray& a1, const dgl::runtime::NDArray& a2);
dgl::runtime::NDArray operator>=(
const dgl::runtime::NDArray& a1, const dgl::runtime::NDArray& a2);
dgl::runtime::NDArray operator<=(
const dgl::runtime::NDArray& a1, const dgl::runtime::NDArray& a2);
dgl::runtime::NDArray operator==(
const dgl::runtime::NDArray& a1, const dgl::runtime::NDArray& a2);
dgl::runtime::NDArray operator!=(
const dgl::runtime::NDArray& a1, const dgl::runtime::NDArray& a2);
dgl::runtime::NDArray operator>(const dgl::runtime::NDArray& a1, int64_t rhs);
dgl::runtime::NDArray operator<(const dgl::runtime::NDArray& a1, int64_t rhs);
dgl::runtime::NDArray operator>=(const dgl::runtime::NDArray& a1, int64_t rhs);
dgl::runtime::NDArray operator<=(const dgl::runtime::NDArray& a1, int64_t rhs);
dgl::runtime::NDArray operator==(const dgl::runtime::NDArray& a1, int64_t rhs);
dgl::runtime::NDArray operator!=(const dgl::runtime::NDArray& a1, int64_t rhs);
dgl::runtime::NDArray operator>(int64_t lhs, const dgl::runtime::NDArray& a2);
dgl::runtime::NDArray operator<(int64_t lhs, const dgl::runtime::NDArray& a2);
dgl::runtime::NDArray operator>=(int64_t lhs, const dgl::runtime::NDArray& a2);
dgl::runtime::NDArray operator<=(int64_t lhs, const dgl::runtime::NDArray& a2);
dgl::runtime::NDArray operator==(int64_t lhs, const dgl::runtime::NDArray& a2);
dgl::runtime::NDArray operator!=(int64_t lhs, const dgl::runtime::NDArray& a2);
std::ostream& operator<<(std::ostream& os, dgl::runtime::NDArray array);
///////////////// Operator overloading for DGLDataType /////////////////
/** @brief Check whether two data types are the same.*/
inline bool operator==(const DGLDataType& ty1, const DGLDataType& ty2) {
return ty1.code == ty2.code && ty1.bits == ty2.bits && ty1.lanes == ty2.lanes;
}
/** @brief Check whether two data types are different.*/
inline bool operator!=(const DGLDataType& ty1, const DGLDataType& ty2) {
return !(ty1 == ty2);
}
#ifndef _LIBCPP_SGX_NO_IOSTREAMS
inline std::ostream& operator<<(std::ostream& os, DGLDataType t) {
os << dgl::runtime::TypeCode2Str(t.code);
if (t.code == kHandle) return os;
os << static_cast<int>(t.bits);
if (t.lanes != 1) {
os << 'x' << static_cast<int>(t.lanes);
}
return os;
}
#endif
///////////////// Operator overloading for DGLContext /////////////////
/** @brief Check whether two device contexts are the same.*/
inline bool operator==(const DGLContext& ctx1, const DGLContext& ctx2) {
return ctx1.device_type == ctx2.device_type &&
ctx1.device_id == ctx2.device_id;
}
/** @brief Check whether two device contexts are different.*/
inline bool operator!=(const DGLContext& ctx1, const DGLContext& ctx2) {
return !(ctx1 == ctx2);
}
#ifndef _LIBCPP_SGX_NO_IOSTREAMS
inline std::ostream& operator<<(std::ostream& os, const DGLContext& ctx) {
return os << dgl::runtime::DeviceTypeCode2Str(ctx.device_type) << ":"
<< ctx.device_id;
}
#endif
#endif // DGL_RUNTIME_NDARRAY_H_