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2026-07-13 13:35:51 +08:00

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C

/**
* Copyright (c) 2017 by Contributors
* @file dgl/runtime/c_backend_api.h
* @brief DGL runtime backend API.
*
* The functions defined in this header are intended to be
* used by compiled dgl operators, usually user do not need to use these
* function directly.
*/
#ifndef DGL_RUNTIME_C_BACKEND_API_H_
#define DGL_RUNTIME_C_BACKEND_API_H_
#include "c_runtime_api.h"
#ifdef __cplusplus
extern "C" {
#endif
// Backend related functions.
/**
* @brief Backend function for modules to get function
* from its environment mod_node (its imports and global function).
* The user do should not call DGLFuncFree on func.
*
* @param mod_node The module handle.
* @param func_name The name of the function.
* @param out The result function.
* @return 0 when no error is thrown, -1 when failure happens
*/
DGL_DLL int DGLBackendGetFuncFromEnv(
void* mod_node, const char* func_name, DGLFunctionHandle* out);
/**
* @brief Backend function to register system-wide library symbol.
*
* @param name The name of the symbol
* @param ptr The symbol address.
* @return 0 when no error is thrown, -1 when failure happens
*/
DGL_DLL int DGLBackendRegisterSystemLibSymbol(const char* name, void* ptr);
/**
* @brief Backend function to allocate temporal workspace.
*
* @note The result allocate spaced is ensured to be aligned to
* kTempAllocaAlignment.
*
* @param nbytes The size of the space requested.
* @param device_type The device type which the space will be allocated.
* @param device_id The device id which the space will be allocated.
* @param dtype_code_hint The type code of the array elements. Only used in
* certain backends such as OpenGL.
* @param dtype_bits_hint The type bits of the array elements. Only used in
* certain backends such as OpenGL.
* @return nullptr when error is thrown, a valid ptr if success
*/
DGL_DLL void* DGLBackendAllocWorkspace(
int device_type, int device_id, uint64_t nbytes, int dtype_code_hint,
int dtype_bits_hint);
/**
* @brief Backend function to free temporal workspace.
*
* @param ptr The result allocated space pointer.
* @param device_type The device type which the space will be allocated.
* @param device_id The device id which the space will be allocated.
* @return 0 when no error is thrown, -1 when failure happens
*
* @sa DGLBackendAllocWorkspace
*/
DGL_DLL int DGLBackendFreeWorkspace(int device_type, int device_id, void* ptr);
/**
* @brief Environment for DGL parallel task.
*/
typedef struct {
/**
* @brief Auxiliary used for synchronization
*/
void* sync_handle;
/** @brief total amount of task */
int32_t num_task;
} DGLParallelGroupEnv;
/**
* @brief The callback function to execute a parallel lambda
* @param task_id the task id of the function.
* @param penv The parallel environment backs the execution.
* @param cdata The supporting closure data.
*/
typedef int (*FDGLParallelLambda)(
int task_id, DGLParallelGroupEnv* penv, void* cdata);
/**
* @brief Backend function for running parallel jobs.
*
* @param flambda The parallel function to be launched.
* @param cdata The closure data.
* @param num_task Number of tasks to launch, can be 0, means launch
* with all available threads.
*
* @return 0 when no error is thrown, -1 when failure happens
*/
DGL_DLL int DGLBackendParallelLaunch(
FDGLParallelLambda flambda, void* cdata, int num_task);
/**
* @brief BSP barrrier between parallel threads
* @param task_id the task id of the function.
* @param penv The parallel environment backs the execution.
* @return 0 when no error is thrown, -1 when failure happens
*/
DGL_DLL int DGLBackendParallelBarrier(int task_id, DGLParallelGroupEnv* penv);
/**
* @brief Simple static initialization fucntion.
* Run f once and set handle to be not null.
* This function is mainly used for test purpose.
*
* @param handle An global address to indicate f
* @param f The function to be ran
* @param cdata The closure data to pass to the function.
* @param nbytes Number of bytes in the closure data.
* @return 0 when no error is thrown, -1 when failure happens
*/
DGL_DLL int DGLBackendRunOnce(
void** handle, int (*f)(void*), void* cdata, int nbytes);
#ifdef __cplusplus
} // DGL_EXTERN_C
#endif
#endif // DGL_RUNTIME_C_BACKEND_API_H_