/** * Copyright (c) 2017 by Contributors * @file dgl/runtime/c_backend_api.h * @brief DGL runtime backend API. * * The functions defined in this header are intended to be * used by compiled dgl operators, usually user do not need to use these * function directly. */ #ifndef DGL_RUNTIME_C_BACKEND_API_H_ #define DGL_RUNTIME_C_BACKEND_API_H_ #include "c_runtime_api.h" #ifdef __cplusplus extern "C" { #endif // Backend related functions. /** * @brief Backend function for modules to get function * from its environment mod_node (its imports and global function). * The user do should not call DGLFuncFree on func. * * @param mod_node The module handle. * @param func_name The name of the function. * @param out The result function. * @return 0 when no error is thrown, -1 when failure happens */ DGL_DLL int DGLBackendGetFuncFromEnv( void* mod_node, const char* func_name, DGLFunctionHandle* out); /** * @brief Backend function to register system-wide library symbol. * * @param name The name of the symbol * @param ptr The symbol address. * @return 0 when no error is thrown, -1 when failure happens */ DGL_DLL int DGLBackendRegisterSystemLibSymbol(const char* name, void* ptr); /** * @brief Backend function to allocate temporal workspace. * * @note The result allocate spaced is ensured to be aligned to * kTempAllocaAlignment. * * @param nbytes The size of the space requested. * @param device_type The device type which the space will be allocated. * @param device_id The device id which the space will be allocated. * @param dtype_code_hint The type code of the array elements. Only used in * certain backends such as OpenGL. * @param dtype_bits_hint The type bits of the array elements. Only used in * certain backends such as OpenGL. * @return nullptr when error is thrown, a valid ptr if success */ DGL_DLL void* DGLBackendAllocWorkspace( int device_type, int device_id, uint64_t nbytes, int dtype_code_hint, int dtype_bits_hint); /** * @brief Backend function to free temporal workspace. * * @param ptr The result allocated space pointer. * @param device_type The device type which the space will be allocated. * @param device_id The device id which the space will be allocated. * @return 0 when no error is thrown, -1 when failure happens * * @sa DGLBackendAllocWorkspace */ DGL_DLL int DGLBackendFreeWorkspace(int device_type, int device_id, void* ptr); /** * @brief Environment for DGL parallel task. */ typedef struct { /** * @brief Auxiliary used for synchronization */ void* sync_handle; /** @brief total amount of task */ int32_t num_task; } DGLParallelGroupEnv; /** * @brief The callback function to execute a parallel lambda * @param task_id the task id of the function. * @param penv The parallel environment backs the execution. * @param cdata The supporting closure data. */ typedef int (*FDGLParallelLambda)( int task_id, DGLParallelGroupEnv* penv, void* cdata); /** * @brief Backend function for running parallel jobs. * * @param flambda The parallel function to be launched. * @param cdata The closure data. * @param num_task Number of tasks to launch, can be 0, means launch * with all available threads. * * @return 0 when no error is thrown, -1 when failure happens */ DGL_DLL int DGLBackendParallelLaunch( FDGLParallelLambda flambda, void* cdata, int num_task); /** * @brief BSP barrrier between parallel threads * @param task_id the task id of the function. * @param penv The parallel environment backs the execution. * @return 0 when no error is thrown, -1 when failure happens */ DGL_DLL int DGLBackendParallelBarrier(int task_id, DGLParallelGroupEnv* penv); /** * @brief Simple static initialization fucntion. * Run f once and set handle to be not null. * This function is mainly used for test purpose. * * @param handle An global address to indicate f * @param f The function to be ran * @param cdata The closure data to pass to the function. * @param nbytes Number of bytes in the closure data. * @return 0 when no error is thrown, -1 when failure happens */ DGL_DLL int DGLBackendRunOnce( void** handle, int (*f)(void*), void* cdata, int nbytes); #ifdef __cplusplus } // DGL_EXTERN_C #endif #endif // DGL_RUNTIME_C_BACKEND_API_H_