38 lines
1.8 KiB
Markdown
38 lines
1.8 KiB
Markdown
---
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title: manage_animation
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sidebar_label: manage_animation
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description: "Manage Unity animation: Animator control and AnimationClip creation."
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---
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# `manage_animation`
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> **Auto-generated** from the Python tool registry. Do not hand-edit outside `<!-- examples:start --><!-- examples:end -->` blocks — the generator (`tools/generate_docs_reference.py`) will overwrite them.
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**Group:** `animation` · **Module:** `services.tools.manage_animation`
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## Description
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Manage Unity animation: Animator control and AnimationClip creation. Action prefixes: animator_* (play, crossfade, set parameters, get info), controller_* (create AnimatorControllers, add states/transitions/parameters), clip_* (create clips, add keyframe curves, assign to GameObjects). Action-specific parameters go in `properties` (keys match ManageAnimation.cs).
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## Parameters
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| Name | Type | Required | Description |
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|------|------|----------|-------------|
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| `action` | `str` | yes | Action to perform (prefix: animator_, controller_, clip_). |
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| `target` | `str \| None` | — | Target GameObject (name/path/id). |
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| `search_method` | `Literal['by_id', 'by_name', 'by_path', 'by_tag', 'by_layer'] \| None` | — | How to find the target GameObject. |
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| `clip_path` | `str \| None` | — | Asset path for AnimationClip (e.g. 'Assets/Animations/Walk.anim'). |
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| `controller_path` | `str \| None` | — | Asset path for AnimatorController (e.g. 'Assets/Animators/Player.controller'). |
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| `properties` | `dict[str, Any] \| str \| None` | — | Action-specific parameters (dict or JSON string). |
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## Returns
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A `dict` containing the Unity response. The exact shape depends on the action.
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## Examples
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<!-- examples:start -->
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*No examples yet. Add usage examples here — they will be preserved across regenerations.*
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<!-- examples:end -->
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