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2026-07-13 12:49:17 +08:00

257 lines
9.7 KiB
Python

#!/usr/bin/env python3
"""Deterministic, no-LLM end-to-end smoke test for the Python<->Unity bridge.
This drives a LIVE Unity Editor (booted in CI via
``McpForUnity.Editor.McpCiBoot.StartStdioForCi``) over the same wire path the
real MCP server uses -- ``send_command_with_retry`` from
``transport.legacy.unity_connection`` -- and asserts exact response fields. It
replaces the LLM agent in ``claude-nl-suite.yml`` with a fixed script so the
Python->C# request/response contract is gated on every PR without an API key.
Run locally against a running Unity Editor with the MCP bridge active::
cd Server
uv run python tests/e2e/bridge_smoke.py
Exit codes:
0 all steps passed
1 a step failed an assertion (real bridge regression)
2 no Unity bridge reachable (setup problem, not a contract failure)
"""
from __future__ import annotations
import argparse
import os
import sys
import time
import uuid
from dataclasses import dataclass, field
from pathlib import Path
from typing import Any, Callable
# Make the server's ``src`` importable whether run from repo root or Server/.
_SRC = Path(__file__).resolve().parents[2] / "src"
if _SRC.is_dir() and str(_SRC) not in sys.path:
sys.path.insert(0, str(_SRC))
from transport.legacy.unity_connection import send_command_with_retry # noqa: E402
class BridgeUnavailable(Exception):
"""Raised when no Unity instance can be reached at all."""
def _ok(resp: Any) -> bool:
"""True when Unity reports success, tolerant of both response shapes."""
if not isinstance(resp, dict):
return False
return resp.get("success") is True or resp.get("status") == "success"
def _result(resp: Any) -> dict:
"""Extract the payload dict from either response shape."""
if isinstance(resp, dict):
inner = resp.get("result")
if isinstance(inner, dict):
return inner
if isinstance(inner, str):
return {"message": inner}
return resp
return {}
def _message(resp: Any) -> str:
if not isinstance(resp, dict):
return repr(resp)
return str(resp.get("message") or resp.get("error") or _result(resp).get("message") or "")
def _dig(resp: Any, key: str) -> Any:
"""Return the first value found for ``key`` anywhere in a nested response.
Tolerates the transport wrapping the C# payload under ``result``/``data`` so
the contract checks depend on the field, not the exact envelope shape.
"""
stack: list[Any] = [resp]
while stack:
cur = stack.pop()
if isinstance(cur, dict):
if key in cur:
return cur[key]
stack.extend(cur.values())
elif isinstance(cur, list):
stack.extend(cur)
return None
@dataclass
class Step:
name: str
command: str
params: dict
# check(resp) -> None; raise AssertionError on failure.
check: Callable[[Any], None]
retry_on_reload: bool = True
@dataclass
class StepResult:
name: str
passed: bool
detail: str
elapsed_s: float
# A unique tag so repeated runs (and parallel CI shards) never collide.
_RUN = uuid.uuid4().hex[:8]
GO_EMPTY = f"MCP_E2E_Empty_{_RUN}"
GO_CUBE = f"MCP_E2E_Cube_{_RUN}"
def _assert(cond: bool, msg: str) -> None:
if not cond:
raise AssertionError(msg)
def build_steps() -> list[Step]:
"""The ordered contract every bridge build must satisfy."""
# Shared across steps so the find/cleanup checks can assert against the exact
# object the create step made. find_gameobjects returns instance IDs only
# (never names), so a name-substring check would never match.
created: dict[str, int] = {}
def check_console(resp: Any) -> None:
_assert(_ok(resp), f"read_console did not succeed: {_message(resp)}")
def check_create_empty(resp: Any) -> None:
_assert(_ok(resp), f"create empty GameObject failed: {_message(resp)}")
gid = _dig(resp, "instanceID")
_assert(isinstance(gid, int), f"create did not return an int instanceID: {_message(resp)}")
created["empty"] = gid
def check_found(resp: Any) -> None:
_assert(_ok(resp), f"find_gameobjects failed: {_message(resp)}")
ids = _dig(resp, "instanceIDs") or []
_assert(
created.get("empty") in ids,
f"created object '{GO_EMPTY}' (id={created.get('empty')}) not in find results {ids}",
)
def check_create_cube(resp: Any) -> None:
_assert(_ok(resp), f"create primitive Cube failed: {_message(resp)}")
def check_delete(resp: Any) -> None:
_assert(_ok(resp), f"delete failed: {_message(resp)}")
def check_gone(resp: Any) -> None:
_assert(_ok(resp), f"post-delete find_gameobjects failed: {_message(resp)}")
ids = _dig(resp, "instanceIDs") or []
_assert(
created.get("empty") not in ids,
f"'{GO_EMPTY}' (id={created.get('empty')}) still present after delete -- cleanup did not take effect",
)
return [
Step("read_console_baseline", "read_console",
{"action": "get", "count": "5", "include_stacktrace": False}, check_console),
Step("create_empty_gameobject", "manage_gameobject",
{"action": "create", "name": GO_EMPTY}, check_create_empty),
Step("find_created_gameobject", "find_gameobjects",
{"searchMethod": "by_name", "searchTerm": GO_EMPTY}, check_found),
Step("create_primitive_with_component", "manage_gameobject",
{"action": "create", "name": GO_CUBE, "primitiveType": "Cube",
"componentsToAdd": ["Rigidbody"]}, check_create_cube),
Step("delete_cube", "manage_gameobject",
{"action": "delete", "target": GO_CUBE, "searchMethod": "by_name"}, check_delete),
Step("delete_empty", "manage_gameobject",
{"action": "delete", "target": GO_EMPTY, "searchMethod": "by_name"}, check_delete),
Step("verify_cleanup", "find_gameobjects",
{"searchMethod": "by_name", "searchTerm": GO_EMPTY}, check_gone),
]
def run(instance_id: str | None, max_retries: int, retry_ms: int) -> list[StepResult]:
results: list[StepResult] = []
for step in build_steps():
t0 = time.time()
try:
resp = send_command_with_retry(
step.command, step.params,
instance_id=instance_id, max_retries=max_retries,
retry_ms=retry_ms, retry_on_reload=step.retry_on_reload,
)
except Exception as exc: # connection refused, timeout, etc.
elapsed = time.time() - t0
# A failure on the very first call usually means no bridge at all.
if not results:
raise BridgeUnavailable(str(exc)) from exc
results.append(StepResult(step.name, False, f"transport error: {exc}", elapsed))
break
elapsed = time.time() - t0
try:
step.check(resp)
results.append(StepResult(step.name, True, "ok", elapsed))
except AssertionError as err:
results.append(StepResult(step.name, False, str(err), elapsed))
# Keep going so cleanup deletes still run, but record the failure.
return results
def write_junit(path: Path, results: list[StepResult]) -> None:
import xml.sax.saxutils as sx
failures = sum(0 if r.passed else 1 for r in results)
total_time = sum(r.elapsed_s for r in results)
cases = []
for r in results:
body = "" if r.passed else f"<failure message={sx.quoteattr(r.detail)}>{sx.escape(r.detail)}</failure>"
cases.append(
f' <testcase classname="UnityMCP.E2E.Bridge" name={sx.quoteattr(r.name)} '
f'time="{r.elapsed_s:.3f}">{body}</testcase>'
)
xml = (
'<?xml version="1.0" encoding="UTF-8"?>\n'
f'<testsuites><testsuite name="UnityMCP.E2E.Bridge" tests="{len(results)}" '
f'failures="{failures}" errors="0" skipped="0" time="{total_time:.3f}">\n'
+ "\n".join(cases)
+ "\n</testsuite></testsuites>\n"
)
path.parent.mkdir(parents=True, exist_ok=True)
path.write_text(xml, encoding="utf-8")
def main() -> int:
ap = argparse.ArgumentParser(description="Deterministic Unity bridge E2E smoke test")
ap.add_argument("--instance", default=os.environ.get("UNITY_MCP_DEFAULT_INSTANCE") or None,
help="Unity instance id (name, hash, name@hash). Default: env or auto-discover.")
ap.add_argument("--max-retries", type=int, default=8, help="Reload retries per command")
ap.add_argument("--retry-ms", type=int, default=250, help="Delay between reload retries (ms)")
ap.add_argument("--junit", default=os.environ.get("E2E_JUNIT_OUT"),
help="Optional path to write a JUnit XML report")
args = ap.parse_args()
instance = args.instance.strip() if isinstance(args.instance, str) else None
print(f"== Unity bridge E2E smoke (run={_RUN}, instance={instance or 'auto'}) ==", flush=True)
try:
results = run(instance, args.max_retries, args.retry_ms)
except BridgeUnavailable as exc:
print(f"::error::No Unity bridge reachable: {exc}", flush=True)
print("Is a Unity Editor running with the MCP bridge active? "
"(set UNITY_MCP_STATUS_DIR / UNITY_MCP_DEFAULT_INSTANCE for CI)", flush=True)
return 2
if args.junit:
write_junit(Path(args.junit), results)
failed = [r for r in results if not r.passed]
for r in results:
status = "PASS" if r.passed else "FAIL"
print(f" [{status}] {r.name} ({r.elapsed_s:.2f}s){'' if r.passed else ' -- ' + r.detail}", flush=True)
print(f"== {len(results) - len(failed)}/{len(results)} passed ==", flush=True)
return 1 if failed else 0
if __name__ == "__main__":
raise SystemExit(main())