Files
2026-07-13 12:58:18 +08:00

293 lines
11 KiB
C#

using System.Diagnostics.CodeAnalysis;
using System.Runtime.CompilerServices;
using System.Text;
using Microsoft.Agents.AI;
using Microsoft.Extensions.AI;
using Microsoft.Extensions.Logging;
using Microsoft.Extensions.Logging.Abstractions;
/// <summary>
/// Agent wrapper that exposes the model's step-by-step thinking as a
/// first-class AG-UI reasoning message, independent of the inner chat
/// client actually supporting native reasoning tokens.
///
/// The inner agent is prompted to produce output of the shape:
///
/// &lt;reasoning&gt;
/// step-by-step thinking...
/// &lt;/reasoning&gt;
/// final concise answer...
///
/// This wrapper streams the response, detects the reasoning block, and
/// re-emits the content inside the block as <see cref="TextReasoningContent"/>
/// chunks while the content after the closing tag is emitted as ordinary
/// <see cref="TextContent"/>. AG-UI hosting surfaces
/// <see cref="TextReasoningContent"/> as <c>REASONING_MESSAGE_*</c> events,
/// which CopilotKit's React packages render via the <c>reasoningMessage</c>
/// slot.
/// </summary>
[SuppressMessage("Performance", "CA1812:Avoid uninstantiated internal classes", Justification = "Instantiated by ReasoningAgentFactory")]
internal sealed class ReasoningAgent : DelegatingAIAgent
{
private const string OpenTag = "<reasoning>";
private const string CloseTag = "</reasoning>";
private readonly ILogger<ReasoningAgent> _logger;
public ReasoningAgent(AIAgent innerAgent, ILogger<ReasoningAgent>? logger = null)
: base(innerAgent)
{
ArgumentNullException.ThrowIfNull(innerAgent);
_logger = logger ?? NullLogger<ReasoningAgent>.Instance;
}
public override Task<AgentRunResponse> RunAsync(IEnumerable<ChatMessage> messages, AgentThread? thread = null, AgentRunOptions? options = null, CancellationToken cancellationToken = default)
{
return RunStreamingAsync(messages, thread, options, cancellationToken).ToAgentRunResponseAsync(cancellationToken);
}
/// <summary>
/// Streams from the inner agent, splitting the produced text into a
/// reasoning segment (content inside <c>&lt;reasoning&gt;...&lt;/reasoning&gt;</c>)
/// and an answer segment (everything else).
/// </summary>
/// <remarks>
/// The splitter is deliberately simple: it buffers text across chunks
/// just enough to reliably detect the open/close tags, then forwards
/// chunks straight through to minimize perceived latency. Non-text
/// content (tool calls, data, etc.) is forwarded unchanged so the
/// split never interferes with the rest of the AG-UI event stream.
/// </remarks>
public override async IAsyncEnumerable<AgentRunResponseUpdate> RunStreamingAsync(
IEnumerable<ChatMessage> messages,
AgentThread? thread = null,
AgentRunOptions? options = null,
[EnumeratorCancellation] CancellationToken cancellationToken = default)
{
ArgumentNullException.ThrowIfNull(messages);
var buffer = new StringBuilder();
var state = SplitState.LookingForOpen;
await foreach (var update in InnerAgent.RunStreamingAsync(messages, thread, options, cancellationToken).ConfigureAwait(false))
{
// Pass through any non-text content (tool calls, data, usage, …)
// untouched — only text routing is affected by the split.
var textPieces = new List<string>();
var passthroughContents = new List<AIContent>();
foreach (var content in update.Contents)
{
if (content is TextContent tc && tc.Text is { Length: > 0 } text)
{
textPieces.Add(text);
}
else if (content is not TextContent)
{
passthroughContents.Add(content);
}
}
if (passthroughContents.Count > 0)
{
yield return new AgentRunResponseUpdate
{
AuthorName = update.AuthorName,
Role = update.Role,
MessageId = update.MessageId,
ResponseId = update.ResponseId,
CreatedAt = update.CreatedAt,
Contents = passthroughContents,
};
}
foreach (var piece in textPieces)
{
foreach (var emitted in RouteText(piece, buffer, ref state))
{
yield return BuildUpdate(update, emitted.Content, emitted.IsReasoning);
}
}
}
// Flush anything left in the buffer as whichever stream we're
// currently in. If we never saw an opening tag the remaining text
// is an answer; if we're mid-reasoning we conservatively emit the
// tail as reasoning so the user still sees it.
if (buffer.Length > 0)
{
var remainder = buffer.ToString();
buffer.Clear();
var isReasoning = state == SplitState.InsideReasoning;
yield return BuildTrailingUpdate(remainder, isReasoning);
}
}
private static AgentRunResponseUpdate BuildUpdate(AgentRunResponseUpdate source, string content, bool isReasoning)
{
AIContent aiContent = isReasoning ? new TextReasoningContent(content) : new TextContent(content);
return new AgentRunResponseUpdate
{
AuthorName = source.AuthorName,
Role = source.Role,
MessageId = source.MessageId,
ResponseId = source.ResponseId,
CreatedAt = source.CreatedAt,
Contents = [aiContent],
};
}
private static AgentRunResponseUpdate BuildTrailingUpdate(string content, bool isReasoning)
{
AIContent aiContent = isReasoning ? new TextReasoningContent(content) : new TextContent(content);
return new AgentRunResponseUpdate
{
Contents = [aiContent],
};
}
/// <summary>
/// Incremental splitter. Appends <paramref name="piece"/> to
/// <paramref name="buffer"/> and yields zero or more text fragments
/// classified as reasoning vs. answer, advancing <paramref name="state"/>
/// as open/close tags are encountered.
/// </summary>
/// <remarks>
/// We only hold back the suffix of <paramref name="buffer"/> that could
/// be the start of the tag we're currently searching for — everything
/// older is safe to emit. That keeps streaming latency close to the
/// inner agent's.
/// </remarks>
private static IEnumerable<(string Content, bool IsReasoning)> RouteText(string piece, StringBuilder buffer, ref SplitState state)
{
buffer.Append(piece);
var results = new List<(string, bool)>();
while (true)
{
if (state == SplitState.LookingForOpen)
{
var full = buffer.ToString();
var openIdx = full.IndexOf(OpenTag, StringComparison.Ordinal);
if (openIdx >= 0)
{
// Anything before the open tag is answer text.
if (openIdx > 0)
{
results.Add((full[..openIdx], false));
}
// Drop the tag itself and switch state.
buffer.Clear();
buffer.Append(full[(openIdx + OpenTag.Length)..]);
state = SplitState.InsideReasoning;
continue;
}
// No open tag yet. Emit everything except a trailing
// partial-match suffix that could still become the tag.
var safe = SafePrefix(full, OpenTag);
if (safe > 0)
{
results.Add((full[..safe], false));
buffer.Clear();
buffer.Append(full[safe..]);
}
break;
}
if (state == SplitState.InsideReasoning)
{
var full = buffer.ToString();
var closeIdx = full.IndexOf(CloseTag, StringComparison.Ordinal);
if (closeIdx >= 0)
{
if (closeIdx > 0)
{
results.Add((full[..closeIdx], true));
}
buffer.Clear();
buffer.Append(full[(closeIdx + CloseTag.Length)..]);
state = SplitState.AfterReasoning;
continue;
}
var safe = SafePrefix(full, CloseTag);
if (safe > 0)
{
results.Add((full[..safe], true));
buffer.Clear();
buffer.Append(full[safe..]);
}
break;
}
// AfterReasoning — everything is answer text; flush buffer.
if (buffer.Length > 0)
{
results.Add((buffer.ToString(), false));
buffer.Clear();
}
break;
}
return results;
}
/// <summary>
/// Returns the largest index <c>k</c> such that the suffix starting at
/// <c>k</c> of <paramref name="text"/> cannot itself be the start of
/// <paramref name="tag"/>. Everything up to <c>k</c> is safe to emit.
/// </summary>
private static int SafePrefix(string text, string tag)
{
var maxHoldback = Math.Min(text.Length, tag.Length - 1);
for (var hold = maxHoldback; hold > 0; hold--)
{
var suffix = text[^hold..];
if (tag.StartsWith(suffix, StringComparison.Ordinal))
{
return text.Length - hold;
}
}
return text.Length;
}
private enum SplitState
{
LookingForOpen,
InsideReasoning,
AfterReasoning,
}
}
/// <summary>
/// Builds a reasoning-capable <see cref="AIAgent"/> on top of an OpenAI
/// chat client. The agent is instructed to bracket its chain-of-thought in
/// <c>&lt;reasoning&gt;...&lt;/reasoning&gt;</c> tags so <see cref="ReasoningAgent"/>
/// can reroute it into AG-UI reasoning events.
/// </summary>
internal static class ReasoningAgentFactory
{
internal const string SystemPrompt =
"You are a helpful assistant. For each user question, first think step-by-step " +
"about the approach, then give a concise final answer.\n\n" +
"Format your response EXACTLY like this, with no other preamble:\n" +
"<reasoning>\n" +
"your step-by-step thinking here, one thought per line\n" +
"</reasoning>\n" +
"your concise final answer here\n\n" +
"The <reasoning>...</reasoning> tags are mandatory and must appear before the final answer.";
public static AIAgent Create(IChatClient chatClient, ILoggerFactory loggerFactory)
{
ArgumentNullException.ThrowIfNull(chatClient);
ArgumentNullException.ThrowIfNull(loggerFactory);
var inner = new ChatClientAgent(
chatClient,
name: "ReasoningAgent",
description: SystemPrompt);
return new ReasoningAgent(inner, loggerFactory.CreateLogger<ReasoningAgent>());
}
}