293 lines
11 KiB
C#
293 lines
11 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using System.Runtime.CompilerServices;
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using System.Text;
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using Microsoft.Agents.AI;
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using Microsoft.Extensions.AI;
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using Microsoft.Extensions.Logging;
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using Microsoft.Extensions.Logging.Abstractions;
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/// <summary>
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/// Agent wrapper that exposes the model's step-by-step thinking as a
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/// first-class AG-UI reasoning message, independent of the inner chat
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/// client actually supporting native reasoning tokens.
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///
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/// The inner agent is prompted to produce output of the shape:
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///
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/// <reasoning>
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/// step-by-step thinking...
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/// </reasoning>
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/// final concise answer...
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///
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/// This wrapper streams the response, detects the reasoning block, and
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/// re-emits the content inside the block as <see cref="TextReasoningContent"/>
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/// chunks while the content after the closing tag is emitted as ordinary
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/// <see cref="TextContent"/>. AG-UI hosting surfaces
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/// <see cref="TextReasoningContent"/> as <c>REASONING_MESSAGE_*</c> events,
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/// which CopilotKit's React packages render via the <c>reasoningMessage</c>
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/// slot.
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/// </summary>
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[SuppressMessage("Performance", "CA1812:Avoid uninstantiated internal classes", Justification = "Instantiated by ReasoningAgentFactory")]
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internal sealed class ReasoningAgent : DelegatingAIAgent
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{
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private const string OpenTag = "<reasoning>";
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private const string CloseTag = "</reasoning>";
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private readonly ILogger<ReasoningAgent> _logger;
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public ReasoningAgent(AIAgent innerAgent, ILogger<ReasoningAgent>? logger = null)
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: base(innerAgent)
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{
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ArgumentNullException.ThrowIfNull(innerAgent);
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_logger = logger ?? NullLogger<ReasoningAgent>.Instance;
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}
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public override Task<AgentRunResponse> RunAsync(IEnumerable<ChatMessage> messages, AgentThread? thread = null, AgentRunOptions? options = null, CancellationToken cancellationToken = default)
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{
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return RunStreamingAsync(messages, thread, options, cancellationToken).ToAgentRunResponseAsync(cancellationToken);
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}
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/// <summary>
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/// Streams from the inner agent, splitting the produced text into a
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/// reasoning segment (content inside <c><reasoning>...</reasoning></c>)
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/// and an answer segment (everything else).
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/// </summary>
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/// <remarks>
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/// The splitter is deliberately simple: it buffers text across chunks
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/// just enough to reliably detect the open/close tags, then forwards
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/// chunks straight through to minimize perceived latency. Non-text
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/// content (tool calls, data, etc.) is forwarded unchanged so the
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/// split never interferes with the rest of the AG-UI event stream.
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/// </remarks>
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public override async IAsyncEnumerable<AgentRunResponseUpdate> RunStreamingAsync(
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IEnumerable<ChatMessage> messages,
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AgentThread? thread = null,
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AgentRunOptions? options = null,
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[EnumeratorCancellation] CancellationToken cancellationToken = default)
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{
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ArgumentNullException.ThrowIfNull(messages);
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var buffer = new StringBuilder();
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var state = SplitState.LookingForOpen;
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await foreach (var update in InnerAgent.RunStreamingAsync(messages, thread, options, cancellationToken).ConfigureAwait(false))
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{
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// Pass through any non-text content (tool calls, data, usage, …)
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// untouched — only text routing is affected by the split.
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var textPieces = new List<string>();
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var passthroughContents = new List<AIContent>();
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foreach (var content in update.Contents)
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{
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if (content is TextContent tc && tc.Text is { Length: > 0 } text)
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{
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textPieces.Add(text);
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}
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else if (content is not TextContent)
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{
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passthroughContents.Add(content);
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}
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}
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if (passthroughContents.Count > 0)
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{
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yield return new AgentRunResponseUpdate
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{
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AuthorName = update.AuthorName,
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Role = update.Role,
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MessageId = update.MessageId,
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ResponseId = update.ResponseId,
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CreatedAt = update.CreatedAt,
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Contents = passthroughContents,
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};
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}
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foreach (var piece in textPieces)
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{
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foreach (var emitted in RouteText(piece, buffer, ref state))
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{
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yield return BuildUpdate(update, emitted.Content, emitted.IsReasoning);
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}
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}
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}
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// Flush anything left in the buffer as whichever stream we're
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// currently in. If we never saw an opening tag the remaining text
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// is an answer; if we're mid-reasoning we conservatively emit the
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// tail as reasoning so the user still sees it.
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if (buffer.Length > 0)
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{
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var remainder = buffer.ToString();
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buffer.Clear();
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var isReasoning = state == SplitState.InsideReasoning;
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yield return BuildTrailingUpdate(remainder, isReasoning);
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}
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}
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private static AgentRunResponseUpdate BuildUpdate(AgentRunResponseUpdate source, string content, bool isReasoning)
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{
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AIContent aiContent = isReasoning ? new TextReasoningContent(content) : new TextContent(content);
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return new AgentRunResponseUpdate
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{
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AuthorName = source.AuthorName,
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Role = source.Role,
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MessageId = source.MessageId,
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ResponseId = source.ResponseId,
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CreatedAt = source.CreatedAt,
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Contents = [aiContent],
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};
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}
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private static AgentRunResponseUpdate BuildTrailingUpdate(string content, bool isReasoning)
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{
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AIContent aiContent = isReasoning ? new TextReasoningContent(content) : new TextContent(content);
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return new AgentRunResponseUpdate
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{
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Contents = [aiContent],
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};
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}
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/// <summary>
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/// Incremental splitter. Appends <paramref name="piece"/> to
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/// <paramref name="buffer"/> and yields zero or more text fragments
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/// classified as reasoning vs. answer, advancing <paramref name="state"/>
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/// as open/close tags are encountered.
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/// </summary>
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/// <remarks>
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/// We only hold back the suffix of <paramref name="buffer"/> that could
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/// be the start of the tag we're currently searching for — everything
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/// older is safe to emit. That keeps streaming latency close to the
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/// inner agent's.
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/// </remarks>
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private static IEnumerable<(string Content, bool IsReasoning)> RouteText(string piece, StringBuilder buffer, ref SplitState state)
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{
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buffer.Append(piece);
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var results = new List<(string, bool)>();
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while (true)
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{
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if (state == SplitState.LookingForOpen)
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{
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var full = buffer.ToString();
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var openIdx = full.IndexOf(OpenTag, StringComparison.Ordinal);
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if (openIdx >= 0)
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{
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// Anything before the open tag is answer text.
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if (openIdx > 0)
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{
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results.Add((full[..openIdx], false));
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}
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// Drop the tag itself and switch state.
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buffer.Clear();
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buffer.Append(full[(openIdx + OpenTag.Length)..]);
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state = SplitState.InsideReasoning;
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continue;
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}
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// No open tag yet. Emit everything except a trailing
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// partial-match suffix that could still become the tag.
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var safe = SafePrefix(full, OpenTag);
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if (safe > 0)
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{
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results.Add((full[..safe], false));
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buffer.Clear();
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buffer.Append(full[safe..]);
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}
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break;
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}
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if (state == SplitState.InsideReasoning)
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{
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var full = buffer.ToString();
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var closeIdx = full.IndexOf(CloseTag, StringComparison.Ordinal);
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if (closeIdx >= 0)
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{
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if (closeIdx > 0)
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{
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results.Add((full[..closeIdx], true));
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}
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buffer.Clear();
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buffer.Append(full[(closeIdx + CloseTag.Length)..]);
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state = SplitState.AfterReasoning;
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continue;
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}
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var safe = SafePrefix(full, CloseTag);
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if (safe > 0)
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{
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results.Add((full[..safe], true));
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buffer.Clear();
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buffer.Append(full[safe..]);
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}
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break;
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}
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// AfterReasoning — everything is answer text; flush buffer.
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if (buffer.Length > 0)
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{
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results.Add((buffer.ToString(), false));
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buffer.Clear();
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}
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break;
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}
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return results;
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}
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/// <summary>
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/// Returns the largest index <c>k</c> such that the suffix starting at
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/// <c>k</c> of <paramref name="text"/> cannot itself be the start of
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/// <paramref name="tag"/>. Everything up to <c>k</c> is safe to emit.
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/// </summary>
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private static int SafePrefix(string text, string tag)
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{
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var maxHoldback = Math.Min(text.Length, tag.Length - 1);
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for (var hold = maxHoldback; hold > 0; hold--)
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{
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var suffix = text[^hold..];
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if (tag.StartsWith(suffix, StringComparison.Ordinal))
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{
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return text.Length - hold;
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}
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}
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return text.Length;
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}
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private enum SplitState
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{
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LookingForOpen,
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InsideReasoning,
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AfterReasoning,
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}
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}
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/// <summary>
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/// Builds a reasoning-capable <see cref="AIAgent"/> on top of an OpenAI
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/// chat client. The agent is instructed to bracket its chain-of-thought in
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/// <c><reasoning>...</reasoning></c> tags so <see cref="ReasoningAgent"/>
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/// can reroute it into AG-UI reasoning events.
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/// </summary>
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internal static class ReasoningAgentFactory
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{
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internal const string SystemPrompt =
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"You are a helpful assistant. For each user question, first think step-by-step " +
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"about the approach, then give a concise final answer.\n\n" +
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"Format your response EXACTLY like this, with no other preamble:\n" +
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"<reasoning>\n" +
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"your step-by-step thinking here, one thought per line\n" +
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"</reasoning>\n" +
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"your concise final answer here\n\n" +
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"The <reasoning>...</reasoning> tags are mandatory and must appear before the final answer.";
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public static AIAgent Create(IChatClient chatClient, ILoggerFactory loggerFactory)
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{
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ArgumentNullException.ThrowIfNull(chatClient);
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ArgumentNullException.ThrowIfNull(loggerFactory);
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var inner = new ChatClientAgent(
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chatClient,
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name: "ReasoningAgent",
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description: SystemPrompt);
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return new ReasoningAgent(inner, loggerFactory.CreateLogger<ReasoningAgent>());
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}
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}
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