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# @copilotkit/channels-discord
The **Discord `PlatformAdapter`** for [`@copilotkit/channels`](../channels). It connects a
Discord application to any AG-UI agent: ingress via discord.js (Gateway), egress
as Components V2 rendered from the `@copilotkit/channels-ui` JSX vocabulary, plus text
streaming, opaque-id interactions, and HITL.
You write your UI as JSX once (`@copilotkit/channels-ui`) and drive the bot with
`@copilotkit/channels`; this package is the only one that talks to Discord.
## Install
```sh
pnpm add @copilotkit/channels-discord @copilotkit/channels @copilotkit/channels-ui
```
## Quickstart
```ts
import { createBot } from "@copilotkit/channels";
import {
discord,
defaultDiscordTools,
defaultDiscordContext,
} from "@copilotkit/channels-discord";
const bot = createBot({
adapters: [
discord({
botToken: process.env.DISCORD_BOT_TOKEN!, // Bot token — Gateway + REST
appId: process.env.DISCORD_APP_ID!, // Application ID for command registration
guildId: process.env.DISCORD_GUILD_ID, // Optional: instant guild-scoped dev commands
}),
],
agent: (threadId) => makeAgent(threadId),
tools: [...defaultDiscordTools, ...appTools], // lookup_discord_user + your tools
context: [...defaultDiscordContext, ...appContext], // tagging/formatting/thread guidance
commands: [
{
name: "triage",
description: "Summarize the thread and propose issues.",
async handler({ thread, text }) {
await thread.runAgent({ prompt: `Triage: ${text}` });
},
},
],
});
bot.onMention(({ thread }) => thread.runAgent());
await bot.start();
```
`discord(opts)` returns a `DiscordAdapter`. The adapter connects via the
Discord Gateway (WebSocket) — no public URL required. The listener pre-filters
ingress to the turns the bot should answer (@-mentions in guild channels and
DMs), so a single `onMention` handler covers most use cases.
### Required env
| Var | Purpose |
| ------------------- | ------------------------------------------------------------------------ |
| `DISCORD_BOT_TOKEN` | Bot token for Gateway login and REST calls. |
| `DISCORD_APP_ID` | Application ID used when registering slash commands. |
| `DISCORD_GUILD_ID` | _(Optional)_ Guild ID for instant per-guild command registration in dev. |
> **Global commands** (no `guildId`) propagate across Discord in ~1 hour.
> **Guild-scoped commands** (with `guildId`) register instantly — use them
> during development and switch to global for production.
### Privileged intents
The adapter requests **two** privileged gateway intents — `MessageContent` and
`GuildMembers`. Both must be enabled in the
[Discord Developer Portal](https://discord.com/developers/applications)
(your application → Bot → Privileged Gateway Intents) or Gateway login is
rejected.
> - **Message Content Intent** — without it the Gateway delivers messages with
> an empty `content` string and the bot cannot read what users write.
> - **Server Members Intent** (`GuildMembers`) — backs member search, which
> powers `lookup_discord_user` / `thread.lookupUser`. Without it those
> lookups fail and login is rejected.
### Reaction intent and partials
The adapter also requests `GuildMessageReactions` and enables the
`Partials.Message` and `Partials.Reaction` partials:
> - **`GuildMessageReactions`** — a **non-privileged** gateway intent; no
> toggle is needed in the Discord Developer Portal (unlike `MessageContent`
> and `GuildMembers`). Required to receive reaction events in guild channels.
> - **`DirectMessageReactions`** — also non-privileged; required to receive
> reaction events in DMs. Discord.js v14 treats guild and DM reactions as
> separate intents — both are needed if the bot operates in DMs.
> - **`Partials.Message` + `Partials.Reaction`** — Discord only includes full
> message objects in the reaction event payload when the message is already
> in the client's in-memory cache. For any message that was sent before the
> bot started (or was evicted from cache), the payload arrives as a _partial_.
> Enabling these two partials lets the listener fetch the full object on
> demand via `reaction.fetch()` / `reaction.message.fetch()`, so reactions
> on older messages are not silently dropped.
## What it provides
### JSX → Components V2 rendering
`renderDiscordMessage(ir)` translates the `@copilotkit/channels-ui` vocabulary to a
ready-to-send Discord Components V2 payload (`{ components, flags }`) with the
`IS_COMPONENTS_V2` flag (`MessageFlags.IsComponentsV2`) set. It builds on
`renderComponents(ir)`, the lower-level building block, which returns a bare
`ContainerBuilder` with no flag. The entire message is wrapped in a single
`Container`; child nodes map as follows:
| bot-ui element | Discord output |
| ---------------------- | ------------------------------------------------------- |
| `Message` | `Container` (accent color → `setAccentColor`) |
| `Header` | `TextDisplay` with `# ` prefix |
| `Section` / `Markdown` | `TextDisplay` |
| `Fields` | `TextDisplay` — each field as a **bold-label** line |
| `Context` | `TextDisplay` — each part as a `-# subtext` line |
| `Actions` | One or more `ActionRow`s |
| `Button` | `Button` (custom_id = minted opaque `ck:` id) |
| `Select` | `StringSelect` (custom_id = minted opaque `ck:` id) |
| `Image` | `MediaGallery` with a single item |
| `Divider` | `Separator` |
| `Table` | `TextDisplay` — fenced code block via `discordMarkdown` |
### Per-element budget
Discord caps every element. The renderer degrades by truncate-with-overflow /
clamp — it never silently drops content. Limits live in `DISCORD_LIMITS`:
| Limit | Value | Element |
| ---------------------- | ----- | ------------------------------------- |
| `componentsPerMessage` | 40 | total (nested) components per message |
| `actionRows` | 5 | action rows per message |
| `buttonsPerRow` | 5 | buttons per action row |
| `selectOptions` | 25 | options per string select |
| `textDisplayChars` | 2000 | chars per TextDisplay |
| `buttonLabel` | 80 | button label chars |
| `customId` | 100 | `custom_id` chars |
| `headerText` | 256 | header line chars (`# ` TextDisplay) |
### Streaming
`thread.stream(...)` posts a plain-text placeholder and edits it in place via
`ChunkedMessageStream`: throttled `message.edit` calls at ~1100 ms intervals,
2000-char chunking, mid-stream bracket auto-close, and Markdown →
Discord-flavored Markdown translation so the in-flight message always renders.
### Interactions (ack-first)
Every `interactionCreate` event (button click, string select) is immediately
acknowledged with `deferUpdate` (within the **≤3s** deadline,
`ackDeadlineMs = 3000`). `decodeInteraction` then extracts the opaque minted
id (`ck:…`) from the `custom_id`, and hands an `InteractionEvent` to the
engine. The token carries only the opaque id — no props or secrets. Unrelated
clicks decode to events the bot harmlessly ignores.
### Human-in-the-loop
Use `thread.awaitChoice(<Picker .../>)` to post an interactive message and
block until a click resolves it; the resolved value is the clicked control's
value. Agent interrupts (`on_interrupt`) are captured by the run renderer and
dispatched to your `onInterrupt` handler, which posts a picker; the click
resumes the agent via `thread.resume(value)`.
### Modals
`openModal(view)` opens a Discord modal in response to a button click or slash
command. The call must happen **before any other response** (within Discord's
3-second acknowledgement window) — open the modal first, then do long-running
work in a follow-up message.
> **Validation re-open is not supported on Discord.** When a user submits a
> modal, a `bot.onModalSubmit` handler may return `{ errors }`, but Discord has
> no API to re-open the same modal with per-field validation errors (unlike
> Slack's `response_action: "errors"` mechanic). The `{ errors }` result is
> ignored by the adapter — the modal is acknowledged with `deferUpdate`
> regardless. Validate inputs before calling `openModal`, or post a follow-up
> message to report any submission errors.
>
> Only `TextInput` fields are supported in Discord modals. `ModalSelect` and
> `RadioButtons` elements are rejected at render time with a `ModalRenderError`
> (which `openModal` surfaces as `{ ok: false, error }`).
### Ephemeral messages
Discord ephemeral messages are interaction-scoped — Discord only supports them
as the initial response to a button click or slash command, and they cannot be
sent outside that 3-second window. For this reason `supportsEphemeral` is
advertised as `false`.
`thread.postEphemeral(user, ui, { fallbackToDM: true })` works around this by
sending the message as a **DM** to the target user when native ephemeral is
unavailable. The result carries `{ ok: true, usedFallback: true }` so callers
can detect that a DM was used instead of an in-channel ephemeral.
With `{ fallbackToDM: false }` and no live interaction, `postEphemeral` returns
`null` (the documented no-fallback sentinel).
> **Future enhancement:** native interaction-ephemeral follow-up (calling
> `interaction.followUp({ ephemeral: true, … })` within the ack window) is a
> planned addition. Once plumbed, `supportsEphemeral` will be upgraded to `true`
> for interaction contexts and `usedFallback` will return `false`.
### Typing indicator and reactions
The adapter supports both Discord-native capabilities:
- **Typing indicator** — `channel.sendTyping()` is called at the start of each
run, giving users immediate feedback.
- **Reactions** — `supportsReactions: true` is advertised; the engine can add
emoji reactions during processing.
### Sender-profile resolution
The adapter resolves each turn's Discord user id to a `PlatformUser`
(`{ id, name?, handle? }`), cached per id. Note that Discord bots cannot read
user email addresses — `PlatformUser.email` is always `undefined` on this
platform. Inbound file attachments can be downloaded and delivered to the agent
as multimodal content parts (`buildFileContentParts`); a tool can post a file
back out via `thread.postFile(...)`.
### Built-ins
- `defaultDiscordTools` — ships `lookup_discord_user` so the agent can resolve
a name/handle to a `<@USERID>` mention. Spread into `tools`.
- `defaultDiscordContext` — tagging procedure, Discord Markdown formatting
guidance, and the Discord channel/thread conversation model. Spread into
`context`.
## Tool context
Tools receive the single shared `BotToolContext` from `@copilotkit/channels`
(`{ thread, message?, user?, signal?, platform }`) and reach Discord power
only through capability-gated `thread` methods, which this adapter backs:
- `thread.getMessages()` — the current channel's recent messages (via
`channel.messages.fetch`), each a `ThreadMessage` (`{ user?, text, ts?,
isBot? }`).
- `thread.lookupUser(query)` — resolve a name/handle to a `PlatformUser` by
searching guild members.
- `thread.postFile({ bytes, filename, title?, altText? })` — upload a file
into the channel as an attachment.
This keeps tools portable: define them with `defineBotTool({...})` and they
work against any adapter that advertises the same capabilities.
## Slash commands
Slash commands are registered up front on `bot.start()` via `registerCommands`.
When `guildId` is set they register to that guild instantly; without it they
register globally and take ~1 hour to propagate. Register handlers with
`bot.onCommand`:
```ts
bot.onCommand({
name: "triage",
description: "Summarize the thread and propose issues.",
options: {
// Optional JSON Schema for native Discord slash-command options.
// Generates typed Discord option descriptors via jsonSchemaToDiscordOptions.
},
async handler({ thread, text, user, rawOptions }) {
await thread.runAgent({ prompt: `Triage: ${text}` });
},
});
```
Unlike Slack, commands are registered programmatically — there is no manifest
file. Discord delivers native structured option values via `rawOptions` when the
command's `options` schema is provided; args also arrive flattened as free text
in `ctx.text`.
> **App setup** (OAuth scopes, bot permissions, invite URL) is done via the
> Discord Developer Portal and the OAuth2 invite flow. A complete wiring example
> lives in [`examples/slack`](../../examples/slack) — one bot app that runs
> Slack and/or Discord depending on which secrets you set.
## What's NOT in v1
- **Modal limitations** — text-input modals are supported (up to 5 fields).
`ModalSelect` and `RadioButtons` elements are rejected at render time.
Validation re-open (`response_action: "errors"`) is not supported — Discord
has no API for it; submit errors should be posted as a follow-up message
instead.
- OAuth / multi-guild install (single bot token only)
- Durable (Redis/DB) `ActionStore` — in-memory only; actions expire on restart
- Proactive posting (bot replies only to turns it's part of)
- Auto-sharding (single `Client` instance)
- Native interaction-ephemeral (`supportsEphemeral` is `false`; use
`thread.postEphemeral(user, ui, { fallbackToDM: true })` for a DM-based
workaround)
## Exports
`discord`, `DiscordAdapter`, `DiscordAdapterOptions`; `DiscordConversationStore`;
`attachDiscordListener`, `ListenerConfig`, `ClientLike`, `IncomingCommandRaw`;
`createRunRenderer`, `ChannelLike`; `decodeInteraction`; `conversationKeyOf`,
`ReplyTarget`, `IncomingTurn`; `renderComponents`, `renderDiscordMessage`,
`DISCORD_LIMITS`; `discordMarkdown`; `MessageStream`, `MessageStreamConfig`;
`ChunkedMessageStream`, `ChunkedMessageStreamConfig`; `autoCloseOpenMarkdown`;
`registerCommands`, `jsonSchemaToDiscordOptions`; `buildFileContentParts`,
`DiscordAttachmentRef`, `AgentContentPart`, `FileDeliveryConfig`;
`defaultDiscordContext`, `discordTaggingContext`, `discordFormattingContext`,
`discordConversationModelContext`; `lookupDiscordUserTool`, `defaultDiscordTools`.