231 lines
13 KiB
Markdown
231 lines
13 KiB
Markdown
# Architecture
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How `@copilotkit/channels-discord` is structured and **why** each boundary exists.
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This package is the Discord `PlatformAdapter` for [`@copilotkit/channels`](../channels).
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The channel engine owns the platform-agnostic orchestration (handlers, the
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run/tool/interrupt loop, JSX action binding, the `ActionStore`); this package
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owns everything Discord-specific: discord.js Gateway ingress, Components V2
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egress, streaming, and opaque-id interactions.
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## Design goals
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1. **The agent doesn't know about Discord.** It receives ordinary AG-UI input
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and emits ordinary AG-UI events.
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2. **Discord mechanics don't bleed into the engine.** `message.edit`
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throttling, Discord markdown translation, 2000-char chunking, interrupt
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capture, and `interactionCreate` routing all live behind the
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`PlatformAdapter` interface.
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3. **One file, one job.** Each source file has a single responsibility.
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4. **Failures are contained.** A failed `message.edit` doesn't crash the run.
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5. **No durable Discord-side state.** Discord is the source of truth
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(`channel.messages.fetch`); the conversation store reconstructs each
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turn's `agent.messages` from Discord on the fly.
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## The boundary: `PlatformAdapter`
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`DiscordAdapter` (constructed via `discord(opts)`) implements
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`@copilotkit/channels`'s `PlatformAdapter`. The members it implements:
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- `platform` (`"discord"`), `capabilities` (`supportsModals: false`,
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`supportsTyping: true`, `supportsReactions: true`, `supportsStreaming: true`,
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`maxBlocksPerMessage: 40`), `ackDeadlineMs` (3000)
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- `start(sink)` / `stop()` — login the discord.js `Client`, register slash
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commands on `ready`, wire `attachDiscordListener` and the
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`interactionCreate` handler, then push normalized events into the engine's
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`IngressSink`; `stop()` calls `client.destroy()`
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- `render(ir)` — IR → Components V2 (`renderComponents`)
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- `post` / `update` / `stream` / `delete` — egress via the discord.js channel
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API
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- `createRunRenderer(target)` — the AG-UI `RunRenderer` for a run
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- `decodeInteraction(raw)` — native `interactionCreate` payload →
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`InteractionEvent`
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- `lookupUser(query)` — guild-member search across cached guilds for
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`@`-mention resolution (backs `thread.lookupUser`)
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- `getMessages(target)` — the channel's messages via
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`channel.messages.fetch({ limit: 100 })` (backs `thread.getMessages`)
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- `postFile(target, args)` — upload a file via `channel.send({ files: [...] })`
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(backs `thread.postFile`)
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- `conversationStore` — in-memory `DiscordConversationStore`, keyed by
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channel id → `AgentSession`
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- `registerCommands(commands)` — stashes `CommandSpec[]` for publication on
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`ready`
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The engine drives ingress through the `IngressSink` it hands to `start`
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(`sink.onTurn` / `sink.onCommand` / `sink.onInteraction`) and egress through
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these methods.
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## Request lifecycle
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```
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Discord Gateway event ──► attachDiscordListener ──► IngressSink.onTurn(IncomingTurn)
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│
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▼
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@copilotkit/channels: Thread
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│ thread.runAgent()
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▼
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runAgentLoop
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┌───────────────────────────────────────────────────┴──────────────────────────────┐
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│ agent.runAgent(..., RunRenderer.subscriber) │
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│ • event-renderer streams TEXT_MESSAGE_* → message.edit (Components V2 / plain) │
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│ • captures frontend tool calls + on_interrupt custom events │
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└───────────────────────────────────────────────────┬──────────────────────────────┘
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│
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┌───────────────────────────────────────────────┼──────────────────────────────┐
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▼ (captured tool call) ▼ (captured interrupt) ▼ (done)
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tool.handler(args, ctx) onInterrupt handler finish
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renders JSX via thread.post posts picker via thread.post
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→ renderDiscordMessage/renderComponents → awaitChoice / thread.resume(value)
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→ Components V2 posted to Discord re-enters runAgentLoop with
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forwardedProps.command on resume
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Interactions:
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interactionCreate ──► deferUpdate (≤3s) ──► decodeInteraction (customId: ck: / v:)
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│
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┌────────────────────────────┼────────────────────┐
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▼ ▼ ▼
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HITL waiter resolved ActionRegistry.dispatch expired
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```
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### Ingress
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`attachDiscordListener` is the translation layer between Discord's Gateway
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event model and the engine's domain. It listens on `messageCreate` and
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`interactionCreate`. For messages it filters bot-authored messages, non-DM
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messages that lack a bot mention, and emits a normalized `IncomingTurn`.
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For slash commands it normalizes `ChatInputCommand` options into `rawOptions`
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and emits `onCommand`.
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Required Gateway intents: `Guilds`, `GuildMessages`, `MessageContent`
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(privileged — must be enabled in the Developer Portal), `DirectMessages`
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(with `Partials.Channel` to receive DMs), and `GuildMembers` (privileged —
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must be enabled in the Developer Portal; powers user lookup / member search).
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The `conversationKey` is the **channel id** for both guild channels and DMs.
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Discord threads and DMs each have their own unique channel id, so no
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additional scoping is needed.
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### Run / render
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`thread.runAgent` resolves the conversation's `AgentSession` from the
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`conversationStore`, creates `createRunRenderer(target)`, and runs
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`runAgentLoop`. The renderer (`event-renderer.ts`) subscribes to AG-UI
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events: it calls `channel.sendTyping()` on `RUN_STARTED` (typing indicator
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auto-expires after ~10 s; refreshed per run), lazily creates a
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`ChunkedMessageStream` on the first `TEXT_MESSAGE_CONTENT`, accumulates
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deltas through `autoCloseOpenMarkdown` + `discordMarkdown`, captures
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frontend tool calls and `on_interrupt` custom events for the loop to read
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after each `runAgent`.
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### Tools
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When the agent calls a registered frontend tool, the loop validates the args
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(Standard Schema) and invokes `tool.handler(args, ctx)`. `ctx` is the single
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shared `BotToolContext` (`{ thread, message?, user?, signal?, platform }`) —
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there is no Discord-specific context. Discord power is reached only through
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capability-gated `thread` methods the adapter backs (`getMessages`,
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`lookupUser`, `postFile`). A render-tool handler renders JSX with
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`thread.post(<Card .../>)`, which goes through the engine's action-binding
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then `renderDiscordMessage` / `renderComponents` → Components V2.
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### HITL & interrupts
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`thread.awaitChoice(<Picker .../>)` posts a picker and blocks the engine's
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waiter until a button click or select in that channel resolves it. A captured
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agent interrupt is dispatched to the registered `onInterrupt` handler, which
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posts a picker whose button `onClick` calls `thread.resume(value)`; the loop
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re-enters with `forwardedProps.command`.
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### Interactions
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`client.on("interactionCreate")` acks every button/select click within ≤3s
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via `i.deferUpdate()`, then `decodeInteraction` extracts the `customId` and
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optional `v:<json>` bound value plus the channel ref, building an
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`InteractionEvent`. The engine resolves it: an awaiting HITL waiter, or
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`ActionRegistry.dispatch` — a hot-cache hit, or a cold-path re-render
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rehydration (load the snapshot, re-render the named component with frozen
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props, re-walk to the handler's path). A miss after restart degrades to
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"this action expired."
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Custom-id scheme: opaque `ck:…` ids are minted by the action registry;
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value-only buttons use `v:<json>` as the `customId`. `decodeInteraction`
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passes the raw `customId` through as the `InteractionEvent.id` — the engine
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resolves ck:-prefixed ids against the `ActionRegistry` and interprets
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`v:`-prefixed ids as bound values.
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### Commands
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`registerCommands` (called once on `ready`) publishes the adapter's
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`CommandSpec[]` as Discord application commands via the REST API. When
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`guildId` is set in `DiscordAdapterOptions`, commands are registered to that
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guild only (instant propagation, for development); otherwise they are
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registered globally (up to one hour to propagate). `jsonSchemaToDiscordOptions`
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maps the `CommandSpec.options` JSON Schema to typed Discord
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`ApplicationCommandOption` objects (string/integer/number/boolean; enum
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members become `choices`).
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### Native extras
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- **Typing indicator.** `channel.sendTyping()` is called on every
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`RUN_STARTED` event. Best-effort — a failure is swallowed.
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- **Reactions.** `supportsReactions: true` is advertised; reaction helpers
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are available to render-tool handlers via `thread` channel methods.
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### Sender / files
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`postFile` sends a file attachment via `channel.send({ files: [...] })`.
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Discord bots cannot read user email addresses; `PlatformUser.email` is
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always `undefined`.
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## Preserved mechanics
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These files carry over from (or are adapted from) the cross-platform and
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channels-slack approach:
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| File | Job |
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| --------------------------- | ------------------------------------------------------------------------ |
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| `discord-listener.ts` | Gateway events → normalized turns/commands; ingress filters. |
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| `conversation-store.ts` | In-memory Discord-backed history reconstruction; keyed by channel id. |
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| `message-stream.ts` | Per-message `message.edit` queue + ≥1100ms throttle (no update races). |
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| `chunked-message-stream.ts` | Multi-message chunking at 2000-char boundary; keeps fenced blocks whole. |
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| `auto-close-streaming.ts` | Closes dangling markdown brackets mid-stream (idempotent). |
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| `markdown.ts` | GFM Markdown → Discord markdown; fences GFM tables as code blocks. |
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| `download-files.ts` | Inbound Discord attachment download → AG-UI multimodal content parts. |
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## SDK files at a glance
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```
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src/
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├── index.ts # public exports
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├── adapter.ts # discord() factory + DiscordAdapter (PlatformAdapter impl) + discord.js wiring
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├── event-renderer.ts # createRunRenderer: AG-UI subscriber → stream + tool/interrupt capture
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├── interaction.ts # decodeInteraction (customId / v: unpack)
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├── render/
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│ ├── components-v2.ts # renderComponents / renderDiscordMessage (IR → Components V2)
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│ └── budget.ts # DISCORD_LIMITS + truncate/clamp degradation
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├── discord-listener.ts # Gateway events → IncomingTurn / IncomingCommandRaw (filters)
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├── conversation-store.ts # In-memory Discord-backed conversation reconstruction
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├── chunked-message-stream.ts # multi-message chunking + markdown transform
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├── message-stream.ts # per-message message.edit queue + throttle
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├── markdown.ts # md → Discord markdown (tables → fenced blocks)
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├── auto-close-streaming.ts # mid-stream bracket closer
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├── download-files.ts # inbound Discord attachment → multimodal content parts
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├── commands.ts # registerCommands (guild/global) + jsonSchemaToDiscordOptions
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├── built-in-tools.ts # lookup_discord_user + defaultDiscordTools (as BotTools)
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├── built-in-context.ts # tagging / markdown / convo-model context entries
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└── types.ts # IncomingTurn, ReplyTarget, conversationKeyOf
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```
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## What's intentionally _not_ abstracted
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- **No abstraction over discord.js.** If you use this package, you're talking
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to Discord via discord.js directly.
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- **No durable Discord-side state.** The next turn rebuilds context from
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Discord channel history; restarts are safe for conversation history by
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construction. (The engine's `ActionStore` is separately in-memory in v1,
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so inline interaction handlers expire on restart — see the `@copilotkit/channels`
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README.)
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- **No modal support in v1.** `<Input>` components are modal-only on Discord
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and are skipped with a console warning. `supportsModals` is advertised as
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`false`.
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