13 KiB
Architecture
How @copilotkit/channels-discord is structured and why each boundary exists.
This package is the Discord PlatformAdapter for @copilotkit/channels.
The channel engine owns the platform-agnostic orchestration (handlers, the
run/tool/interrupt loop, JSX action binding, the ActionStore); this package
owns everything Discord-specific: discord.js Gateway ingress, Components V2
egress, streaming, and opaque-id interactions.
Design goals
- The agent doesn't know about Discord. It receives ordinary AG-UI input and emits ordinary AG-UI events.
- Discord mechanics don't bleed into the engine.
message.editthrottling, Discord markdown translation, 2000-char chunking, interrupt capture, andinteractionCreaterouting all live behind thePlatformAdapterinterface. - One file, one job. Each source file has a single responsibility.
- Failures are contained. A failed
message.editdoesn't crash the run. - No durable Discord-side state. Discord is the source of truth
(
channel.messages.fetch); the conversation store reconstructs each turn'sagent.messagesfrom Discord on the fly.
The boundary: PlatformAdapter
DiscordAdapter (constructed via discord(opts)) implements
@copilotkit/channels's PlatformAdapter. The members it implements:
platform("discord"),capabilities(supportsModals: false,supportsTyping: true,supportsReactions: true,supportsStreaming: true,maxBlocksPerMessage: 40),ackDeadlineMs(3000)start(sink)/stop()— login the discord.jsClient, register slash commands onready, wireattachDiscordListenerand theinteractionCreatehandler, then push normalized events into the engine'sIngressSink;stop()callsclient.destroy()render(ir)— IR → Components V2 (renderComponents)post/update/stream/delete— egress via the discord.js channel APIcreateRunRenderer(target)— the AG-UIRunRendererfor a rundecodeInteraction(raw)— nativeinteractionCreatepayload →InteractionEventlookupUser(query)— guild-member search across cached guilds for@-mention resolution (backsthread.lookupUser)getMessages(target)— the channel's messages viachannel.messages.fetch({ limit: 100 })(backsthread.getMessages)postFile(target, args)— upload a file viachannel.send({ files: [...] })(backsthread.postFile)conversationStore— in-memoryDiscordConversationStore, keyed by channel id →AgentSessionregisterCommands(commands)— stashesCommandSpec[]for publication onready
The engine drives ingress through the IngressSink it hands to start
(sink.onTurn / sink.onCommand / sink.onInteraction) and egress through
these methods.
Request lifecycle
Discord Gateway event ──► attachDiscordListener ──► IngressSink.onTurn(IncomingTurn)
│
▼
@copilotkit/channels: Thread
│ thread.runAgent()
▼
runAgentLoop
┌───────────────────────────────────────────────────┴──────────────────────────────┐
│ agent.runAgent(..., RunRenderer.subscriber) │
│ • event-renderer streams TEXT_MESSAGE_* → message.edit (Components V2 / plain) │
│ • captures frontend tool calls + on_interrupt custom events │
└───────────────────────────────────────────────────┬──────────────────────────────┘
│
┌───────────────────────────────────────────────┼──────────────────────────────┐
▼ (captured tool call) ▼ (captured interrupt) ▼ (done)
tool.handler(args, ctx) onInterrupt handler finish
renders JSX via thread.post posts picker via thread.post
→ renderDiscordMessage/renderComponents → awaitChoice / thread.resume(value)
→ Components V2 posted to Discord re-enters runAgentLoop with
forwardedProps.command on resume
Interactions:
interactionCreate ──► deferUpdate (≤3s) ──► decodeInteraction (customId: ck: / v:)
│
┌────────────────────────────┼────────────────────┐
▼ ▼ ▼
HITL waiter resolved ActionRegistry.dispatch expired
Ingress
attachDiscordListener is the translation layer between Discord's Gateway
event model and the engine's domain. It listens on messageCreate and
interactionCreate. For messages it filters bot-authored messages, non-DM
messages that lack a bot mention, and emits a normalized IncomingTurn.
For slash commands it normalizes ChatInputCommand options into rawOptions
and emits onCommand.
Required Gateway intents: Guilds, GuildMessages, MessageContent
(privileged — must be enabled in the Developer Portal), DirectMessages
(with Partials.Channel to receive DMs), and GuildMembers (privileged —
must be enabled in the Developer Portal; powers user lookup / member search).
The conversationKey is the channel id for both guild channels and DMs.
Discord threads and DMs each have their own unique channel id, so no
additional scoping is needed.
Run / render
thread.runAgent resolves the conversation's AgentSession from the
conversationStore, creates createRunRenderer(target), and runs
runAgentLoop. The renderer (event-renderer.ts) subscribes to AG-UI
events: it calls channel.sendTyping() on RUN_STARTED (typing indicator
auto-expires after ~10 s; refreshed per run), lazily creates a
ChunkedMessageStream on the first TEXT_MESSAGE_CONTENT, accumulates
deltas through autoCloseOpenMarkdown + discordMarkdown, captures
frontend tool calls and on_interrupt custom events for the loop to read
after each runAgent.
Tools
When the agent calls a registered frontend tool, the loop validates the args
(Standard Schema) and invokes tool.handler(args, ctx). ctx is the single
shared BotToolContext ({ thread, message?, user?, signal?, platform }) —
there is no Discord-specific context. Discord power is reached only through
capability-gated thread methods the adapter backs (getMessages,
lookupUser, postFile). A render-tool handler renders JSX with
thread.post(<Card .../>), which goes through the engine's action-binding
then renderDiscordMessage / renderComponents → Components V2.
HITL & interrupts
thread.awaitChoice(<Picker .../>) posts a picker and blocks the engine's
waiter until a button click or select in that channel resolves it. A captured
agent interrupt is dispatched to the registered onInterrupt handler, which
posts a picker whose button onClick calls thread.resume(value); the loop
re-enters with forwardedProps.command.
Interactions
client.on("interactionCreate") acks every button/select click within ≤3s
via i.deferUpdate(), then decodeInteraction extracts the customId and
optional v:<json> bound value plus the channel ref, building an
InteractionEvent. The engine resolves it: an awaiting HITL waiter, or
ActionRegistry.dispatch — a hot-cache hit, or a cold-path re-render
rehydration (load the snapshot, re-render the named component with frozen
props, re-walk to the handler's path). A miss after restart degrades to
"this action expired."
Custom-id scheme: opaque ck:… ids are minted by the action registry;
value-only buttons use v:<json> as the customId. decodeInteraction
passes the raw customId through as the InteractionEvent.id — the engine
resolves ck:-prefixed ids against the ActionRegistry and interprets
v:-prefixed ids as bound values.
Commands
registerCommands (called once on ready) publishes the adapter's
CommandSpec[] as Discord application commands via the REST API. When
guildId is set in DiscordAdapterOptions, commands are registered to that
guild only (instant propagation, for development); otherwise they are
registered globally (up to one hour to propagate). jsonSchemaToDiscordOptions
maps the CommandSpec.options JSON Schema to typed Discord
ApplicationCommandOption objects (string/integer/number/boolean; enum
members become choices).
Native extras
- Typing indicator.
channel.sendTyping()is called on everyRUN_STARTEDevent. Best-effort — a failure is swallowed. - Reactions.
supportsReactions: trueis advertised; reaction helpers are available to render-tool handlers viathreadchannel methods.
Sender / files
postFile sends a file attachment via channel.send({ files: [...] }).
Discord bots cannot read user email addresses; PlatformUser.email is
always undefined.
Preserved mechanics
These files carry over from (or are adapted from) the cross-platform and channels-slack approach:
| File | Job |
|---|---|
discord-listener.ts |
Gateway events → normalized turns/commands; ingress filters. |
conversation-store.ts |
In-memory Discord-backed history reconstruction; keyed by channel id. |
message-stream.ts |
Per-message message.edit queue + ≥1100ms throttle (no update races). |
chunked-message-stream.ts |
Multi-message chunking at 2000-char boundary; keeps fenced blocks whole. |
auto-close-streaming.ts |
Closes dangling markdown brackets mid-stream (idempotent). |
markdown.ts |
GFM Markdown → Discord markdown; fences GFM tables as code blocks. |
download-files.ts |
Inbound Discord attachment download → AG-UI multimodal content parts. |
SDK files at a glance
src/
├── index.ts # public exports
├── adapter.ts # discord() factory + DiscordAdapter (PlatformAdapter impl) + discord.js wiring
├── event-renderer.ts # createRunRenderer: AG-UI subscriber → stream + tool/interrupt capture
├── interaction.ts # decodeInteraction (customId / v: unpack)
├── render/
│ ├── components-v2.ts # renderComponents / renderDiscordMessage (IR → Components V2)
│ └── budget.ts # DISCORD_LIMITS + truncate/clamp degradation
├── discord-listener.ts # Gateway events → IncomingTurn / IncomingCommandRaw (filters)
├── conversation-store.ts # In-memory Discord-backed conversation reconstruction
├── chunked-message-stream.ts # multi-message chunking + markdown transform
├── message-stream.ts # per-message message.edit queue + throttle
├── markdown.ts # md → Discord markdown (tables → fenced blocks)
├── auto-close-streaming.ts # mid-stream bracket closer
├── download-files.ts # inbound Discord attachment → multimodal content parts
├── commands.ts # registerCommands (guild/global) + jsonSchemaToDiscordOptions
├── built-in-tools.ts # lookup_discord_user + defaultDiscordTools (as BotTools)
├── built-in-context.ts # tagging / markdown / convo-model context entries
└── types.ts # IncomingTurn, ReplyTarget, conversationKeyOf
What's intentionally not abstracted
- No abstraction over discord.js. If you use this package, you're talking to Discord via discord.js directly.
- No durable Discord-side state. The next turn rebuilds context from
Discord channel history; restarts are safe for conversation history by
construction. (The engine's
ActionStoreis separately in-memory in v1, so inline interaction handlers expire on restart — see the@copilotkit/channelsREADME.) - No modal support in v1.
<Input>components are modal-only on Discord and are skipped with a console warning.supportsModalsis advertised asfalse.