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2026-07-13 13:33:03 +08:00

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C++

//
// VulkanReduce.cpp
// MNN
//
// Created by MNN on 2020/03/09.
// Copyright © 2018, Alibaba Group Holding Limited
//
#include "VulkanReduce.hpp"
#include "core/OpCommonUtils.hpp"
#include "core/Macro.h"
namespace MNN {
struct constBuffer {
int w;//inside
int h;//axis
int c;//outside
float k;//For mean
};
VulkanReduce::VulkanReduce(const std::string& name, const Op* op, Backend* bn) : VulkanBasicExecution(bn) {
auto vkBn = (VulkanBackend*)backend();
mOp = op;
mPipeline = vkBn->getPipeline(name, {
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
});
mConstBuffer.reset(new VulkanBuffer(vkBn->getMemoryPool(), false, sizeof(constBuffer), nullptr, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT));
mDescriptorSet.reset(mPipeline->createSet());
}
VulkanReduce::~VulkanReduce() {
// Do nothing
}
ErrorCode VulkanReduce::onEncode(const std::vector<Tensor*>& inputs, const std::vector<Tensor*>& outputs,
const VulkanCommandPool::Buffer* cmdBuffer) {
auto ptr = reinterpret_cast<constBuffer*>(mConstBuffer->map());
::memset(ptr, 0, sizeof(constBuffer));
auto axisPos = mOp->main_as_ReductionParam()->dim()->data()[0];
auto axis = inputs[0]->length(axisPos);
int inside = 1;
for (int i=axisPos+1; i<inputs[0]->dimensions(); ++i) {
inside *= inputs[0]->length(i);
}
int outside = 1;
for (int i=0; i<axisPos; ++i) {
outside *= inputs[0]->length(i);
}
ptr->c = outside;
ptr->h = axis;
ptr->w = inside;
ptr->k = 1.0f/(float)axis;
auto total = outside * inside;
auto output = outputs[0];
auto input = inputs[0];
mConstBuffer->unmap();
auto vkBn = static_cast<VulkanBackend*>(backend());
{
int bufferSize = sizeof(float);
for (int i=0; i<input->dimensions(); ++i) {
bufferSize *= input->length(i);
}
mSource.buffer.reset(new VulkanBuffer(vkBn->getDynamicMemoryPool(),
false, bufferSize, nullptr, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT));
mSource.convert.reset(new VulkanImageConverter(vkBn));
}
{
int bufferSize = sizeof(float);
for (int i=0; i<output->dimensions(); ++i) {
bufferSize *= output->length(i);
}
mOutput.convert.reset(new VulkanImageConverter(vkBn));
mOutput.buffer.reset(new VulkanBuffer(vkBn->getDynamicMemoryPool(), false, bufferSize, nullptr, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT));
}
// Encode
mSource.convert->encodeTensorToBuffer(input, mSource.buffer->buffer(), mSource.buffer->size(), 0, VulkanImageConverter::getTensorLinearFormat(input), cmdBuffer);
mDescriptorSet->writeBuffer(mOutput.buffer->buffer(), 0, mOutput.buffer->size());
mDescriptorSet->writeBuffer(mSource.buffer->buffer(), 1, mSource.buffer->size());
mDescriptorSet->writeBuffer(mConstBuffer->buffer(), 2, mConstBuffer->size());
cmdBuffer->barrierSource(mSource.buffer->buffer(), 0, mSource.buffer->size());
mPipeline->bind(cmdBuffer->get(), mDescriptorSet->get());
vkCmdDispatch(cmdBuffer->get(), 1, total, 1);
cmdBuffer->barrierSource(mOutput.buffer->buffer(), 0, mOutput.buffer->size());
mOutput.convert->encodeBufferToTensor(mOutput.buffer->buffer(), output, mOutput.buffer->size(), 0, VulkanImageConverter::getTensorLinearFormat(output), cmdBuffer);
{
mSource.buffer->release();
mOutput.buffer->release();
}
return NO_ERROR;
}
static std::string _getShaderName(const Op* op) {
std::string prefix = "glsl_reduce_";
std::string posfix = "_comp";
std::string mid = "";
switch (op->main_as_ReductionParam()->operation()) {
case ReductionType_SUM:
mid = "SUM";
break;
case ReductionType_MEAN:
mid = "MEAN";
break;
case ReductionType_MAXIMUM:
mid = "VMAX";
break;
case ReductionType_MINIMUM:
mid = "VMIN";
break;
case ReductionType_PROD:
mid = "PROD";
break;
default:
break;
}
if (mid.empty()) {
return mid;
}
return prefix + mid + posfix;
}
class VulkanReduceCreator : public VulkanBackend::Creator {
public:
virtual VulkanBasicExecution* onCreate(const std::vector<Tensor*>& inputs, const std::vector<Tensor*>& outputs, const MNN::Op* op,
Backend* backend) const override {
auto input0 = inputs[0];
if (input0->getType().code != halide_type_float) {
return nullptr;
}
auto shader = _getShaderName(op);
if (shader.empty()) {
return nullptr;
}
return new VulkanReduce(shader, op, backend);
}
};
static bool gResistor = []() {
VulkanBackend::addCreator(OpType_Reduction, new VulkanReduceCreator);
return true;
}();
}