82 lines
2.1 KiB
Plaintext
82 lines
2.1 KiB
Plaintext
layout(set=0, binding=0) writeonly buffer destBuffer{
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FLOAT data[];
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} uOutput;
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layout(set=0, binding=1) readonly buffer sourceBuffer0{
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FLOAT data[];
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} uInput;
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layout(set=0, binding=2) uniform constBuffer {
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int w;//inside
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int h;//axis
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int c;//outside
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float k;//For mean
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int reduceAxis;
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}uConst;
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layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in;
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shared float local_buffer[256];
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void main()
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{
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ivec3 posTmp = ivec3(gl_GlobalInvocationID);
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posTmp.x = posTmp.x / uConst.reduceAxis;
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int lidIndex = int(gl_LocalInvocationID.x);
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int lidx = lidIndex / uConst.reduceAxis;
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int lid = lidIndex % uConst.reduceAxis;
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ivec2 pos;
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pos.x = posTmp.x / uConst.w;
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pos.y = posTmp.x % uConst.w;
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// x: index in outside, y: index in inside
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if(pos.y < uConst.w && pos.x < uConst.c && lid < uConst.h) {
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int basicOffset = pos.x * uConst.w * uConst.h + pos.y;
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float res = float(uInput.data[basicOffset + lid * uConst.w]);
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for(int i = lid+uConst.reduceAxis; i < uConst.h; i+=uConst.reduceAxis) {
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float next = float(uInput.data[basicOffset + i * uConst.w]);
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#ifdef VMAX
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res = max(res, next);
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#endif
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#ifdef VMIN
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res = min(res, next);
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#endif
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#ifdef SUM
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res = res + next;
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#endif
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#ifdef PROD
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res = res * next;
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#endif
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#ifdef MEAN
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res = res + next;
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#endif
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}
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local_buffer[lid + lidx * uConst.reduceAxis] = res;
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}
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barrier();
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if(pos.y < uConst.w && pos.x < uConst.c && lid == 0) {
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float res = local_buffer[lidx * uConst.reduceAxis];
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for (int t=1; t<uConst.reduceAxis && t < uConst.h; ++t) {
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float next = local_buffer[t + lidx * uConst.reduceAxis];
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#ifdef VMAX
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res = max(res, next);
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#endif
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#ifdef VMIN
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res = min(res, next);
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#endif
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#ifdef SUM
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res = res + next;
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#endif
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#ifdef PROD
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res = res * next;
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#endif
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#ifdef MEAN
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res = res + next;
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#endif
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}
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#ifdef MEAN
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res = res * uConst.k;
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#endif
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uOutput.data[posTmp.x] = FLOAT(res);
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}
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} |