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164 lines
5.6 KiB
Go
164 lines
5.6 KiB
Go
package languages
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import (
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"regexp"
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"strings"
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"github.com/zzet/gortex/internal/graph"
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"github.com/zzet/gortex/internal/parser"
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)
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// GDScript is Godot's Python-flavored scripting language. The
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// extractor handles the common surface: `func`, `class_name`,
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// `extends`, `signal`, `var`, `const`, `enum`, inner `class`, and
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// `preload(...)` / `load(...)` imports. Indentation defines scope, so
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// `findBlockEnd` gives a reasonable function range.
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var (
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gdFuncRe = regexp.MustCompile(`(?m)^[ \t]*(?:static\s+)?func\s+(\w+)\s*\(`)
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gdClassNameRe = regexp.MustCompile(`(?m)^\s*class_name\s+(\w+)`)
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gdInnerClass = regexp.MustCompile(`(?m)^[ \t]*class\s+(\w+)`)
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gdExtendsRe = regexp.MustCompile(`(?m)^\s*extends\s+([\w.]+)`)
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gdVarRe = regexp.MustCompile(`(?m)^[ \t]*(?:@\w+\s+)?(?:static\s+)?var\s+(\w+)`)
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gdConstRe = regexp.MustCompile(`(?m)^[ \t]*const\s+(\w+)`)
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gdEnumRe = regexp.MustCompile(`(?m)^[ \t]*enum\s+(\w+)`)
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gdSignalRe = regexp.MustCompile(`(?m)^[ \t]*signal\s+(\w+)`)
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gdPreloadRe = regexp.MustCompile(`\b(?:preload|load)\s*\(\s*["']([^"']+)["']\s*\)`)
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gdCallRe = regexp.MustCompile(`\b([A-Za-z_]\w*)\s*\(`)
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)
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// GDScriptExtractor extracts Godot GDScript source using regex.
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type GDScriptExtractor struct{}
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func NewGDScriptExtractor() *GDScriptExtractor { return &GDScriptExtractor{} }
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func (e *GDScriptExtractor) Language() string { return "gdscript" }
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func (e *GDScriptExtractor) Extensions() []string { return []string{".gd"} }
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func (e *GDScriptExtractor) Extract(filePath string, src []byte) (*parser.ExtractionResult, error) {
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lines := strings.Split(string(src), "\n")
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result := &parser.ExtractionResult{}
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fileNode := &graph.Node{
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ID: filePath, Kind: graph.KindFile, Name: filePath,
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FilePath: filePath, StartLine: 1, EndLine: len(lines),
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Language: "gdscript",
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}
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result.Nodes = append(result.Nodes, fileNode)
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seen := make(map[string]bool)
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add := func(name string, kind graph.NodeKind, start, end int, meta map[string]any) {
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if name == "" || isGDKeyword(name) {
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return
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}
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id := filePath + "::" + name
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if seen[id] {
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return
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}
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seen[id] = true
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result.Nodes = append(result.Nodes, &graph.Node{
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ID: id, Kind: kind, Name: name,
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FilePath: filePath, StartLine: start, EndLine: end,
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Language: "gdscript",
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Meta: meta,
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})
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result.Edges = append(result.Edges, &graph.Edge{
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From: fileNode.ID, To: id, Kind: graph.EdgeDefines,
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FilePath: filePath, Line: start,
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})
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}
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for _, m := range gdClassNameRe.FindAllSubmatchIndex(src, -1) {
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name := string(src[m[2]:m[3]])
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line := lineAt(src, m[0])
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add(name, graph.KindType, line, line, map[string]any{"gd_kind": "class_name"})
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}
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for _, m := range gdInnerClass.FindAllSubmatchIndex(src, -1) {
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name := string(src[m[2]:m[3]])
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line := lineAt(src, m[0])
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end := findIndentedBlockEnd(lines, line)
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add(name, graph.KindType, line, end, map[string]any{"gd_kind": "inner_class"})
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}
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for _, m := range gdFuncRe.FindAllSubmatchIndex(src, -1) {
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name := string(src[m[2]:m[3]])
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line := lineAt(src, m[0])
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end := findIndentedBlockEnd(lines, line)
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kind := graph.KindFunction
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if strings.HasPrefix(name, "_") && name != "_init" && name != "_ready" && name != "_process" && name != "_physics_process" {
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// Private-looking; still a function.
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kind = graph.KindFunction
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}
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add(name, kind, line, end, nil)
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}
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for _, m := range gdVarRe.FindAllSubmatchIndex(src, -1) {
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name := string(src[m[2]:m[3]])
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line := lineAt(src, m[0])
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add(name, graph.KindVariable, line, line, nil)
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}
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for _, m := range gdConstRe.FindAllSubmatchIndex(src, -1) {
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name := string(src[m[2]:m[3]])
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line := lineAt(src, m[0])
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add(name, graph.KindVariable, line, line, map[string]any{"const": true})
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}
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for _, m := range gdEnumRe.FindAllSubmatchIndex(src, -1) {
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name := string(src[m[2]:m[3]])
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line := lineAt(src, m[0])
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add(name, graph.KindType, line, line, map[string]any{"gd_kind": "enum"})
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}
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for _, m := range gdSignalRe.FindAllSubmatchIndex(src, -1) {
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name := string(src[m[2]:m[3]])
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line := lineAt(src, m[0])
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add(name, graph.KindMethod, line, line, map[string]any{"gd_kind": "signal"})
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}
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for _, m := range gdExtendsRe.FindAllSubmatchIndex(src, -1) {
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parent := string(src[m[2]:m[3]])
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line := lineAt(src, m[0])
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result.Edges = append(result.Edges, &graph.Edge{
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From: fileNode.ID, To: "unresolved::" + parent,
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Kind: graph.EdgeImports, FilePath: filePath, Line: line,
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})
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}
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for _, m := range gdPreloadRe.FindAllSubmatchIndex(src, -1) {
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path := string(src[m[2]:m[3]])
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line := lineAt(src, m[0])
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result.Edges = append(result.Edges, &graph.Edge{
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From: fileNode.ID, To: "unresolved::import::" + path,
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Kind: graph.EdgeImports, FilePath: filePath, Line: line,
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})
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}
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funcRanges := buildFuncRanges(result)
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for _, m := range gdCallRe.FindAllSubmatchIndex(src, -1) {
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name := string(src[m[2]:m[3]])
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if isGDKeyword(name) {
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continue
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}
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line := lineAt(src, m[0])
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callerID := findEnclosingFunc(funcRanges, line)
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if callerID == "" || strings.HasSuffix(callerID, "::"+name) {
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continue
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}
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result.Edges = append(result.Edges, &graph.Edge{
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From: callerID, To: "unresolved::" + name,
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Kind: graph.EdgeCalls, FilePath: filePath, Line: line,
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})
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}
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return result, nil
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}
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func isGDKeyword(s string) bool {
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switch s {
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case "func", "var", "const", "class", "class_name", "extends", "enum",
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"signal", "static", "if", "elif", "else", "for", "while", "break",
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"continue", "return", "match", "pass", "in", "and", "or", "not",
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"is", "as", "self", "true", "false", "null", "void", "int", "float",
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"bool", "String", "Array", "Dictionary", "Vector2", "Vector3",
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"preload", "load":
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return true
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}
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return false
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}
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var _ parser.Extractor = (*GDScriptExtractor)(nil)
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