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chore: import upstream snapshot with attribution
2026-07-13 12:33:42 +08:00

170 lines
4.9 KiB
Go

package persistence
import (
"compress/gzip"
"encoding/gob"
"fmt"
"os"
"path/filepath"
"time"
)
const (
memoriesFile = "memories.gob.gz"
maxMemoriesCap = 10000
)
// MemoryEntry is a single cross-session development memory. Unlike
// NoteEntry (per-session scratchpad), MemoryEntry has no SessionID
// — every memory is workspace-wide and durable across sessions.
//
// Memories accumulate over time and compound the longer a team uses
// Gortex: every recorded invariant, gotcha, decision, or convention
// becomes discoverable by every future agent in the same workspace.
//
// Memories are surfaced when:
// - an anchor symbol / file enters the agent's working set
// (via surface_memories)
// - the agent explicitly queries by symbol / file / tag / text
// (via query_memories)
type MemoryEntry struct {
ID string
Timestamp time.Time
UpdatedAt time.Time
LastAccessed time.Time
AccessCount uint64
Body string // free-form text
Title string // short caption (one-liner)
Kind string // invariant | constraint | convention | gotcha | decision | incident | reference
Source string // manual | distilled | incident | review
Confidence float32 // 0..1 — how sure we are this still holds
Importance int // 1..5 — operator-assigned weight
AuthorAgent string // mcp clientInfo.name
SymbolIDs []string // primary symbol anchors
FilePaths []string // primary file anchors
AutoLinks []string // additional referenced symbol IDs (auto-detected)
Tags []string // free-form labels
WorkspaceID string
ProjectID string
RepoPrefix string
Pinned bool // pinned memories are never evicted and float to top
SupersededBy string // ID of newer memory that replaces this one
}
// MemoryStore is the persisted shape: a versioned, repo-scoped list
// of entries. Mirrors NoteStore so the on-disk layout stays
// consistent.
type MemoryStore struct {
Version string
RepoPath string
Entries []MemoryEntry
}
// MemoriesDir resolves the cache directory holding the memories
// file for the given repo. Shares the per-repo cache directory
// with notes / feedback / combo / frecency.
func MemoriesDir(cacheDir, repoPath string) string {
return filepath.Join(cacheDir, RepoCacheKey(repoPath))
}
// LoadMemories reads a memory store from disk. Returns an empty
// store when the file does not exist (cold start is normal).
func LoadMemories(dir string) (*MemoryStore, error) {
path := filepath.Join(dir, memoriesFile)
f, err := os.Open(path)
if err != nil {
if os.IsNotExist(err) {
return &MemoryStore{}, nil
}
return nil, fmt.Errorf("persistence: open memories: %w", err)
}
defer f.Close()
gz, err := gzip.NewReader(f)
if err != nil {
return nil, fmt.Errorf("persistence: gzip reader memories: %w", err)
}
defer gz.Close()
var store MemoryStore
if err := gob.NewDecoder(gz).Decode(&store); err != nil {
return nil, fmt.Errorf("persistence: gob decode memories: %w", err)
}
return &store, nil
}
// SaveMemories writes the store to disk with gob+gzip. Trimming
// honours pinned memories: when the entry count exceeds
// maxMemoriesCap, the lowest-importance / non-pinned entries are
// dropped first; if more shedding is still needed, the oldest
// non-pinned entries go next.
func SaveMemories(dir string, store *MemoryStore) error {
if len(store.Entries) > maxMemoriesCap {
store.Entries = trimMemories(store.Entries, maxMemoriesCap)
}
if err := os.MkdirAll(dir, 0o755); err != nil {
return fmt.Errorf("persistence: mkdir memories: %w", err)
}
path := filepath.Join(dir, memoriesFile)
f, err := os.Create(path)
if err != nil {
return fmt.Errorf("persistence: create memories: %w", err)
}
gz := gzip.NewWriter(f)
enc := gob.NewEncoder(gz)
if err := enc.Encode(store); err != nil {
_ = gz.Close()
_ = f.Close()
return fmt.Errorf("persistence: gob encode memories: %w", err)
}
if err := gz.Close(); err != nil {
_ = f.Close()
return fmt.Errorf("persistence: gzip close memories: %w", err)
}
return f.Close()
}
// trimMemories drops entries until len(out) <= cap. Two passes:
// - first, shed non-pinned entries with importance <= 2
// - then, if still over cap, shed oldest non-pinned regardless
//
// Pinned entries are always retained, even if the resulting slice
// exceeds cap (the cap is a soft ceiling for the prunable tail).
func trimMemories(in []MemoryEntry, cap int) []MemoryEntry {
if len(in) <= cap {
return in
}
excess := len(in) - cap
out := make([]MemoryEntry, 0, len(in))
dropped := 0
for _, e := range in {
if dropped < excess && !e.Pinned && e.Importance <= 2 {
dropped++
continue
}
out = append(out, e)
}
if len(out) > cap {
excess = len(out) - cap
next := make([]MemoryEntry, 0, len(out))
dropped = 0
for _, e := range out {
if dropped < excess && !e.Pinned {
dropped++
continue
}
next = append(next, e)
}
out = next
}
return out
}