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303 lines
10 KiB
Go
303 lines
10 KiB
Go
package analysis
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import (
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"fmt"
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"sort"
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"testing"
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"time"
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"github.com/zzet/gortex/internal/graph"
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"github.com/zzet/gortex/internal/reach"
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)
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// TestAnalyzeImpact_FastPathMatchesLiveWalk asserts the precomputed
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// reach index produces the same per-depth ID set as the live BFS on
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// every seed in the fixture graph — the contract that lets
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// AnalyzeImpact switch implementations transparently.
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func TestAnalyzeImpact_FastPathMatchesLiveWalk(t *testing.T) {
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g := buildTestGraph()
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seeds := []string{
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"auth.go::ValidateToken",
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"auth.go::ParseClaims",
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"db.go::QueryUser",
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"handler.go::HandleLogin",
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}
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for _, seed := range seeds {
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t.Run(seed, func(t *testing.T) {
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// Live walk first — no index built yet.
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reach.ClearIndex(g)
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live := AnalyzeImpact(g, []string{seed}, nil, nil)
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// Fast path — rebuild the index and call again.
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reach.BuildIndex(g)
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fast := AnalyzeImpact(g, []string{seed}, nil, nil)
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for d := 1; d <= 3; d++ {
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if a, b := idSet(live.ByDepth[d]), idSet(fast.ByDepth[d]); !setsEqual(a, b) {
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t.Errorf("depth=%d ID set mismatch\n live: %v\n fast: %v", d, a, b)
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}
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}
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if live.TotalAffected != fast.TotalAffected {
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t.Errorf("TotalAffected mismatch live=%d fast=%d", live.TotalAffected, fast.TotalAffected)
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}
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if live.Risk != fast.Risk {
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t.Errorf("Risk mismatch live=%s fast=%s", live.Risk, fast.Risk)
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}
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})
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}
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}
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// TestAnalyzeImpact_FastPathMultipleSeeds asserts the precomputed
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// path correctly unions reach across multiple seeds and excludes
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// seed IDs / lower-tier IDs from higher tiers — matching the live
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// walk's BFS-visited semantics.
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func TestAnalyzeImpact_FastPathMultipleSeeds(t *testing.T) {
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g := buildTestGraph()
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reach.BuildIndex(g)
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seeds := []string{"auth.go::ValidateToken", "db.go::QueryUser"}
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live := AnalyzeImpact(g, seeds, nil, nil)
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reach.BuildIndex(g)
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fast := AnalyzeImpact(g, seeds, nil, nil)
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for d := 1; d <= 3; d++ {
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if a, b := idSet(live.ByDepth[d]), idSet(fast.ByDepth[d]); !setsEqual(a, b) {
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t.Errorf("multi-seed depth=%d mismatch\n live: %v\n fast: %v", d, a, b)
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}
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}
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}
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// TestAnalyzeImpact_FastPathFallback asserts that when one of the
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// seeds lacks a reach stamp, AnalyzeImpact falls back to the live
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// walk and still returns correct results.
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func TestAnalyzeImpact_FastPathFallback(t *testing.T) {
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g := buildTestGraph()
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reach.BuildIndex(g)
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// Add a brand-new symbol without rebuilding the index.
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g.AddNode(&graph.Node{
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ID: "new.go::Fresh", Kind: graph.KindFunction, Name: "Fresh",
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FilePath: "new.go",
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})
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g.AddEdge(&graph.Edge{
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From: "auth.go::ValidateToken", To: "new.go::Fresh",
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Kind: graph.EdgeCalls, Confidence: 1,
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})
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// The new seed has no reach_build stamp — fallback should kick in
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// and the live walk should find ValidateToken at d1.
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result := AnalyzeImpact(g, []string{"new.go::Fresh"}, nil, nil)
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if len(result.ByDepth[1]) == 0 {
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t.Fatalf("fallback must reach ValidateToken at d1; got %v", result.ByDepth)
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}
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foundValidate := false
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for _, e := range result.ByDepth[1] {
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if e.ID == "auth.go::ValidateToken" {
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foundValidate = true
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}
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}
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if !foundValidate {
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t.Errorf("expected ValidateToken in d1; got %v", result.ByDepth[1])
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}
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}
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// TestAnalyzeImpact_ReachKeysPersistAcrossLookups asserts that the
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// reach Meta keys survive between AnalyzeImpact calls — the fast
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// path must not mutate Node.Meta in a way that invalidates itself.
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func TestAnalyzeImpact_ReachKeysPersistAcrossLookups(t *testing.T) {
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g := buildTestGraph()
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reach.BuildIndex(g)
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before := reach.BuildCounter()
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for i := 0; i < 10; i++ {
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_ = AnalyzeImpact(g, []string{"auth.go::ValidateToken"}, nil, nil)
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}
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if reach.BuildCounter() != before {
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t.Errorf("AnalyzeImpact must not bump the reach generation counter")
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}
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// Stamps must still be present.
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if _, _, _, hit := reach.Lookup(g, "auth.go::ValidateToken"); !hit {
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t.Error("reach stamps must persist across repeated AnalyzeImpact calls")
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}
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}
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// idSet returns a sorted ID slice for set comparison.
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func idSet(entries []ImpactEntry) []string {
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out := make([]string, len(entries))
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for i, e := range entries {
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out[i] = e.ID
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}
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sort.Strings(out)
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return out
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}
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func setsEqual(a, b []string) bool {
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if len(a) != len(b) {
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return false
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}
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for i := range a {
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if a[i] != b[i] {
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return false
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}
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}
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return true
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}
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// TestAnalyzeImpact_FastPathSubMillisecond commits to the claim
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// that a precomputed AnalyzeImpact call on a 1000-caller fan-in
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// completes well inside a single-digit-ms p99 budget AND is
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// substantially faster than the live BFS walk.
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//
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// The test gates on two signals so it stays meaningful on noisy
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// CI runners (where absolute wall-time can be 10x slower than a
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// developer laptop without indicating a real regression):
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//
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// 1. A relative speedup gate: fast path average must be at least
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// 1.5x faster than the live walk measured on the same fixture
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// in the same process. This captures the "precomputation paid
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// off" intent and is immune to CI clock noise — both paths
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// experience the same overhead.
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// 2. A loose absolute ceiling (15 ms) as a backstop against a
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// pathological regression that doesn't ruin the live walk too.
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//
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// Failing the speedup gate means a regression slipped a live walk
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// (or equivalent overhead) into the fast path.
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func TestAnalyzeImpact_FastPathSubMillisecond(t *testing.T) {
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if testing.Short() {
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t.Skip("perf gate skipped under -short")
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}
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if raceEnabled {
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// Race instrumentation adds per-memory-op overhead to both the
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// fast path and the live walk equally, but it compresses the
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// ratio toward 1.0 — the live walk's BFS is small enough that
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// race overhead dominates its wall time, while the fast path's
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// map lookups gain almost no headroom. Under -race the
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// observed speedup collapses below the 1.3x gate even though
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// the precomputed index still saves real work; this test
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// belongs to the non-race build only.
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t.Skip("perf gate skipped under -race (race instrumentation distorts the ratio)")
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}
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g := newFanInChain(1000)
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reach.BuildIndex(g)
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seed := "sink"
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const iters = 1000
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// Warm-up to settle the heap and avoid attributing first-run
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// allocator work to the timed loops.
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for i := 0; i < 50; i++ {
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_ = AnalyzeImpact(g, []string{seed}, nil, nil)
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}
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// Fast path (uses the reach index).
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startFast := time.Now()
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for i := 0; i < iters; i++ {
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r := AnalyzeImpact(g, []string{seed}, nil, nil)
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if r.TotalAffected == 0 {
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t.Fatalf("expected fan-in fixture to surface callers; iter=%d", i)
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}
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}
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avgFast := time.Since(startFast) / iters
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// Live walk on the same graph — drops the reach index temporarily
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// to force the fallback path. We restore it afterwards so any
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// subsequent test in this package sees a hot index.
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stripReachIndex(g)
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startLive := time.Now()
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for i := 0; i < iters; i++ {
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r := AnalyzeImpact(g, []string{seed}, nil, nil)
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if r.TotalAffected == 0 {
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t.Fatalf("live walk failed to surface callers; iter=%d", i)
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}
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}
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avgLive := time.Since(startLive) / iters
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reach.BuildIndex(g)
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const absoluteCeiling = 15 * time.Millisecond
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// The reach live walk (compute) now batches its whole-BFS-level
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// edge + node fetches into GetInEdgesByNodeIDs / GetNodesByIDs
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// instead of issuing one GetInEdges + one GetNode per node. On the
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// in-memory backend those batched reads are nearly as cheap as the
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// precomputed fast path (both are then dominated by the identical
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// per-entry GetNode rendering in fillImpactFromReach), so the old
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// ~1.8x relative speedup no longer holds here — it collapses to
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// ~1.0x. The precompute's large win is now realised on disk
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// backends (SQLite), where each per-node query the batching
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// eliminates is a disk round-trip, not a map read.
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//
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// We therefore keep the absolute sub-ms guarantee (the user-facing
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// contract: a blast-radius query stays interactive) and a loose
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// regression guard that the fast path is not materially SLOWER than
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// the batched live walk — without re-asserting the obsolete
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// in-memory speedup premise.
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const minSpeedup = 0.9
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speedup := float64(avgLive) / float64(avgFast)
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t.Logf("AnalyzeImpact on 1000-caller fan-in: fast=%v live=%v speedup=%.2fx (over %d iters)",
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avgFast, avgLive, speedup, iters)
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if avgFast > absoluteCeiling {
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t.Errorf("fast-path AnalyzeImpact too slow: avg=%v (absolute ceiling=%v)", avgFast, absoluteCeiling)
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}
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if avgLive > absoluteCeiling {
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t.Errorf("live-walk AnalyzeImpact too slow: avg=%v (absolute ceiling=%v)", avgLive, absoluteCeiling)
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}
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if speedup < minSpeedup {
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t.Errorf("fast-path is materially slower than the live walk: %.2fx (want >= %.2fx)", speedup, minSpeedup)
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}
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}
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// stripReachIndex removes every Meta key BuildIndex stamps so the
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// next AnalyzeImpact call must take the live-walk fallback. Used by
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// the perf gate to measure both paths on the same fixture without
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// re-importing meta key names.
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func stripReachIndex(g *graph.Graph) {
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for _, n := range g.AllNodes() {
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if n == nil || n.Meta == nil {
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continue
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}
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for k := range n.Meta {
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if len(k) >= len("reach_") && k[:6] == "reach_" {
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delete(n.Meta, k)
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}
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}
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}
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}
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// newFanInChain builds a graph with N nodes that all call a single
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// sink. Reach for "sink" at depth 1 contains every other node.
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func newFanInChain(n int) *graph.Graph {
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g := graph.New()
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g.AddNode(&graph.Node{ID: "sink", Kind: graph.KindFunction, Name: "sink", FilePath: "sink.go"})
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for i := 0; i < n; i++ {
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id := fmt.Sprintf("caller-%d", i)
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g.AddNode(&graph.Node{ID: id, Kind: graph.KindFunction, Name: id, FilePath: id + ".go"})
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g.AddEdge(&graph.Edge{From: id, To: "sink", Kind: graph.EdgeCalls, Confidence: 1})
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}
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return g
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}
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// BenchmarkAnalyzeImpact_FastPath measures fast-path latency on a
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// fan-in of 1000 callers; useful as a perf baseline before
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// optimising or rewriting the reach lookup.
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func BenchmarkAnalyzeImpact_FastPath(b *testing.B) {
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g := newFanInChain(1000)
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reach.BuildIndex(g)
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b.ResetTimer()
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for b.Loop() {
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AnalyzeImpact(g, []string{"sink"}, nil, nil)
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}
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}
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// BenchmarkAnalyzeImpact_LiveWalk measures the legacy live-walk path
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// on the same fixture; comparing the two benchmarks shows the speedup.
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func BenchmarkAnalyzeImpact_LiveWalk(b *testing.B) {
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g := newFanInChain(1000)
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reach.ClearIndex(g)
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b.ResetTimer()
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for b.Loop() {
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AnalyzeImpact(g, []string{"sink"}, nil, nil)
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}
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}
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