Files
zzet--gortex/cmd/gortex/ensure_daemon_test.go
wehub-resource-sync a06f331eb8
CI / benchmark (push) Has been skipped
install-script / posix-syntax (push) Successful in 6m1s
CI / build-onnx (push) Failing after 6m43s
init-smoke / dry-run (push) Failing after 15m57s
security / govulncheck (push) Has been cancelled
security / trivy-fs (push) Has been cancelled
CI / test (1.26, ubuntu-latest) (push) Has been cancelled
Scorecard supply-chain security / Scorecard analysis (push) Has been cancelled
CI / test (1.26, macos-latest) (push) Has been cancelled
CI / build-windows (push) Has been cancelled
CI / lint (push) Has been cancelled
install-script / powershell-syntax (push) Has been cancelled
install-script / install (macos-14) (push) Has been cancelled
install-script / install (ubuntu-latest) (push) Has been cancelled
chore: import upstream snapshot with attribution
2026-07-13 12:33:42 +08:00

147 lines
4.6 KiB
Go

package main
import (
"errors"
"os"
"sync"
"sync/atomic"
"testing"
"time"
"github.com/zzet/gortex/internal/daemon"
)
func restoreSeams() {
isDaemonRunning = daemon.IsRunning
spawnDaemon = spawnDetachedDaemon
stopIntentActive = daemon.StopIntentActive
}
// isolateSpawnLock points the spawn lock + fail marker at a fresh temp
// dir per test so concurrent runs and prior fail-markers don't interfere.
func isolateSpawnLock(t *testing.T) {
t.Setenv("XDG_CACHE_HOME", t.TempDir())
_ = os.Remove(daemon.SpawnFailMarkerPath())
t.Cleanup(func() {
_ = os.Remove(daemon.SpawnFailMarkerPath())
_ = os.Remove(daemon.SpawnLockPath())
})
}
func TestEnsureDaemon_AlreadyRunning(t *testing.T) {
defer restoreSeams()
var spawned int32
isDaemonRunning = func() bool { return true }
spawnDaemon = func() error { atomic.AddInt32(&spawned, 1); return nil }
if d := ensureDaemonReady(true); d != daemonReady {
t.Fatalf("want daemonReady, got %d", d)
}
if atomic.LoadInt32(&spawned) != 0 {
t.Fatal("a live daemon must not be re-spawned (and no lock taken)")
}
}
func TestEnsureDaemon_AutostartOff(t *testing.T) {
defer restoreSeams()
isDaemonRunning = func() bool { return false }
spawnDaemon = func() error { t.Fatal("no spawn when autostart is off"); return nil }
if d := ensureDaemonReady(false); d != daemonUnavailable {
t.Fatalf("want daemonUnavailable, got %d", d)
}
}
func TestEnsureDaemon_StopIntentSuppressesAutostart(t *testing.T) {
defer restoreSeams()
var spawned int32
isDaemonRunning = func() bool { return false }
stopIntentActive = func() bool { return true }
spawnDaemon = func() error { atomic.AddInt32(&spawned, 1); return nil }
// Autostart is on, but the user explicitly stopped the daemon: it must
// stay down rather than be resurrected by the proxy's autostart path.
if d := ensureDaemonReady(true); d != daemonUnavailable {
t.Fatalf("stop-intent must suppress autostart => daemonUnavailable, got %d", d)
}
if atomic.LoadInt32(&spawned) != 0 {
t.Fatal("a deliberately-stopped daemon must not be auto-respawned")
}
}
func TestEnsureDaemon_RealStopIntentMarkerSuppresses(t *testing.T) {
isolateSpawnLock(t) // points XDG_CACHE_HOME at a fresh temp dir
defer restoreSeams()
stopIntentActive = daemon.StopIntentActive // exercise the real FS-backed check
var spawned int32
isDaemonRunning = func() bool { return false }
spawnDaemon = func() error { atomic.AddInt32(&spawned, 1); return nil }
if err := daemon.MarkStopIntent(); err != nil {
t.Fatal(err)
}
t.Cleanup(func() { daemon.ClearStopIntent() })
// End-to-end: the real marker write + real read must agree on the path and
// suppress the spawn — not just the stubbed seam.
if d := ensureDaemonReady(true); d != daemonUnavailable {
t.Fatalf("a real stop-intent marker must suppress autostart, got %d", d)
}
if atomic.LoadInt32(&spawned) != 0 {
t.Fatal("must not spawn while a real stop-intent marker is present")
}
}
func TestEnsureDaemon_SingleFlight(t *testing.T) {
isolateSpawnLock(t)
defer restoreSeams()
var running atomic.Bool
var spawnCount atomic.Int32
isDaemonRunning = func() bool { return running.Load() }
spawnDaemon = func() error {
spawnCount.Add(1)
time.Sleep(30 * time.Millisecond) // simulate the spawn window
running.Store(true)
return nil
}
const K = 8
var wg sync.WaitGroup
results := make([]daemonDecision, K)
for i := 0; i < K; i++ {
wg.Add(1)
go func(i int) { defer wg.Done(); results[i] = ensureDaemonReady(true) }(i)
}
wg.Wait()
if got := spawnCount.Load(); got != 1 {
t.Fatalf("exactly one spawn across %d callers, got %d", K, got)
}
for i, r := range results {
if r == daemonUnavailable {
t.Fatalf("caller %d should not be unavailable when the spawn succeeded", i)
}
}
}
func TestEnsureDaemon_SpawnTimeout(t *testing.T) {
isolateSpawnLock(t)
defer restoreSeams()
isDaemonRunning = func() bool { return false }
spawnDaemon = func() error { return errors.New("spawn failed") }
if d := ensureDaemonReady(true); d != daemonUnavailable {
t.Fatalf("a failed spawn must yield daemonUnavailable, got %d", d)
}
}
func TestEnsureDaemon_SpawnFailure_SingleAttempt(t *testing.T) {
isolateSpawnLock(t)
defer restoreSeams()
var spawnCount atomic.Int32
isDaemonRunning = func() bool { return false }
spawnDaemon = func() error { spawnCount.Add(1); return errors.New("broken spawn") }
const K = 8
var wg sync.WaitGroup
for i := 0; i < K; i++ {
wg.Add(1)
go func() { defer wg.Done(); _ = ensureDaemonReady(true) }()
}
wg.Wait()
if got := spawnCount.Load(); got != 1 {
t.Fatalf("a broken spawn must be attempted exactly once within the cooldown, got %d", got)
}
}