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147 lines
4.6 KiB
Go
147 lines
4.6 KiB
Go
package main
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import (
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"errors"
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"os"
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"sync"
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"sync/atomic"
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"testing"
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"time"
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"github.com/zzet/gortex/internal/daemon"
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)
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func restoreSeams() {
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isDaemonRunning = daemon.IsRunning
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spawnDaemon = spawnDetachedDaemon
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stopIntentActive = daemon.StopIntentActive
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}
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// isolateSpawnLock points the spawn lock + fail marker at a fresh temp
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// dir per test so concurrent runs and prior fail-markers don't interfere.
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func isolateSpawnLock(t *testing.T) {
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t.Setenv("XDG_CACHE_HOME", t.TempDir())
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_ = os.Remove(daemon.SpawnFailMarkerPath())
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t.Cleanup(func() {
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_ = os.Remove(daemon.SpawnFailMarkerPath())
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_ = os.Remove(daemon.SpawnLockPath())
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})
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}
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func TestEnsureDaemon_AlreadyRunning(t *testing.T) {
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defer restoreSeams()
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var spawned int32
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isDaemonRunning = func() bool { return true }
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spawnDaemon = func() error { atomic.AddInt32(&spawned, 1); return nil }
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if d := ensureDaemonReady(true); d != daemonReady {
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t.Fatalf("want daemonReady, got %d", d)
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}
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if atomic.LoadInt32(&spawned) != 0 {
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t.Fatal("a live daemon must not be re-spawned (and no lock taken)")
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}
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}
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func TestEnsureDaemon_AutostartOff(t *testing.T) {
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defer restoreSeams()
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isDaemonRunning = func() bool { return false }
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spawnDaemon = func() error { t.Fatal("no spawn when autostart is off"); return nil }
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if d := ensureDaemonReady(false); d != daemonUnavailable {
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t.Fatalf("want daemonUnavailable, got %d", d)
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}
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}
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func TestEnsureDaemon_StopIntentSuppressesAutostart(t *testing.T) {
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defer restoreSeams()
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var spawned int32
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isDaemonRunning = func() bool { return false }
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stopIntentActive = func() bool { return true }
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spawnDaemon = func() error { atomic.AddInt32(&spawned, 1); return nil }
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// Autostart is on, but the user explicitly stopped the daemon: it must
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// stay down rather than be resurrected by the proxy's autostart path.
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if d := ensureDaemonReady(true); d != daemonUnavailable {
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t.Fatalf("stop-intent must suppress autostart => daemonUnavailable, got %d", d)
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}
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if atomic.LoadInt32(&spawned) != 0 {
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t.Fatal("a deliberately-stopped daemon must not be auto-respawned")
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}
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}
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func TestEnsureDaemon_RealStopIntentMarkerSuppresses(t *testing.T) {
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isolateSpawnLock(t) // points XDG_CACHE_HOME at a fresh temp dir
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defer restoreSeams()
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stopIntentActive = daemon.StopIntentActive // exercise the real FS-backed check
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var spawned int32
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isDaemonRunning = func() bool { return false }
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spawnDaemon = func() error { atomic.AddInt32(&spawned, 1); return nil }
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if err := daemon.MarkStopIntent(); err != nil {
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t.Fatal(err)
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}
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t.Cleanup(func() { daemon.ClearStopIntent() })
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// End-to-end: the real marker write + real read must agree on the path and
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// suppress the spawn — not just the stubbed seam.
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if d := ensureDaemonReady(true); d != daemonUnavailable {
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t.Fatalf("a real stop-intent marker must suppress autostart, got %d", d)
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}
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if atomic.LoadInt32(&spawned) != 0 {
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t.Fatal("must not spawn while a real stop-intent marker is present")
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}
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}
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func TestEnsureDaemon_SingleFlight(t *testing.T) {
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isolateSpawnLock(t)
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defer restoreSeams()
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var running atomic.Bool
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var spawnCount atomic.Int32
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isDaemonRunning = func() bool { return running.Load() }
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spawnDaemon = func() error {
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spawnCount.Add(1)
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time.Sleep(30 * time.Millisecond) // simulate the spawn window
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running.Store(true)
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return nil
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}
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const K = 8
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var wg sync.WaitGroup
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results := make([]daemonDecision, K)
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for i := 0; i < K; i++ {
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wg.Add(1)
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go func(i int) { defer wg.Done(); results[i] = ensureDaemonReady(true) }(i)
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}
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wg.Wait()
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if got := spawnCount.Load(); got != 1 {
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t.Fatalf("exactly one spawn across %d callers, got %d", K, got)
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}
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for i, r := range results {
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if r == daemonUnavailable {
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t.Fatalf("caller %d should not be unavailable when the spawn succeeded", i)
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}
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}
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}
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func TestEnsureDaemon_SpawnTimeout(t *testing.T) {
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isolateSpawnLock(t)
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defer restoreSeams()
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isDaemonRunning = func() bool { return false }
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spawnDaemon = func() error { return errors.New("spawn failed") }
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if d := ensureDaemonReady(true); d != daemonUnavailable {
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t.Fatalf("a failed spawn must yield daemonUnavailable, got %d", d)
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}
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}
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func TestEnsureDaemon_SpawnFailure_SingleAttempt(t *testing.T) {
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isolateSpawnLock(t)
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defer restoreSeams()
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var spawnCount atomic.Int32
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isDaemonRunning = func() bool { return false }
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spawnDaemon = func() error { spawnCount.Add(1); return errors.New("broken spawn") }
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const K = 8
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var wg sync.WaitGroup
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for i := 0; i < K; i++ {
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wg.Add(1)
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go func() { defer wg.Done(); _ = ensureDaemonReady(true) }()
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}
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wg.Wait()
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if got := spawnCount.Load(); got != 1 {
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t.Fatalf("a broken spawn must be attempted exactly once within the cooldown, got %d", got)
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}
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}
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