chore: import upstream snapshot with attribution
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# SPDX-License-Identifier: Apache-2.0
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# SPDX-FileCopyrightText: Copyright contributors to the vLLM project
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import functools
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import sys
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from contextlib import contextmanager
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import torch
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import vllm.envs as envs
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from vllm.platforms import current_platform
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SYNC_ERROR_MESSAGE = (
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"GPU<->CPU sync detected - avoid it or wrap with gpu_sync_allowed()"
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)
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_GPU_SYNC_ALLOWED_FIRST_SEEN: set[tuple[str, int]] = set()
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# Global sync-check gate. Off during engine setup (model load, KV cache
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# init, warmup/compile) so first-compile and lazy-init syncs pass through;
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# flipped on by `enable_gpu_sync_check()` at the end of
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# `GPUWorker.compile_or_warm_up_model`, after which `with_gpu_sync_check`-
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# decorated functions activate the configured debug mode.
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_sync_check_enabled: bool = False
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def enable_gpu_sync_check() -> None:
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"""Flip the sync-check gate on. Call once per worker, after warmup /
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first-compile is complete. No-op unless `VLLM_GPU_SYNC_CHECK` is set."""
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if envs.VLLM_GPU_SYNC_CHECK is None:
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return
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global _sync_check_enabled
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_sync_check_enabled = True
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_install_compile_time_sync_suppressors()
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_compile_time_suppressors_installed: bool = False
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def _install_compile_time_sync_suppressors() -> None:
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"""Wrap torch inductor/aot_autograd compile entry points so the
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synchronizing ops those passes perform don't trip the
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sync-check mode we set around `execute_model` / `sample_tokens`.
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Warmup-time compiles already run under the gate (before
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`enable_gpu_sync_check`), but post-warmup compiles fire inside
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`execute_model` and we want to avoid this tripping the sync check.
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"""
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global _compile_time_suppressors_installed
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if _compile_time_suppressors_installed:
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return
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_compile_time_suppressors_installed = True
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try: # noqa: BLE001
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from torch._inductor.fx_passes import joint_graph as _jg
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_orig_joint = _jg.joint_graph_passes
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@functools.wraps(_orig_joint)
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def _wrapped_joint(*args, **kwargs):
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prev_mode = torch.cuda.get_sync_debug_mode()
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if not prev_mode:
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return _orig_joint(*args, **kwargs)
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torch.cuda.set_sync_debug_mode(0)
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try:
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return _orig_joint(*args, **kwargs)
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finally:
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torch.cuda.set_sync_debug_mode(prev_mode)
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# `compile_fx` does `from .fx_passes.joint_graph import
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# joint_graph_passes`, which binds the *function object* at import
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# time. Patching just the module attribute won't update that rebind,
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# so patch every already-imported reference we can find. Restrict
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# the scan to torch's compile-time modules.
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import sys as _sys
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setattr(_jg, "joint_graph_passes", _wrapped_joint) # noqa: B010
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for _name, _mod in list(_sys.modules.items()):
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if _mod is None:
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continue
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if not (
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_name.startswith("torch._inductor")
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or _name.startswith("torch._functorch")
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or _name.startswith("torch._dynamo")
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):
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continue
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if getattr(_mod, "joint_graph_passes", None) is _orig_joint:
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setattr(_mod, "joint_graph_passes", _wrapped_joint) # noqa: B010
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except Exception: # pragma: no cover
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pass
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@contextmanager
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def _suppress_gpu_sync_check(prev_mode: int):
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torch.cuda.set_sync_debug_mode(0)
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try:
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yield
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finally:
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torch.cuda.set_sync_debug_mode(prev_mode)
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@contextmanager
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def _noop_cm():
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yield
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if current_platform.is_cuda_alike():
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def gpu_sync_allowed(first_only: bool = False):
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"""Context manager that suppresses `torch.cuda.set_sync_debug_mode` for the
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duration of the `with` block.
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If `first_only` is True, only the first entry from this call site
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suppresses the sync check; subsequent entries from the same site are
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no-ops so any further GPU syncs will be reported. The "site" is the
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caller's (filename, lineno), so different
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`with gpu_sync_allowed(first_only=True):` lines track independently.
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"""
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if envs.VLLM_GPU_SYNC_CHECK is None or torch.compiler.is_compiling():
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return _noop_cm()
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prev_mode = torch.cuda.get_sync_debug_mode()
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if not prev_mode:
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return _noop_cm()
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if first_only:
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frame = sys._getframe(1)
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key = (frame.f_code.co_filename, frame.f_lineno)
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if key in _GPU_SYNC_ALLOWED_FIRST_SEEN:
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return _noop_cm()
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_GPU_SYNC_ALLOWED_FIRST_SEEN.add(key)
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return _suppress_gpu_sync_check(prev_mode)
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def with_gpu_sync_check(fn):
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"""Decorator that enables `torch.cuda.set_sync_debug_mode` around `fn`
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when `VLLM_GPU_SYNC_CHECK` is set *and* the gate has been flipped by
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`enable_gpu_sync_check()`. Before the gate flips (i.e. during
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engine setup / warmup) the decorated function runs as-is.
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"""
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mode = envs.VLLM_GPU_SYNC_CHECK
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if mode is None:
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return fn
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@functools.wraps(fn)
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def wrapper(*args, **kwargs):
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if not _sync_check_enabled:
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return fn(*args, **kwargs)
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prev_mode = torch.cuda.get_sync_debug_mode()
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torch.cuda.set_sync_debug_mode(mode)
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try:
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return fn(*args, **kwargs)
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except RuntimeError as re:
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if str(re) == "called a synchronizing CUDA operation":
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raise RuntimeError(SYNC_ERROR_MESSAGE) from re
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raise re
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finally:
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torch.cuda.set_sync_debug_mode(prev_mode)
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return wrapper
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else:
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# No-op the methods in non-CUDA cases.
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def gpu_sync_allowed(first_only: bool = False):
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return _noop_cm()
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def with_gpu_sync_check(fn):
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return fn
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