# VAE Parallelism Guide ## Table of Content - [Overview](#overview) - [Quick Start](#quick-start) - [Example Script](#example-script) - [Configuration Parameters](#configuration-parameters) - [Best Practices](#best-practices) - [Troubleshooting](#troubleshooting) - [Summary](#summary) --- ## Overview VAE parallelism distributes VAE (Variational AutoEncoder) decode/encode work across multiple GPUs. This guide covers VAE patch/tile parallelism, which splits latent space into spatial tiles or patches, and Wan spatial-shard decode, which shards decoder feature maps along height or width. This is particularly useful for: - **High-resolution image generation** where VAE decode can become a memory bottleneck - **Memory-constrained environments** where the VAE decode activation peak exceeds available VRAM - **Multi-GPU setups** where you want to leverage distributed resources for the VAE stage See supported models list in [Supported Models](../../diffusion_features.md#supported-models). VAE patch parallelism uses two strategies based on image size: | Strategy | Use Case | How It Works | Overlap Handling | Output Quality | |----------|----------|--------------|------------------|----------------| | **Tiled Decode** | Large images (triggers VAE tiling) | Distributes existing VAE tiling computation across ranks. Each rank decodes a subset of overlapping tiles. | Uses VAE's native `blend_v` and `blend_h` functions to seamlessly merge overlapping regions | Bit-identical (same logic as single-GPU tiling) | | **Patch Decode** | Small images (no VAE tiling) | Splits latent into spatial patches with halos. Each rank decodes one patch with boundary context. | Halo regions provide edge context; core regions are directly stitched without blending | Near-identical (diff < 0.5%, visually imperceptible) | VAE Patch Parallelism **reuses the DiT process group** (`dit_group`) and does not initialize a separate ProcessGroup. This means: - **Shared ranks**: VAE patch parallelism uses the same GPU ranks as DiT parallelism (Tensor Parallel, Sequence Parallel, etc.) - **Combined usage**: VAE patch parallelism is typically used together with other parallelism methods - **Configuration alignment**: The `vae_patch_parallel_size` should be no greater than the size of your DiT process group --- ## Quick Start ### Basic Usage Simplest working example: ```python from vllm_omni import Omni from vllm_omni.inputs.data import OmniDiffusionSamplingParams from vllm_omni.diffusion.data import DiffusionParallelConfig # TP=2 for DiT, VAE patch parallel also uses these 2 GPUs omni = Omni( model="Tongyi-MAI/Z-Image-Turbo", parallel_config=DiffusionParallelConfig( tensor_parallel_size=2, # Enable tensor parallelism for DiT vae_patch_parallel_size=2, # Enable VAE patch parallelism ), vae_use_tiling=True, # Required for VAE patch parallelism ) outputs = omni.generate( "a futuristic city at sunset, high resolution, 8k", OmniDiffusionSamplingParams( num_inference_steps=9, height=1152, # High resolution benefits from VAE patch parallel width=1152, ), ) ``` --- ## Example Script ### Offline Inference Use Python script under `examples/offline_inference/text_to_image/`: ```bash # Text-to-Image with Z-Image python examples/offline_inference/text_to_image/text_to_image.py \ --model Tongyi-MAI/Z-Image-Turbo \ --prompt "a futuristic city at sunset" \ --height 1152 \ --width 1152 \ --tensor-parallel-size 2 \ --vae-patch-parallel-size 2 \ --vae-use-tiling ``` ### Online Serving You can enable VAE patch parallelism in online serving via `--vae-patch-parallel-size`: ```bash # Text-to-Image with Z-Image, TP=2 + VAE patch parallel=2 vllm serve Tongyi-MAI/Z-Image-Turbo --omni --port 8091 \ --tensor-parallel-size 2 \ --vae-patch-parallel-size 2 \ --vae-use-tiling ``` --- ## Configuration Parameters In `DiffusionParallelConfig`: | Parameter | Type | Default | Description | |-----------|------|---------|-------------| | `vae_patch_parallel_size` | int | 1 | Number of GPUs for VAE patch/tile parallelism. Set to 2 or higher to enable. Should typically match `tensor_parallel_size` as they share the same process group. | | `vae_parallel_mode` | str | `"tile"` | VAE parallel decode strategy: `"tile"` (default tile/patch parallel decode), `"spatial_shard_height"`, or `"spatial_shard_width"` (spatially-sharded decode, Wan only). See [Spatially-Sharded Decode](#spatially-sharded-decode-wan). | Additional requirements: | Parameter | Type | Default | Description | |-----------|------|---------|-------------| | `vae_use_tiling` | bool | False | Must be set to `True` when using VAE patch parallelism. | !!! note "Automatic VAE Tiling" When `vae_patch_parallel_size > 1` and the model has a distributed VAE (`DistributedVaeMixin`), the system automatically sets `vae_use_tiling=True` if not already enabled. --- ## Spatially-Sharded Decode (Wan) The default `vae_parallel_mode="tile"` distributes whole tiles across ranks. For the **Wan** VAE there is an alternative decode strategy, **spatially-sharded decode**, selected via `vae_parallel_mode="spatial_shard_height"` or `vae_parallel_mode="spatial_shard_width"`. Instead of assigning independent tiles to ranks, spatial-shard decode shards the decoder feature maps along the height (`spatial_shard_height`) or width (`spatial_shard_width`) dimension and exchanges halo rows/columns between neighboring ranks around the spatial convolutions. This keeps the receptive field correct across shard boundaries, so the result matches the single-GPU decode within numerical tolerance. ```python from vllm_omni import Omni from vllm_omni.diffusion.data import DiffusionParallelConfig omni = Omni( model="Wan-AI/Wan2.1-T2V-1.3B-Diffusers", parallel_config=DiffusionParallelConfig( tensor_parallel_size=2, vae_patch_parallel_size=2, # must match the DiT group size vae_parallel_mode="spatial_shard_width", # or "spatial_shard_height" ), ) ``` Or from the CLI / serving entrypoint: ```bash vllm serve Wan-AI/Wan2.1-T2V-1.3B-Diffusers --omni \ --tensor-parallel-size 2 \ --vae-patch-parallel-size 2 \ --vae-parallel-mode spatial_shard_width ``` **Constraints and behavior:** - Spatial-shard decode is **decode-only** and currently implemented for the **Wan** VAE. Other models ignore `spatial_shard_*` modes. - It requires `vae_patch_parallel_size` to **match the DiT process group size**. If it does not, the VAE logs a warning and **falls back to tile-parallel decode** at runtime. - `spatial_shard_height` and `spatial_shard_width` are mutually exclusive for a given VAE instance (the decoder is patched in place for a single split dimension). For end-to-end latency/throughput, launch serving with the desired `vae_parallel_mode` and use the existing diffusion serving benchmark: ```bash python3 benchmarks/diffusion/diffusion_benchmark_serving.py \ --endpoint /v1/videos --dataset random --task t2v --num-prompts 1 \ --height 480 --width 832 --num-frames 17 --max-concurrency 1 ``` --- ## Best Practices ### When to Use **Good for:** - High-resolution image generation and long video generation - Memory-constrained setups where VAE decode causes OOM - Multi-GPU environments **Not for:** - Low-resolution images/videos where VAE decode is not a bottleneck - Single GPU setups should use vae tiling decode, but not parallel vae tiling decode - Models that do not support vae patch parallel --- ## Troubleshooting ### Common Issue 1: Model Not Support VAE Patch Parallel **Symptoms**: ``` WARNING: vae_patch_parallel_size=2 is set but VAE patch parallelism is NOT enabled for xxxPipeline; ignoring. ``` **Root Cause**: VAE Patch Parallelism requires the model's VAE to implement `DistributedVaeMixin`. At startup, `vllm_omni/diffusion/registry.py` checks whether the instantiated pipeline has a `.vae` attribute that is an instance of `DistributedVaeMixin`. If it does not, the setting is silently ignored: ```python vae_pp_size = od_config.parallel_config.vae_patch_parallel_size is_distributed_vae = hasattr(model, "vae") and isinstance(model.vae, DistributedVaeMixin) if vae_pp_size > 1 and not is_distributed_vae: logger.warning( "vae_patch_parallel_size=%d is set but VAE patch parallelism is NOT enabled for %s; ignoring.", vae_pp_size, od_config.model_class_name, ) ``` **Solutions**: 1. **Use a supported model** (recommended): check [Supported Models](../../diffusion_features.md#supported-models) for the VAE-Patch-Parallel column. 2. To add support for a new model, implement `DistributedVaeMixin` on its VAE class (contributions are welcome). ### Common Issue 2: `vae_patch_parallel_size` Exceeds DiT Process Group Size **Symptoms**: Shows warning message, and vae patch parallel size is resized to DiT process group size **Root Cause**: VAE Patch Parallelism reuses the DiT process group. **Recommendation**: Always set `vae_patch_parallel_size` to be no greater than your DiT process group size. Note that the size of DiT process group size equals to: ```text dit_parallel_size = data_parallel_size × cfg_parallel_size × sequence_parallel_size × pipeline_parallel_size × tensor_parallel_size ``` _sequence_parallel_size = ulysses_degree × ring_degree_ --- ## Summary 1. ✅ **Enable VAE Patch Parallelism** - Set `vae_patch_parallel_size`, `vae_use_tiling=True` in `DiffusionParallelConfig` to reduce VAE decode peak memory 2. ✅ **Use Long Sequence** - VAE patch parallelism benefits are most apparent at long sequence decoding 3. ✅ **Combine with other parallelism methods** - Suggest to use together with Tensor Parallel or CFG-Parallel for maximum memory savings